Files
scrap-signal/ui/minigame/wire_canvas.tscn
Kellan KOZUME e02fbeddc8 refactor(minigame): replace grid with wire-connecting minigame
- Replace GridContainer-based puzzle with drag-and-drop wire system
- Add draw_wires() and on_canvas_input() driven by WireCanvas node
- Shuffle right-side endpoints for varied puzzle layout
- Fix type inference errors (Dictionary values cast to Array/Color)
- Fix WireCanvas size_flags_vertical to SIZE_SHRINK_CENTER
- Set Panel custom_minimum_size and VBox to prevent layout overflow
- Title and StatusLabel now always visible
2026-04-26 03:25:02 -04:00

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[gd_scene format=3 uid="uid://dchwkw273wjq7"]
[ext_resource type="Script" uid="uid://dlb7sr4wrfc2h" path="res://ui/minigame/wire_canvas.gd" id="1_pcg8e"]
[node name="WireCanvas" type="Control" unique_id=1594830372]
layout_mode = 3
anchors_preset = 0
script = ExtResource("1_pcg8e")