Files
scrap-signal/entities/items/item.gd

13 lines
388 B
GDScript

extends Area2D
@export var item_id : String = "engrenage"
@export var item_name : String = "Engrenage"
@export var prompt_text : String = "[E] Take"
func interact() -> void:
GameState.add_item(item_id)
var hud := get_tree().get_first_node_in_group("hud")
if hud and hud.has_method("show_log"):
hud.show_log("LOG %s récupéré. Inventaire mis à jour." % item_id)
queue_free()