Files
scrap-signal/entities/player/player.tscn
Kellan KOZUME e02fbeddc8 refactor(minigame): replace grid with wire-connecting minigame
- Replace GridContainer-based puzzle with drag-and-drop wire system
- Add draw_wires() and on_canvas_input() driven by WireCanvas node
- Shuffle right-side endpoints for varied puzzle layout
- Fix type inference errors (Dictionary values cast to Array/Color)
- Fix WireCanvas size_flags_vertical to SIZE_SHRINK_CENTER
- Set Panel custom_minimum_size and VBox to prevent layout overflow
- Title and StatusLabel now always visible
2026-04-26 03:25:02 -04:00

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[gd_scene format=3 uid="uid://mh3msmluve7p"]
[ext_resource type="Script" uid="uid://tuwu6hmfun0e" path="res://entities/player/player.gd" id="1_fkugw"]
[ext_resource type="Texture2D" uid="uid://dxni3dw1x4lrl" path="res://assets/sprites/scraps_09.png" id="2_bectd"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_26q78"]
radius = 7.0
height = 14.0
[sub_resource type="AtlasTexture" id="AtlasTexture_wvtmh"]
atlas = ExtResource("2_bectd")
region = Rect2(0, 0, 64, 64)
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atlas = ExtResource("2_bectd")
region = Rect2(0, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_sglur"]
atlas = ExtResource("2_bectd")
region = Rect2(0, 128, 64, 64)
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atlas = ExtResource("2_bectd")
region = Rect2(0, 64, 64, 64)
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atlas = ExtResource("2_bectd")
region = Rect2(0, 0, 64, 64)
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atlas = ExtResource("2_bectd")
region = Rect2(64, 0, 64, 64)
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atlas = ExtResource("2_bectd")
region = Rect2(128, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_26q78"]
atlas = ExtResource("2_bectd")
region = Rect2(192, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_bectd"]
atlas = ExtResource("2_bectd")
region = Rect2(0, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_7thud"]
atlas = ExtResource("2_bectd")
region = Rect2(64, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_a1qjk"]
atlas = ExtResource("2_bectd")
region = Rect2(128, 192, 64, 64)
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atlas = ExtResource("2_bectd")
region = Rect2(192, 192, 64, 64)
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atlas = ExtResource("2_bectd")
region = Rect2(0, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_gx6sm"]
atlas = ExtResource("2_bectd")
region = Rect2(64, 128, 64, 64)
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atlas = ExtResource("2_bectd")
region = Rect2(128, 128, 64, 64)
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atlas = ExtResource("2_bectd")
region = Rect2(192, 128, 64, 64)
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atlas = ExtResource("2_bectd")
region = Rect2(0, 64, 64, 64)
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atlas = ExtResource("2_bectd")
region = Rect2(64, 64, 64, 64)
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atlas = ExtResource("2_bectd")
region = Rect2(128, 64, 64, 64)
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atlas = ExtResource("2_bectd")
region = Rect2(192, 64, 64, 64)
[sub_resource type="SpriteFrames" id="SpriteFrames_ix1gt"]
animations = [{
"frames": [{
"duration": 1.0,
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}],
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"name": &"idle_down",
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"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_abrql")
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"loop": true,
"name": &"idle_left",
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"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_sglur")
}],
"loop": true,
"name": &"idle_right",
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}, {
"frames": [{
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"texture": SubResource("AtlasTexture_bls4j")
}],
"loop": true,
"name": &"idle_up",
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"texture": SubResource("AtlasTexture_8fjmc")
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"loop": true,
"name": &"walk_down",
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"frames": [{
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"name": &"walk_left",
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_bectd"]
size = Vector2(65.84375, 66.25)
[node name="Player" type="CharacterBody2D" unique_id=1424887591]
collision_layer = 2
collision_mask = 33
script = ExtResource("1_fkugw")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2097287881]
shape = SubResource("CapsuleShape2D_26q78")
[node name="Camera2D" type="Camera2D" parent="." unique_id=1266755049]
zoom = Vector2(0.75, 0.75)
position_smoothing_enabled = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1926532622]
position = Vector2(0, -13)
sprite_frames = SubResource("SpriteFrames_ix1gt")
animation = &"walk_down"
autoplay = "idle_down"
frame_progress = 0.9045258
[node name="InteractionArea" type="Area2D" parent="." unique_id=1623204784]
position = Vector2(-1, -12)
collision_layer = 16
collision_mask = 28
[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractionArea" unique_id=446150610]
position = Vector2(1, -2)
shape = SubResource("RectangleShape2D_bectd")
debug_color = Color(0.9411765, 0, 0.29411766, 0.19607843)
[node name="PushRay" type="RayCast2D" parent="." unique_id=121926408]
target_position = Vector2(32, 0)
collision_mask = 32