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kodzukye
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scrap-signal
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scrap-signal
/
levels
/
entrepot
History
Kellan KOZUME
a4e4f038d9
feat(godot): enforce typing conventions, clean runtime logs, and normalize pushable paths/classes
2026-05-09 21:13:36 -04:00
..
door.gd
feat(godot): enforce typing conventions, clean runtime logs, and normalize pushable paths/classes
2026-05-09 21:13:36 -04:00
door.gd.uid
feat(door): implement door mechanics with locked and open states, add loading zone transition
2026-04-19 20:05:50 -04:00
door.tscn
feat(door): implement door mechanics with locked and open states, add loading zone transition
2026-04-19 20:05:50 -04:00
entrepot.gd
fix(web): resolve game freeze on scene transition in web export
2026-04-26 02:16:59 -04:00
entrepot.gd.uid
feat(minigame): implement wire puzzle, player lock, and HUD integration
2026-04-18 18:23:02 -04:00
entrepot.tscn
feat(godot): enforce typing conventions, clean runtime logs, and normalize pushable paths/classes
2026-05-09 21:13:36 -04:00
etagere_side.tscn
feat(entrepot): complete zone 1 level design and sprites
2026-04-19 23:36:47 -04:00
etagere.tscn
feat(entrepot): complete zone 1 level design and sprites
2026-04-19 23:36:47 -04:00