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27 lines
525 B
GDScript
27 lines
525 B
GDScript
class_name UnlockZone
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extends Area2D
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@export var flag_to_set: String = ""
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@export var node_to_reveal: NodePath = NodePath("")
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var _triggered := false
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func _ready() -> void:
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body_entered.connect(_on_body_entered)
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func _on_body_entered(body: Node) -> void:
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if _triggered:
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return
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if not body.is_in_group("pushable"):
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return
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_triggered = true
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if flag_to_set != "":
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GameState.set_flag(flag_to_set, true)
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if not node_to_reveal.is_empty():
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var node = get_node_or_null(node_to_reveal)
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if node:
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node.show()
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