mirror of
https://github.com/kodzukye/scrap-signal.git
synced 2026-04-27 03:07:34 +00:00
22 lines
849 B
Plaintext
22 lines
849 B
Plaintext
[gd_scene format=3 uid="uid://1x65ioo8tdro"]
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[ext_resource type="Texture2D" uid="uid://bbr6t3088svah" path="res://assets/tilesets/entrepot-tilesets.png" id="1_1rdxk"]
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[ext_resource type="Script" uid="uid://ghp173k2ioey" path="res://entities/items/pushable box/pushable_box.gd" id="1_cwr2g"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_cwr2g"]
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size = Vector2(26, 28)
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[node name="PushableBox" type="CharacterBody2D" unique_id=418482729]
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collision_layer = 32
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collision_mask = 33
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script = ExtResource("1_cwr2g")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1829584255]
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texture = ExtResource("1_1rdxk")
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region_enabled = true
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region_rect = Rect2(128, 64, 32, 32)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=330974052]
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position = Vector2(0, -2)
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shape = SubResource("RectangleShape2D_cwr2g")
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