mirror of
https://github.com/kodzukye/scrap-signal.git
synced 2026-04-27 03:07:34 +00:00
- Add AudioManager autoload with music and sfx players - Add ambiance tracks for entrepot, atelier and cour zones - Add SFX for footstep, item_pickup, interact, door_unlock, repair_success, vrac_talking, iris_talking - Add crossfade transition between ambiance zones - Add loop via finished signal on music_player - Set ambiance volume to -12dB to balance with SFX - Set PROCESS_MODE_ALWAYS to prevent audio cut during dialogues - Add stop_ambiance() call on main_menu to reset music after credits
20 lines
421 B
Plaintext
20 lines
421 B
Plaintext
[remap]
|
|
|
|
importer="oggvorbisstr"
|
|
type="AudioStreamOggVorbis"
|
|
uid="uid://b1f3axr7ken6r"
|
|
path="res://.godot/imported/succesful_repair.ogg-b7611303e601315585c9423be7b9f899.oggvorbisstr"
|
|
|
|
[deps]
|
|
|
|
source_file="res://assets/audio/sfx/succesful_repair.ogg"
|
|
dest_files=["res://.godot/imported/succesful_repair.ogg-b7611303e601315585c9423be7b9f899.oggvorbisstr"]
|
|
|
|
[params]
|
|
|
|
loop=false
|
|
loop_offset=0
|
|
bpm=0
|
|
beat_count=0
|
|
bar_beats=4
|