mirror of
https://github.com/kodzukye/scrap-signal.git
synced 2026-04-27 05:27:34 +00:00
24 lines
859 B
Plaintext
24 lines
859 B
Plaintext
[gd_scene format=3 uid="uid://cge56ob5tt4o6"]
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[ext_resource type="Script" uid="uid://ps4bl4k552ia" path="res://entities/items/item.gd" id="1_m0k53"]
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[ext_resource type="Texture2D" uid="uid://b1f05yx168iat" path="res://assets/sprites/engrenage.png" id="2_0b3f0"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_l3fek"]
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radius = 8.0
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[node name="Item" type="Node2D" unique_id=1691516870]
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[node name="Area2D" type="Area2D" parent="." unique_id=260230698]
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collision_layer = 8
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collision_mask = 0
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script = ExtResource("1_m0k53")
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[node name="Sprite2D" type="Sprite2D" parent="Area2D" unique_id=1835094462]
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("2_0b3f0")
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region_enabled = true
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region_rect = Rect2(0, 0, 32, 32)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=1351590810]
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shape = SubResource("CircleShape2D_l3fek")
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