mirror of
https://github.com/kodzukye/scrap-signal.git
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- Add AudioManager autoload with music and sfx players - Add ambiance tracks for entrepot, atelier and cour zones - Add SFX for footstep, item_pickup, interact, door_unlock, repair_success, vrac_talking, iris_talking - Add crossfade transition between ambiance zones - Add loop via finished signal on music_player - Set ambiance volume to -12dB to balance with SFX - Set PROCESS_MODE_ALWAYS to prevent audio cut during dialogues - Add stop_ambiance() call on main_menu to reset music after credits
20 lines
406 B
Plaintext
20 lines
406 B
Plaintext
[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://doufrkn1wb85d"
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path="res://.godot/imported/item_pickup.ogg-7b20fc9fb13728b99b4c518de0969210.oggvorbisstr"
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[deps]
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source_file="res://assets/audio/sfx/item_pickup.ogg"
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dest_files=["res://.godot/imported/item_pickup.ogg-7b20fc9fb13728b99b4c518de0969210.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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