Files
scrap-signal/assets/audio/sfx/succesful_repair.ogg.import
Kellan KOZUME 468d761876 feat(audio): add AudioManager with ambiance and SFX system
- Add AudioManager autoload with music and sfx players
- Add ambiance tracks for entrepot, atelier and cour zones
- Add SFX for footstep, item_pickup, interact, door_unlock, repair_success, vrac_talking, iris_talking
- Add crossfade transition between ambiance zones
- Add loop via finished signal on music_player
- Set ambiance volume to -12dB to balance with SFX
- Set PROCESS_MODE_ALWAYS to prevent audio cut during dialogues
- Add stop_ambiance() call on main_menu to reset music after credits
2026-04-26 01:05:14 -04:00

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[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://b1f3axr7ken6r"
path="res://.godot/imported/succesful_repair.ogg-b7611303e601315585c9423be7b9f899.oggvorbisstr"
[deps]
source_file="res://assets/audio/sfx/succesful_repair.ogg"
dest_files=["res://.godot/imported/succesful_repair.ogg-b7611303e601315585c9423be7b9f899.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4