Commit Graph

  • 78b8225fc7 docs: add README master v1.0.0 Jayyy ⋆˚✿˖° 2026-04-26 08:50:34 -04:00
  • e02fbeddc8 refactor(minigame): replace grid with wire-connecting minigame Kellan KOZUME 2026-04-26 03:25:02 -04:00
  • f4ca92f6f6 fix(web): resolve game freeze on scene transition in web export Kellan KOZUME 2026-04-26 02:16:59 -04:00
  • b2f083556f feat(audio): add audio import configuration for interact sound effect Kellan KOZUME 2026-04-26 01:56:55 -04:00
  • 594fd66402 feat(translation): update main menu and outro text to English Kellan KOZUME 2026-04-26 01:22:11 -04:00
  • 74daa2832d feat(translation): update French text to English Kellan KOZUME 2026-04-26 01:15:18 -04:00
  • 468d761876 feat(audio): add AudioManager with ambiance and SFX system Kellan KOZUME 2026-04-26 01:05:14 -04:00
  • ef323ab242 feat(cour): complete zone 3 level design and IRIS-3 circuit mechanic Kellan KOZUME 2026-04-25 21:40:17 -04:00
  • 35a1c3ab47 feat(credits): add credits scene with scrolling text and fade effect feat(outro): implement outro scene with branching endings and transition to credits feat(cour): add HUD and dialogue box nodes to the courtyard scene Kellan KOZUME 2026-04-25 17:43:49 -04:00
  • a404871b71 feat(main_menu): add main menu scene and functionality with fade effect, update dialogue text for missing items NPC, adjust positions of pushable boxes and correct scene reference Kellan KOZUME 2026-04-25 13:53:18 -04:00
  • decd182b3e feat(atelier): complete zone 2 level design and game systems Kellan KOZUME 2026-04-25 12:54:33 -04:00
  • 4cd1a30b16 feat(entrepot): complete zone 1 level design and sprites Kellan KOZUME 2026-04-19 23:36:47 -04:00
  • f4a173e432 feat(door): implement door mechanics with locked and open states, add loading zone transition Kellan KOZUME 2026-04-19 20:05:50 -04:00
  • 6f5b0f4bbd feat(intro): add terminal-style boot sequence before warehouse scene Kellan KOZUME 2026-04-19 15:17:35 -04:00
  • 5666dc585a feat(journal): add readable journal with dialogue system Kellan KOZUME 2026-04-19 14:41:08 -04:00
  • ddfa8d4f45 feat(puzzle): add pushable box mechanic and unlock zone Kellan KOZUME 2026-04-19 13:11:22 -04:00
  • 09fd671e70 feat(minigame): implement wire puzzle, player lock, and HUD integration Kellan KOZUME 2026-04-18 18:23:02 -04:00
  • e24faedea0 feat: setup Vrac7 scene with interaction zone Kellan KOZUME 2026-04-18 00:04:19 -04:00
  • 22d739e831 Add MIT License to the project Jayyy ⋆˚✿˖° 2026-04-17 23:20:35 -04:00
  • 06bd80e6e3 feat: add contextual interaction prompt in HUD Kellan KOZUME 2026-04-17 23:07:47 -04:00
  • 4067124578 feat: redesign HUD with bottom inventory bar Kellan KOZUME 2026-04-17 22:42:47 -04:00
  • ee285d342d feat: repair zone trigger prototype working Kellan KOZUME 2026-04-14 22:37:23 -04:00
  • cef878d560 feat: add inventory HUD with signal-based updates Kellan KOZUME 2026-04-14 21:20:53 -04:00
  • 4398be9f27 feat: add pickable item with inventory integration Kellan KOZUME 2026-04-14 20:12:33 -04:00
  • 324ff64a6f fix: resize player sprites and adjust player scene Kellan KOZUME 2026-04-13 23:35:28 -04:00
  • 5c3fb326aa fix: resolve player jitter with position.round() and 120px/s speed Kellan KOZUME 2026-04-13 23:04:16 -04:00
  • e04ae6276e feat: add player controller Kellan KOZUME 2026-04-13 22:40:42 -04:00
  • 159b0275db chore: initial project setup Kellan KOZUME 2026-04-13 20:52:59 -04:00