extends Control @onready var press_label := $CenterContainer/VBoxContainer/PressLabel @onready var fade_rect := $FadeRect var _can_start := false func _ready() -> void: modulate.a = 1.0 fade_rect.color = Color(0, 0, 0, 1) fade_rect.modulate = Color(1, 1, 1, 1) fade_rect.modulate.a = 1.0 fade_rect.modulate.a = 1.0 var tween := create_tween() tween.tween_property(fade_rect, "modulate:a", 0.0, 1.2) tween.tween_callback(func(): _can_start = true) _blink_prompt() func _blink_prompt() -> void: var tween := create_tween().set_loops() tween.tween_property(press_label, "modulate:a", 0.0, 0.6) tween.tween_interval(0.1) tween.tween_property(press_label, "modulate:a", 1.0, 0.6) tween.tween_interval(0.2) func _unhandled_input(event: InputEvent) -> void: if not _can_start: return if event is InputEventKey and event.pressed and not event.echo: _go_to_intro() if event is InputEventJoypadButton and event.pressed: _go_to_intro() func _go_to_intro() -> void: _can_start = false var tween := create_tween() tween.tween_property(fade_rect, "modulate:a", 1.0, 0.8) tween.tween_callback(func(): get_tree().change_scene_to_file("res://levels/intro.tscn") )