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https://github.com/kodzukye/omens-ascent.git
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26 lines
627 B
GDScript
26 lines
627 B
GDScript
class_name LockedDoor
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extends StaticBody2D
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@onready var sprites: Node2D = $Sprites
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@onready var collision: CollisionShape2D = $CollisionShape2D
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var is_locked: bool = true
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var _remaining_enemies: int = 0
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func _ready() -> void:
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_remaining_enemies = get_tree().get_nodes_in_group("enemies").size()
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if _remaining_enemies <= 0:
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unlock()
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return
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EventBus.enemy_defeated.connect(_on_enemy_defeated)
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func unlock() -> void:
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is_locked = false
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collision.set_deferred("disabled", true)
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sprites.set_deferred("visible", false)
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func _on_enemy_defeated() -> void:
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_remaining_enemies -= 1
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if _remaining_enemies <= 0:
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unlock()
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