Kellan KOZUME e02fbeddc8 refactor(minigame): replace grid with wire-connecting minigame
- Replace GridContainer-based puzzle with drag-and-drop wire system
- Add draw_wires() and on_canvas_input() driven by WireCanvas node
- Shuffle right-side endpoints for varied puzzle layout
- Fix type inference errors (Dictionary values cast to Array/Color)
- Fix WireCanvas size_flags_vertical to SIZE_SHRINK_CENTER
- Set Panel custom_minimum_size and VBox to prevent layout overflow
- Title and StatusLabel now always visible
2026-04-26 03:25:02 -04:00
2026-04-13 20:52:59 -04:00
2026-04-13 20:52:59 -04:00
2026-04-13 20:52:59 -04:00
2026-04-13 20:52:59 -04:00
2026-04-17 23:20:35 -04:00
Description
A short exploration game where a damaged robot wakes up in an abandoned factory, repairs itself, and helps other forgotten machines. Made with Godot 4 / Pixel Art / Gamedev.js Jam 2026
https://kodzukye.itch.io/scrap-signal MIT 4.7 MiB
Languages
GDScript 100%