Files
scrap-signal/levels/atelier/passage_trigger.tscn
Kellan KOZUME decd182b3e feat(atelier): complete zone 2 level design and game systems
- Add atelier tilemap (14x14 tiles) with dark atmosphere
- Add Journal D-891 interactable with Matteo Corda narrative
- Add pushable frozen robot (reuses PushableBox logic)
- Add PassageTrigger to reveal hidden path via TileMapLayer
- Add RepairStation for SCRAP-09 self-repair mini-game
- Add scrap09 puzzle in RepairMinigame with valid connections
- Add door to cour unlocked by scrap09_repaired flag
2026-04-25 12:54:33 -04:00

12 lines
459 B
Plaintext

[gd_scene format=3 uid="uid://b7a8wihtu7fvq"]
[ext_resource type="Script" uid="uid://57f6iqgyfu58" path="res://levels/atelier/passage_trigger.gd" id="1_dtnx3"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_88qw7"]
[node name="PassageTrigger" type="Area2D" unique_id=962713635]
script = ExtResource("1_dtnx3")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1707410714]
shape = SubResource("RectangleShape2D_88qw7")