mirror of
https://github.com/kodzukye/scrap-signal.git
synced 2026-04-26 21:27:34 +00:00
- Add atelier tilemap (14x14 tiles) with dark atmosphere - Add Journal D-891 interactable with Matteo Corda narrative - Add pushable frozen robot (reuses PushableBox logic) - Add PassageTrigger to reveal hidden path via TileMapLayer - Add RepairStation for SCRAP-09 self-repair mini-game - Add scrap09 puzzle in RepairMinigame with valid connections - Add door to cour unlocked by scrap09_repaired flag
16 lines
578 B
Plaintext
16 lines
578 B
Plaintext
[gd_scene format=3 uid="uid://wi2otwdo8br2"]
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[ext_resource type="Texture2D" uid="uid://bpoxw3tuggoa4" path="res://assets/sprites/repair.png" id="1_77h7c"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_3q1yy"]
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size = Vector2(44, 86)
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[node name="RepairBanch" type="StaticBody2D" unique_id=500109928]
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1583784252]
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texture = ExtResource("1_77h7c")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1167014859]
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position = Vector2(0, 5)
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shape = SubResource("RectangleShape2D_3q1yy")
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