feat(audio): add AudioManager with ambiance and SFX system

- Add AudioManager autoload with music and sfx players
- Add ambiance tracks for entrepot, atelier and cour zones
- Add SFX for footstep, item_pickup, interact, door_unlock, repair_success, vrac_talking, iris_talking
- Add crossfade transition between ambiance zones
- Add loop via finished signal on music_player
- Set ambiance volume to -12dB to balance with SFX
- Set PROCESS_MODE_ALWAYS to prevent audio cut during dialogues
- Add stop_ambiance() call on main_menu to reset music after credits
This commit is contained in:
2026-04-26 01:05:14 -04:00
parent ef323ab242
commit 468d761876
39 changed files with 647 additions and 26 deletions

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