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18 lines
599 B
GDScript
18 lines
599 B
GDScript
extends CanvasLayer
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@onready var engrenage_count := $InventoryPanel/Engrenage/Count
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@onready var cable_count := $InventoryPanel/Cable/Count
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@onready var circuit_count := $InventoryPanel/Circuit/Count
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func _ready() -> void:
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GameState.inventory_changed.connect(_on_inventory_changed)
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_refresh()
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func _on_inventory_changed() -> void:
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_refresh()
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func _refresh() -> void:
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engrenage_count.text = "x %d" % GameState.inventory.get("engrenage", 0)
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cable_count.text = "x %d" % GameState.inventory.get("cable", 0)
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circuit_count.text = "x %d" % GameState.inventory.get("circuit", 0)
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