Kellan KOZUME 468d761876 feat(audio): add AudioManager with ambiance and SFX system
- Add AudioManager autoload with music and sfx players
- Add ambiance tracks for entrepot, atelier and cour zones
- Add SFX for footstep, item_pickup, interact, door_unlock, repair_success, vrac_talking, iris_talking
- Add crossfade transition between ambiance zones
- Add loop via finished signal on music_player
- Set ambiance volume to -12dB to balance with SFX
- Set PROCESS_MODE_ALWAYS to prevent audio cut during dialogues
- Add stop_ambiance() call on main_menu to reset music after credits
2026-04-26 01:05:14 -04:00
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2026-04-13 20:52:59 -04:00
2026-04-13 20:52:59 -04:00
2026-04-17 23:20:35 -04:00
Description
A short exploration game where a damaged robot wakes up in an abandoned factory, repairs itself, and helps other forgotten machines. Made with Godot 4 / Pixel Art / Gamedev.js Jam 2026
https://kodzukye.itch.io/scrap-signal MIT 4.7 MiB
Languages
GDScript 100%