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15 lines
435 B
GDScript
15 lines
435 B
GDScript
class_name Item
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extends Area2D
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@export var item_id : String = "engrenage"
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@export var item_name : String = "Engrenage"
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@export var prompt_text : String = "[E] Take"
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func interact() -> void:
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GameState.add_item(item_id)
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AudioManager.play_sfx("item_pickup")
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var hud := get_tree().get_first_node_in_group("hud")
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if hud and hud.has_method("show_log"):
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hud.show_log("LOG %s picked up. Inventory updated." % item_id)
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queue_free()
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