mirror of
https://github.com/kodzukye/scrap-signal.git
synced 2026-04-27 05:27:34 +00:00
- Add atelier tilemap (14x14 tiles) with dark atmosphere - Add Journal D-891 interactable with Matteo Corda narrative - Add pushable frozen robot (reuses PushableBox logic) - Add PassageTrigger to reveal hidden path via TileMapLayer - Add RepairStation for SCRAP-09 self-repair mini-game - Add scrap09 puzzle in RepairMinigame with valid connections - Add door to cour unlocked by scrap09_repaired flag
20 lines
752 B
Plaintext
20 lines
752 B
Plaintext
[gd_scene format=3 uid="uid://chf0lqpruh4ng"]
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[ext_resource type="Script" uid="uid://tiawmlu2nuc" path="res://entities/items/circuit/circuit.gd" id="1_ye4bh"]
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[ext_resource type="Texture2D" uid="uid://cn2tcan6yqtjo" path="res://assets/sprites/circuit.png" id="2_ye4bh"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_l3fek"]
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radius = 8.0
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[node name="Area2D" type="Area2D" unique_id=642630034]
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script = ExtResource("1_ye4bh")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1269152914]
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("2_ye4bh")
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region_enabled = true
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region_rect = Rect2(0, 0, 32, 32)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1281481568]
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shape = SubResource("CircleShape2D_l3fek")
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