Files
Omens-Ascent/ressources/forest_tileset.tres

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[gd_resource type="TileSet" format=3 uid="uid://6ltrd6lvydrw"]
[ext_resource type="Texture2D" uid="uid://ni137ub3dv35" path="res://assets/images/sprites/World/Dungeon/Assets.png" id="1_7egpr"]
[ext_resource type="Texture2D" uid="uid://dvmdsdl1iwiib" path="res://assets/images/sprites/World/Forest/Tileset/Tileset_v2.png" id="2_avkvp"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ymjof"]
texture = ExtResource("1_7egpr")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s11cq"]
texture = ExtResource("2_avkvp")
texture_region_size = Vector2i(32, 32)
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
1:1/0/physics_layer_0/polygon_0/one_way = true
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 1
1:1/0/terrains_peering_bit/top_side = 1
1:1/0/terrains_peering_bit/top_right_corner = 1
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
2:1/0/physics_layer_0/polygon_0/one_way = true
2:1/0/terrains_peering_bit/right_side = 0
2:1/0/terrains_peering_bit/bottom_right_corner = 0
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 1
2:1/0/terrains_peering_bit/top_side = 1
2:1/0/terrains_peering_bit/top_right_corner = 1
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
3:1/0/physics_layer_0/polygon_0/one_way = true
3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/bottom_left_corner = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_left_corner = 1
3:1/0/terrains_peering_bit/top_side = 1
3:1/0/terrains_peering_bit/top_right_corner = 1
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
4:1/0/physics_layer_0/polygon_0/one_way = true
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_left_corner = 1
4:1/0/terrains_peering_bit/top_side = 1
4:1/0/terrains_peering_bit/top_right_corner = 1
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/bottom_right_corner = 0
1:2/0/terrains_peering_bit/bottom_side = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/terrains_peering_bit/right_side = 0
2:2/0/terrains_peering_bit/bottom_right_corner = 0
2:2/0/terrains_peering_bit/bottom_side = 0
2:2/0/terrains_peering_bit/bottom_left_corner = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
2:2/0/terrains_peering_bit/top_right_corner = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 0
3:2/0/terrains_peering_bit/bottom_side = 0
3:2/0/terrains_peering_bit/bottom_left_corner = 0
3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_left_corner = 0
3:2/0/terrains_peering_bit/top_side = 0
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/terrains_peering_bit/top_side = 0
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 0
3:3/0/terrains_peering_bit/left_side = 0
3:3/0/terrains_peering_bit/top_left_corner = 0
3:3/0/terrains_peering_bit/top_side = 0
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 0
2:3/0/terrains_peering_bit/right_side = 0
2:3/0/terrains_peering_bit/left_side = 0
2:3/0/terrains_peering_bit/top_left_corner = 0
2:3/0/terrains_peering_bit/top_side = 0
2:3/0/terrains_peering_bit/top_right_corner = 0
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 0
1:3/0/terrains_peering_bit/right_side = 0
1:3/0/terrains_peering_bit/top_side = 0
1:3/0/terrains_peering_bit/top_right_corner = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
1:4/0/physics_layer_0/polygon_0/one_way = true
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/top_left_corner = 1
1:4/0/terrains_peering_bit/top_side = 1
