Files
scrap-signal/tests/main_test.gd

15 lines
418 B
GDScript

extends Node2D
func _ready() -> void:
print(get_tree().get_nodes_in_group("dialogue_box"))
await get_tree().process_frame
for zone in get_tree().get_nodes_in_group("repair_zones"):
if zone is RepairZone:
zone.repair_requested.connect(_on_repair_requested)
func _on_repair_requested(npc_id: String) -> void:
# Test de trigger
GameState.complete_repair(npc_id)
print("Flux réparation OK pour : ", npc_id)