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https://github.com/kodzukye/scrap-signal.git
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feat(outro): implement outro scene with branching endings and transition to credits feat(cour): add HUD and dialogue box nodes to the courtyard scene
46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
[gd_scene format=3 uid="uid://c14ty10p5182s"]
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[ext_resource type="Script" uid="uid://0sl0y0yfe4vc" path="res://levels/credits.gd" id="1_oat60"]
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[node name="Credits" type="Control" unique_id=1938965450]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_oat60")
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[node name="Background" type="ColorRect" parent="." unique_id=493907748]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0.0627451, 0.0627451, 0.0627451, 1)
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[node name="ScrollContainer" type="ScrollContainer" parent="." unique_id=444663629]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="CreditsLabel" type="Label" parent="ScrollContainer" unique_id=1855173469]
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layout_mode = 2
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theme_override_colors/font_color = Color(0.9607843, 0.9411765, 0.9098039, 1)
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theme_override_font_sizes/font_size = 6
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="FadeRect" type="ColorRect" parent="." unique_id=1032471178]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 1)
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