1:4/0/terrains_peering_bit/top_right_corner = 1
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
2:4/0/physics_layer_0/polygon_0/one_way = true
2:4/0/terrains_peering_bit/right_side = 0
2:4/0/terrains_peering_bit/left_side = 0
2:4/0/terrains_peering_bit/top_left_corner = 1
2:4/0/terrains_peering_bit/top_side = 1
2:4/0/terrains_peering_bit/top_right_corner = 1
3:4/0 = 0
3:4/0/terrain_set = 0
3:4/0/terrain = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
3:4/0/physics_layer_0/polygon_0/one_way = true
3:4/0/terrains_peering_bit/left_side = 0
3:4/0/terrains_peering_bit/top_left_corner = 1
3:4/0/terrains_peering_bit/top_side = 1
3:4/0/terrains_peering_bit/top_right_corner = 1
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
4:4/0/physics_layer_0/polygon_0/one_way = true
4:4/0/terrains_peering_bit/top_left_corner = 1
4:4/0/terrains_peering_bit/top_side = 1
4:4/0/terrains_peering_bit/top_right_corner = 1
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
6:1/0/physics_layer_0/polygon_0/one_way = true
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 1
6:1/0/terrains_peering_bit/top_side = 1
6:1/0/terrains_peering_bit/top_right_corner = 1
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
7:1/0/physics_layer_0/polygon_0/one_way = true
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_left_corner = 1
7:1/0/terrains_peering_bit/top_side = 1
7:1/0/terrains_peering_bit/top_right_corner = 1
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
8:1/0/physics_layer_0/polygon_0/one_way = true
8:1/0/terrains_peering_bit/bottom_side = 0
8:1/0/terrains_peering_bit/left_side = 0
8:1/0/terrains_peering_bit/top_left_corner = 1
8:1/0/terrains_peering_bit/top_side = 1
8:1/0/terrains_peering_bit/top_right_corner = 1
8:2/0 = 0
8:2/0/terrain_set = 0
8:2/0/terrain = 0
8:2/0/terrains_peering_bit/bottom_side = 0
8:2/0/terrains_peering_bit/top_side = 0
8:3/0 = 0
8:3/0/terrain_set = 0
8:3/0/terrain = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.666666, -13.333333, -16, -13.333333, -16, -2.666666, 0, -2.666666, 0, -10.666666)
8:3/0/physics_layer_0/polygon_0/one_way = true
8:3/0/terrains_peering_bit/left_side = 0
8:3/0/terrains_peering_bit/top_left_corner = 1
8:3/0/terrains_peering_bit/top_side = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
7:3/0/physics_layer_0/polygon_0/one_way = true
7:3/0/terrains_peering_bit/right_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 1
7:3/0/terrains_peering_bit/top_side = 1
7:3/0/terrains_peering_bit/top_right_corner = 1
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.333334, -13.333333, 16, -13.333333, 16, -2.666666, 0, -2.666666, 0, -10.666666)
6:3/0/physics_layer_0/polygon_0/one_way = true
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 1
6:2/0 = 0
6:2/0/terrain_set = 0
6:2/0/terrain = 0
6:2/0/terrains_peering_bit/bottom_side = 0
6:2/0/terrains_peering_bit/top_side = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
10:1/0/physics_layer_0/polygon_0/one_way = true
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 1
10:1/0/terrains_peering_bit/top_side = 1
10:1/0/terrains_peering_bit/top_right_corner = 1
11:1/0 = 0
11:1/0/terrain_set = 0
11:1/0/terrain = 0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
11:1/0/physics_layer_0/polygon_0/one_way = true
11:1/0/terrains_peering_bit/right_side = 0
11:1/0/terrains_peering_bit/bottom_right_corner = 0
11:1/0/terrains_peering_bit/bottom_side = 0
11:1/0/terrains_peering_bit/left_side = 0
11:1/0/terrains_peering_bit/top_left_corner = 1
