Files
scrap-signal/levels/atelier/repair_banch.tscn
Kellan KOZUME decd182b3e feat(atelier): complete zone 2 level design and game systems
- Add atelier tilemap (14x14 tiles) with dark atmosphere
- Add Journal D-891 interactable with Matteo Corda narrative
- Add pushable frozen robot (reuses PushableBox logic)
- Add PassageTrigger to reveal hidden path via TileMapLayer
- Add RepairStation for SCRAP-09 self-repair mini-game
- Add scrap09 puzzle in RepairMinigame with valid connections
- Add door to cour unlocked by scrap09_repaired flag
2026-04-25 12:54:33 -04:00

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[gd_scene format=3 uid="uid://wi2otwdo8br2"]
[ext_resource type="Texture2D" uid="uid://bpoxw3tuggoa4" path="res://assets/sprites/repair.png" id="1_77h7c"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_3q1yy"]
size = Vector2(44, 86)
[node name="RepairBanch" type="StaticBody2D" unique_id=500109928]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1583784252]
texture = ExtResource("1_77h7c")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1167014859]
position = Vector2(0, 5)
shape = SubResource("RectangleShape2D_3q1yy")