b2f083556f
feat(audio): add audio import configuration for interact sound effect
...
Co-authored-by: Copilot <copilot@github.com >
2026-04-26 01:56:55 -04:00
594fd66402
feat(translation): update main menu and outro text to English
...
Co-authored-by: Copilot <copilot@github.com >
2026-04-26 01:22:11 -04:00
74daa2832d
feat(translation): update French text to English
2026-04-26 01:15:18 -04:00
468d761876
feat(audio): add AudioManager with ambiance and SFX system
...
- Add AudioManager autoload with music and sfx players
- Add ambiance tracks for entrepot, atelier and cour zones
- Add SFX for footstep, item_pickup, interact, door_unlock, repair_success, vrac_talking, iris_talking
- Add crossfade transition between ambiance zones
- Add loop via finished signal on music_player
- Set ambiance volume to -12dB to balance with SFX
- Set PROCESS_MODE_ALWAYS to prevent audio cut during dialogues
- Add stop_ambiance() call on main_menu to reset music after credits
2026-04-26 01:05:14 -04:00
ef323ab242
feat(cour): complete zone 3 level design and IRIS-3 circuit mechanic
...
- Add cour tilemap (12x12 tiles) with open sky and vegetation
- Add cour tilesets assets (sky, cracked floor, moss, grass)
- Add IRIS-3 circuit item placement behind pushable frozen robot
- Add pickup trigger for circuit_iris item with system log
- Add loading zone with fade transition from atelier to cour
2026-04-25 21:40:17 -04:00
35a1c3ab47
feat(credits): add credits scene with scrolling text and fade effect
...
feat(outro): implement outro scene with branching endings and transition to credits
feat(cour): add HUD and dialogue box nodes to the courtyard scene
2026-04-25 17:43:49 -04:00
a404871b71
feat(main_menu): add main menu scene and functionality with fade effect, update dialogue text for missing items NPC, adjust positions of pushable boxes and correct scene reference
2026-04-25 13:53:18 -04:00
decd182b3e
feat(atelier): complete zone 2 level design and game systems
...
- Add atelier tilemap (14x14 tiles) with dark atmosphere
- Add Journal D-891 interactable with Matteo Corda narrative
- Add pushable frozen robot (reuses PushableBox logic)
- Add PassageTrigger to reveal hidden path via TileMapLayer
- Add RepairStation for SCRAP-09 self-repair mini-game
- Add scrap09 puzzle in RepairMinigame with valid connections
- Add door to cour unlocked by scrap09_repaired flag
2026-04-25 12:54:33 -04:00
4cd1a30b16
feat(entrepot): complete zone 1 level design and sprites
2026-04-19 23:36:47 -04:00
f4a173e432
feat(door): implement door mechanics with locked and open states, add loading zone transition
2026-04-19 20:05:50 -04:00
6f5b0f4bbd
feat(intro): add terminal-style boot sequence before warehouse scene
2026-04-19 15:17:35 -04:00
5666dc585a
feat(journal): add readable journal with dialogue system
2026-04-19 14:41:08 -04:00
ddfa8d4f45
feat(puzzle): add pushable box mechanic and unlock zone
2026-04-19 13:11:22 -04:00
09fd671e70
feat(minigame): implement wire puzzle, player lock, and HUD integration
2026-04-18 18:23:02 -04:00
e24faedea0
feat: setup Vrac7 scene with interaction zone
2026-04-18 00:04:19 -04:00
Jayyy ⋆˚✿˖°
22d739e831
Add MIT License to the project
2026-04-17 23:20:35 -04:00
06bd80e6e3
feat: add contextual interaction prompt in HUD
2026-04-17 23:07:47 -04:00
4067124578
feat: redesign HUD with bottom inventory bar
2026-04-17 22:42:47 -04:00
ee285d342d
feat: repair zone trigger prototype working
2026-04-14 22:37:23 -04:00
cef878d560
feat: add inventory HUD with signal-based updates
2026-04-14 21:20:53 -04:00
4398be9f27
feat: add pickable item with inventory integration
2026-04-14 20:12:33 -04:00
324ff64a6f
fix: resize player sprites and adjust player scene
2026-04-13 23:35:28 -04:00
5c3fb326aa
fix: resolve player jitter with position.round() and 120px/s speed
2026-04-13 23:04:16 -04:00
e04ae6276e
feat: add player controller
2026-04-13 22:40:42 -04:00
159b0275db
chore: initial project setup
2026-04-13 20:52:59 -04:00