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refactor(minigame): replace grid with wire-connecting minigame
- Replace GridContainer-based puzzle with drag-and-drop wire system - Add draw_wires() and on_canvas_input() driven by WireCanvas node - Shuffle right-side endpoints for varied puzzle layout - Fix type inference errors (Dictionary values cast to Array/Color) - Fix WireCanvas size_flags_vertical to SIZE_SHRINK_CENTER - Set Panel custom_minimum_size and VBox to prevent layout overflow - Title and StatusLabel now always visible
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