11:1/0/terrains_peering_bit/top_side = 1
11:1/0/terrains_peering_bit/top_right_corner = 1
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
12:1/0/physics_layer_0/polygon_0/one_way = true
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/bottom_left_corner = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_left_corner = 1
12:1/0/terrains_peering_bit/top_side = 1
12:1/0/terrains_peering_bit/top_right_corner = 1
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
13:1/0/physics_layer_0/polygon_0/one_way = true
13:1/0/terrains_peering_bit/top_left_corner = 1
13:1/0/terrains_peering_bit/top_side = 1
13:1/0/terrains_peering_bit/top_right_corner = 1
11:2/0 = 0
11:2/0/terrain_set = 0
11:2/0/terrain = 0
11:2/0/terrains_peering_bit/right_side = 0
11:2/0/terrains_peering_bit/bottom_right_corner = 0
11:2/0/terrains_peering_bit/bottom_side = 0
11:2/0/terrains_peering_bit/top_side = 0
11:2/0/terrains_peering_bit/top_right_corner = 0
12:2/0 = 0
12:2/0/terrain_set = 0
12:2/0/terrain = 0
12:2/0/terrains_peering_bit/bottom_side = 0
12:2/0/terrains_peering_bit/bottom_left_corner = 0
12:2/0/terrains_peering_bit/left_side = 0
12:2/0/terrains_peering_bit/top_left_corner = 0
12:2/0/terrains_peering_bit/top_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
10:3/0/physics_layer_0/polygon_0/one_way = true
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/top_left_corner = 1
10:3/0/terrains_peering_bit/top_side = 1
10:3/0/terrains_peering_bit/top_right_corner = 1
11:3/0 = 0
11:3/0/terrain_set = 0
11:3/0/terrain = 0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -13.333333, -16, -13.333333, -16, -2.666666, -5.333333, -2.666666, -5.333333, -10.666666)
11:3/0/physics_layer_0/polygon_0/one_way = true
11:3/0/terrains_peering_bit/right_side = 0
11:3/0/terrains_peering_bit/left_side = 0
11:3/0/terrains_peering_bit/top_left_corner = 1
11:3/0/terrains_peering_bit/top_side = 0
11:3/0/terrains_peering_bit/top_right_corner = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.333334, -10.666666, 10.666668, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/left_side = 0
12:3/0/terrains_peering_bit/top_left_corner = 0
12:3/0/terrains_peering_bit/top_side = 0
12:3/0/terrains_peering_bit/top_right_corner = 1
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
13:3/0/physics_layer_0/polygon_0/one_way = true
13:3/0/terrains_peering_bit/left_side = 0
13:3/0/terrains_peering_bit/top_left_corner = 1
13:3/0/terrains_peering_bit/top_side = 1
13:3/0/terrains_peering_bit/top_right_corner = 1
15:2/0 = 0
15:2/0/terrain_set = 0
15:2/0/terrain = 0
15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
15:2/0/physics_layer_0/polygon_0/one_way = true
15:2/0/terrains_peering_bit/right_side = 0
15:2/0/terrains_peering_bit/top_left_corner = 1
15:2/0/terrains_peering_bit/top_side = 1
15:2/0/terrains_peering_bit/top_right_corner = 1
16:2/0 = 0
16:2/0/terrain_set = 0
16:2/0/terrain = 0
16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666, 5.333334, -10.666666)
16:2/0/physics_layer_0/polygon_0/one_way = true
16:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-16, -13.333333, -8, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666)
16:2/0/terrains_peering_bit/right_side = 0
16:2/0/terrains_peering_bit/bottom_side = 0
16:2/0/terrains_peering_bit/left_side = 0
16:2/0/terrains_peering_bit/top_left_corner = 1
16:2/0/terrains_peering_bit/top_side = 0
16:2/0/terrains_peering_bit/top_right_corner = 1
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
