9 Commits

Author SHA1 Message Date
e02fbeddc8 refactor(minigame): replace grid with wire-connecting minigame
- Replace GridContainer-based puzzle with drag-and-drop wire system
- Add draw_wires() and on_canvas_input() driven by WireCanvas node
- Shuffle right-side endpoints for varied puzzle layout
- Fix type inference errors (Dictionary values cast to Array/Color)
- Fix WireCanvas size_flags_vertical to SIZE_SHRINK_CENTER
- Set Panel custom_minimum_size and VBox to prevent layout overflow
- Title and StatusLabel now always visible
2026-04-26 03:25:02 -04:00
b2f083556f feat(audio): add audio import configuration for interact sound effect
Co-authored-by: Copilot <copilot@github.com>
2026-04-26 01:56:55 -04:00
468d761876 feat(audio): add AudioManager with ambiance and SFX system
- Add AudioManager autoload with music and sfx players
- Add ambiance tracks for entrepot, atelier and cour zones
- Add SFX for footstep, item_pickup, interact, door_unlock, repair_success, vrac_talking, iris_talking
- Add crossfade transition between ambiance zones
- Add loop via finished signal on music_player
- Set ambiance volume to -12dB to balance with SFX
- Set PROCESS_MODE_ALWAYS to prevent audio cut during dialogues
- Add stop_ambiance() call on main_menu to reset music after credits
2026-04-26 01:05:14 -04:00
ef323ab242 feat(cour): complete zone 3 level design and IRIS-3 circuit mechanic
- Add cour tilemap (12x12 tiles) with open sky and vegetation
- Add cour tilesets assets (sky, cracked floor, moss, grass)
- Add IRIS-3 circuit item placement behind pushable frozen robot
- Add pickup trigger for circuit_iris item with system log
- Add loading zone with fade transition from atelier to cour
2026-04-25 21:40:17 -04:00
decd182b3e feat(atelier): complete zone 2 level design and game systems
- Add atelier tilemap (14x14 tiles) with dark atmosphere
- Add Journal D-891 interactable with Matteo Corda narrative
- Add pushable frozen robot (reuses PushableBox logic)
- Add PassageTrigger to reveal hidden path via TileMapLayer
- Add RepairStation for SCRAP-09 self-repair mini-game
- Add scrap09 puzzle in RepairMinigame with valid connections
- Add door to cour unlocked by scrap09_repaired flag
2026-04-25 12:54:33 -04:00
4cd1a30b16 feat(entrepot): complete zone 1 level design and sprites 2026-04-19 23:36:47 -04:00
f4a173e432 feat(door): implement door mechanics with locked and open states, add loading zone transition 2026-04-19 20:05:50 -04:00
ddfa8d4f45 feat(puzzle): add pushable box mechanic and unlock zone 2026-04-19 13:11:22 -04:00
09fd671e70 feat(minigame): implement wire puzzle, player lock, and HUD integration 2026-04-18 18:23:02 -04:00