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11 lines
298 B
GDScript
11 lines
298 B
GDScript
extends Node2D
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func _ready() -> void:
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await get_tree().process_frame
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for zone in get_tree().get_nodes_in_group("repair_zones"):
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if zone is RepairZone:
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zone.repair_requested.connect(_on_repair_requested)
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func _on_repair_requested(npc_id: String) -> void:
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GameState.complete_repair(npc_id)
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