mirror of
https://github.com/kodzukye/scrap-signal.git
synced 2026-04-26 19:17:35 +00:00
21 lines
789 B
Plaintext
21 lines
789 B
Plaintext
[gd_scene format=3 uid="uid://do61r73dbypfd"]
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[ext_resource type="Script" uid="uid://d20gkytolhrgi" path="res://levels/journal.gd" id="1_22265"]
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[ext_resource type="Texture2D" uid="uid://cl6rwoc5egg4x" path="res://tests/assets/sprites/objects/rpgItems.png" id="1_k1px1"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_lnklh"]
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size = Vector2(14, 14)
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[node name="Journal" type="Area2D" unique_id=2014306468]
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collision_layer = 16
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collision_mask = 2
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script = ExtResource("1_22265")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1022488019]
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texture = ExtResource("1_k1px1")
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region_enabled = true
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region_rect = Rect2(96, 32, 16, 16)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=437524935]
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shape = SubResource("RectangleShape2D_lnklh")
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