16:1/0/physics_layer_0/polygon_0/one_way = true
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 1
16:1/0/terrains_peering_bit/top_side = 1
16:1/0/terrains_peering_bit/top_right_corner = 1
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/terrains_peering_bit/top_side = 0
17:2/0 = 0
17:2/0/terrain_set = 0
17:2/0/terrain = 0
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
17:2/0/physics_layer_0/polygon_0/one_way = true
17:2/0/terrains_peering_bit/left_side = 0
17:2/0/terrains_peering_bit/top_left_corner = 1
17:2/0/terrains_peering_bit/top_side = 1
17:2/0/terrains_peering_bit/top_right_corner = 1
16:6/0 = 0
16:6/0/terrain_set = 0
16:6/0/terrain = 0
16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
16:6/0/physics_layer_0/polygon_0/one_way = true
16:6/0/terrains_peering_bit/right_side = 0
16:6/0/terrains_peering_bit/bottom_right_corner = 0
16:6/0/terrains_peering_bit/bottom_side = 0
16:6/0/terrains_peering_bit/top_left_corner = 1
16:6/0/terrains_peering_bit/top_side = 1
16:6/0/terrains_peering_bit/top_right_corner = 1
16:7/0 = 0
16:7/0/terrain_set = 0
16:7/0/terrain = 0
16:7/0/terrains_peering_bit/right_side = 0
16:7/0/terrains_peering_bit/top_side = 0
16:7/0/terrains_peering_bit/top_right_corner = 0
17:7/0 = 0
17:7/0/terrain_set = 0
17:7/0/terrain = 0
17:7/0/terrains_peering_bit/left_side = 0
17:7/0/terrains_peering_bit/top_left_corner = 0
17:7/0/terrains_peering_bit/top_side = 0
17:6/0 = 0
17:6/0/terrain_set = 0
17:6/0/terrain = 0
17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
17:6/0/physics_layer_0/polygon_0/one_way = true
17:6/0/terrains_peering_bit/bottom_side = 0
17:6/0/terrains_peering_bit/bottom_left_corner = 0
17:6/0/terrains_peering_bit/left_side = 0
17:6/0/terrains_peering_bit/top_left_corner = 1
17:6/0/terrains_peering_bit/top_side = 1
17:6/0/terrains_peering_bit/top_right_corner = 1
13:5/0 = 0
13:5/0/terrain_set = 0
13:5/0/terrain = 0
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
13:5/0/physics_layer_0/polygon_0/one_way = true
13:5/0/terrains_peering_bit/bottom_side = 0
13:5/0/terrains_peering_bit/top_left_corner = 1
13:5/0/terrains_peering_bit/top_side = 1
13:5/0/terrains_peering_bit/top_right_corner = 1
13:6/0 = 0
13:6/0/terrain_set = 0
13:6/0/terrain = 0
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666, 5.333334, -10.666666)
13:6/0/physics_layer_0/polygon_0/one_way = true
13:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-16, -13.333333, -8, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666)
13:6/0/terrains_peering_bit/right_side = 0
13:6/0/terrains_peering_bit/bottom_side = 0
13:6/0/terrains_peering_bit/bottom_left_corner = 0
13:6/0/terrains_peering_bit/left_side = 0
13:6/0/terrains_peering_bit/top_left_corner = 1
13:6/0/terrains_peering_bit/top_side = 0
13:6/0/terrains_peering_bit/top_right_corner = 1
12:6/0 = 0
12:6/0/terrain_set = 0
12:6/0/terrain = 0
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
12:6/0/physics_layer_0/polygon_0/one_way = true
12:6/0/terrains_peering_bit/right_side = 0
12:6/0/terrains_peering_bit/bottom_right_corner = 0
12:6/0/terrains_peering_bit/bottom_side = 0
12:6/0/terrains_peering_bit/bottom_left_corner = 0
12:6/0/terrains_peering_bit/left_side = 0
12:6/0/terrains_peering_bit/top_left_corner = 1
12:6/0/terrains_peering_bit/top_side = 1
12:6/0/terrains_peering_bit/top_right_corner = 1
11:6/0 = 0
11:6/0/terrain_set = 0
11:6/0/terrain = 0
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666, 5.333334, -10.666666)
