mirror of
https://github.com/kodzukye/scrap-signal.git
synced 2026-04-26 19:17:35 +00:00
e02fbeddc87bae1ddc8e65a810ef80f9d6b1dd31
- Replace GridContainer-based puzzle with drag-and-drop wire system - Add draw_wires() and on_canvas_input() driven by WireCanvas node - Shuffle right-side endpoints for varied puzzle layout - Fix type inference errors (Dictionary values cast to Array/Color) - Fix WireCanvas size_flags_vertical to SIZE_SHRINK_CENTER - Set Panel custom_minimum_size and VBox to prevent layout overflow - Title and StatusLabel now always visible
Description
A short exploration game where a damaged robot wakes up in an abandoned factory, repairs itself, and helps other forgotten machines. Made with Godot 4 / Pixel Art / Gamedev.js Jam 2026
https://kodzukye.itch.io/scrap-signal
MIT
4.7 MiB
Languages
GDScript
100%