mirror of
https://github.com/kodzukye/scrap-signal.git
synced 2026-04-26 21:27:34 +00:00
23 lines
853 B
Plaintext
23 lines
853 B
Plaintext
[gd_scene format=3 uid="uid://grs5ypwkxv3x"]
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[ext_resource type="Script" uid="uid://ps4bl4k552ia" path="res://entities/items/item.gd" id="1_m0k53"]
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[ext_resource type="Texture2D" uid="uid://cl6rwoc5egg4x" path="res://tests/assets/sprites/objects/rpgItems.png" id="2_h1ip2"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_l3fek"]
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radius = 6.0827627
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[node name="Item" type="Node2D" unique_id=1691516870]
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[node name="Area2D" type="Area2D" parent="." unique_id=260230698]
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collision_layer = 8
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collision_mask = 0
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script = ExtResource("1_m0k53")
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[node name="Sprite2D" type="Sprite2D" parent="Area2D" unique_id=1835094462]
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texture = ExtResource("2_h1ip2")
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region_enabled = true
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region_rect = Rect2(34, 82, 12, 12)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=1351590810]
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shape = SubResource("CircleShape2D_l3fek")
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