Files
scrap-signal/ui/minigame/wire_canvas.gd
Kellan KOZUME e02fbeddc8 refactor(minigame): replace grid with wire-connecting minigame
- Replace GridContainer-based puzzle with drag-and-drop wire system
- Add draw_wires() and on_canvas_input() driven by WireCanvas node
- Shuffle right-side endpoints for varied puzzle layout
- Fix type inference errors (Dictionary values cast to Array/Color)
- Fix WireCanvas size_flags_vertical to SIZE_SHRINK_CENTER
- Set Panel custom_minimum_size and VBox to prevent layout overflow
- Title and StatusLabel now always visible
2026-04-26 03:25:02 -04:00

13 lines
256 B
GDScript

extends Control
func _ready() -> void:
mouse_filter = MOUSE_FILTER_STOP
func _draw() -> void:
if owner is RepairMinigame:
owner.draw_wires(self)
func _gui_input(event: InputEvent) -> void:
if owner is RepairMinigame:
owner.on_canvas_input(event)