11:6/0/physics_layer_0/polygon_0/one_way = true
11:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-16, -13.333333, -8, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666)
11:6/0/terrains_peering_bit/right_side = 0
11:6/0/terrains_peering_bit/bottom_right_corner = 0
11:6/0/terrains_peering_bit/bottom_side = 0
11:6/0/terrains_peering_bit/left_side = 0
11:6/0/terrains_peering_bit/top_left_corner = 1
11:6/0/terrains_peering_bit/top_side = 0
11:6/0/terrains_peering_bit/top_right_corner = 1
11:5/0 = 0
11:5/0/terrain_set = 0
11:5/0/terrain = 0
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
11:5/0/physics_layer_0/polygon_0/one_way = true
11:5/0/terrains_peering_bit/bottom_side = 0
11:5/0/terrains_peering_bit/top_left_corner = 1
11:5/0/terrains_peering_bit/top_side = 1
11:5/0/terrains_peering_bit/top_right_corner = 1
10:6/0 = 0
10:6/0/terrain_set = 0
10:6/0/terrain = 0
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
10:6/0/physics_layer_0/polygon_0/one_way = true
10:6/0/terrains_peering_bit/right_side = 0
10:6/0/terrains_peering_bit/top_left_corner = 1
10:6/0/terrains_peering_bit/top_side = 1
10:6/0/terrains_peering_bit/top_right_corner = 1
11:7/0 = 0
11:7/0/terrain_set = 0
11:7/0/terrain = 0
11:7/0/terrains_peering_bit/right_side = 0
11:7/0/terrains_peering_bit/bottom_right_corner = 0
11:7/0/terrains_peering_bit/bottom_side = 0
11:7/0/terrains_peering_bit/top_side = 0
11:7/0/terrains_peering_bit/top_right_corner = 0
11:8/0 = 0
11:8/0/terrain_set = 0
11:8/0/terrain = 0
11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, -10.666666, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666, -16, -13.333333)
11:8/0/terrains_peering_bit/right_side = 0
11:8/0/terrains_peering_bit/bottom_side = 0
11:8/0/terrains_peering_bit/left_side = 0
11:8/0/terrains_peering_bit/top_left_corner = 1
11:8/0/terrains_peering_bit/top_side = 0
11:8/0/terrains_peering_bit/top_right_corner = 0
10:8/0 = 0
10:8/0/terrain_set = 0
10:8/0/terrain = 0
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
10:8/0/physics_layer_0/polygon_0/one_way = true
10:8/0/terrains_peering_bit/right_side = 0
10:8/0/terrains_peering_bit/top_left_corner = 1
10:8/0/terrains_peering_bit/top_side = 1
10:8/0/terrains_peering_bit/top_right_corner = 1
12:7/0 = 0
12:7/0/terrain_set = 0
12:7/0/terrain = 0
12:7/0/terrains_peering_bit/right_side = 0
12:7/0/terrains_peering_bit/bottom_right_corner = 0
12:7/0/terrains_peering_bit/bottom_side = 0
12:7/0/terrains_peering_bit/bottom_left_corner = 0
12:7/0/terrains_peering_bit/left_side = 0
12:7/0/terrains_peering_bit/top_left_corner = 0
12:7/0/terrains_peering_bit/top_side = 0
12:7/0/terrains_peering_bit/top_right_corner = 0
12:8/0 = 0
12:8/0/terrain_set = 0
12:8/0/terrain = 0
12:8/0/terrains_peering_bit/right_side = 0
12:8/0/terrains_peering_bit/left_side = 0
12:8/0/terrains_peering_bit/top_left_corner = 0
12:8/0/terrains_peering_bit/top_side = 0
12:8/0/terrains_peering_bit/top_right_corner = 0
13:8/0 = 0
13:8/0/terrain_set = 0
13:8/0/terrain = 0
13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666, 5.333334, -10.666666)
13:8/0/physics_layer_0/polygon_0/one_way = true
13:8/0/terrains_peering_bit/right_side = 0
13:8/0/terrains_peering_bit/bottom_side = 0
13:8/0/terrains_peering_bit/left_side = 0
13:8/0/terrains_peering_bit/top_left_corner = 0
13:8/0/terrains_peering_bit/top_side = 0
13:8/0/terrains_peering_bit/top_right_corner = 1
13:7/0 = 0
13:7/0/terrain_set = 0
13:7/0/terrain = 0
13:7/0/terrains_peering_bit/bottom_side = 0
