10 Commits

Author SHA1 Message Date
e02fbeddc8 refactor(minigame): replace grid with wire-connecting minigame
- Replace GridContainer-based puzzle with drag-and-drop wire system
- Add draw_wires() and on_canvas_input() driven by WireCanvas node
- Shuffle right-side endpoints for varied puzzle layout
- Fix type inference errors (Dictionary values cast to Array/Color)
- Fix WireCanvas size_flags_vertical to SIZE_SHRINK_CENTER
- Set Panel custom_minimum_size and VBox to prevent layout overflow
- Title and StatusLabel now always visible
2026-04-26 03:25:02 -04:00
decd182b3e feat(atelier): complete zone 2 level design and game systems
- Add atelier tilemap (14x14 tiles) with dark atmosphere
- Add Journal D-891 interactable with Matteo Corda narrative
- Add pushable frozen robot (reuses PushableBox logic)
- Add PassageTrigger to reveal hidden path via TileMapLayer
- Add RepairStation for SCRAP-09 self-repair mini-game
- Add scrap09 puzzle in RepairMinigame with valid connections
- Add door to cour unlocked by scrap09_repaired flag
2026-04-25 12:54:33 -04:00
5666dc585a feat(journal): add readable journal with dialogue system 2026-04-19 14:41:08 -04:00
ddfa8d4f45 feat(puzzle): add pushable box mechanic and unlock zone 2026-04-19 13:11:22 -04:00
09fd671e70 feat(minigame): implement wire puzzle, player lock, and HUD integration 2026-04-18 18:23:02 -04:00
4398be9f27 feat: add pickable item with inventory integration 2026-04-14 20:12:33 -04:00
324ff64a6f fix: resize player sprites and adjust player scene 2026-04-13 23:35:28 -04:00
5c3fb326aa fix: resolve player jitter with position.round() and 120px/s speed 2026-04-13 23:04:16 -04:00
e04ae6276e feat: add player controller 2026-04-13 22:40:42 -04:00
159b0275db chore: initial project setup 2026-04-13 20:52:59 -04:00