13:7/0/terrains_peering_bit/bottom_left_corner = 0
13:7/0/terrains_peering_bit/left_side = 0
13:7/0/terrains_peering_bit/top_left_corner = 0
13:7/0/terrains_peering_bit/top_side = 0
14:6/0 = 0
14:6/0/terrain_set = 0
14:6/0/terrain = 0
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
14:6/0/physics_layer_0/polygon_0/one_way = true
14:6/0/terrains_peering_bit/left_side = 0
14:6/0/terrains_peering_bit/top_left_corner = 1
14:6/0/terrains_peering_bit/top_side = 1
14:6/0/terrains_peering_bit/top_right_corner = 1
14:8/0 = 0
14:8/0/terrain_set = 0
14:8/0/terrain = 0
14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
14:8/0/physics_layer_0/polygon_0/one_way = true
14:8/0/terrains_peering_bit/left_side = 0
14:8/0/terrains_peering_bit/top_left_corner = 1
14:8/0/terrains_peering_bit/top_side = 1
14:8/0/terrains_peering_bit/top_right_corner = 1
13:9/0 = 0
13:9/0/terrain_set = 0
13:9/0/terrain = 0
13:9/0/terrains_peering_bit/top_side = 0
11:9/0 = 0
11:9/0/terrain_set = 0
11:9/0/terrain = 0
11:9/0/terrains_peering_bit/top_side = 0
6:5/0 = 0
6:5/0/terrain_set = 0
6:5/0/terrain = 0
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
6:5/0/physics_layer_0/polygon_0/one_way = true
6:5/0/terrains_peering_bit/bottom_side = 0
6:5/0/terrains_peering_bit/top_left_corner = 1
6:5/0/terrains_peering_bit/top_side = 1
6:5/0/terrains_peering_bit/top_right_corner = 1
6:6/0 = 0
6:6/0/terrain_set = 0
6:6/0/terrain = 0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.333334, -13.333333, 16, -13.333333, 16, -2.666666, 0, -2.666666, 0, -10.666666)
6:6/0/physics_layer_0/polygon_0/one_way = true
6:6/0/terrains_peering_bit/right_side = 0
6:6/0/terrains_peering_bit/bottom_right_corner = 0
6:6/0/terrains_peering_bit/bottom_side = 0
6:6/0/terrains_peering_bit/top_side = 0
6:6/0/terrains_peering_bit/top_right_corner = 1
6:7/0 = 0
6:7/0/terrain_set = 0
6:7/0/terrain = 0
6:7/0/terrains_peering_bit/right_side = 0
6:7/0/terrains_peering_bit/bottom_right_corner = 0
6:7/0/terrains_peering_bit/bottom_side = 0
6:7/0/terrains_peering_bit/top_side = 0
6:7/0/terrains_peering_bit/top_right_corner = 0
6:8/0 = 0
6:8/0/terrain_set = 0
6:8/0/terrain = 0
6:8/0/terrains_peering_bit/right_side = 0
6:8/0/terrains_peering_bit/bottom_side = 0
6:8/0/terrains_peering_bit/top_side = 0
6:8/0/terrains_peering_bit/top_right_corner = 0
6:9/0 = 0
6:9/0/terrain_set = 0
6:9/0/terrain = 0
6:9/0/terrains_peering_bit/top_side = 0
7:6/0 = 0
7:6/0/terrain_set = 0
7:6/0/terrain = 0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
7:6/0/physics_layer_0/polygon_0/one_way = true
7:6/0/terrains_peering_bit/right_side = 0
7:6/0/terrains_peering_bit/bottom_right_corner = 0
7:6/0/terrains_peering_bit/bottom_side = 0
7:6/0/terrains_peering_bit/bottom_left_corner = 0
7:6/0/terrains_peering_bit/left_side = 0
7:6/0/terrains_peering_bit/top_left_corner = 1
7:6/0/terrains_peering_bit/top_side = 1
7:6/0/terrains_peering_bit/top_right_corner = 1
7:7/0 = 0
7:7/0/terrain_set = 0
7:7/0/terrain = 0
7:7/0/terrains_peering_bit/right_side = 0
7:7/0/terrains_peering_bit/bottom_right_corner = 0
7:7/0/terrains_peering_bit/bottom_side = 0
7:7/0/terrains_peering_bit/bottom_left_corner = 0
7:7/0/terrains_peering_bit/left_side = 0
7:7/0/terrains_peering_bit/top_left_corner = 0
7:7/0/terrains_peering_bit/top_side = 0
7:7/0/terrains_peering_bit/top_right_corner = 0
7:8/0 = 0
7:8/0/terrain_set = 0
7:8/0/terrain = 0
7:8/0/terrains_peering_bit/right_side = 0
7:8/0/terrains_peering_bit/left_side = 0
7:8/0/terrains_peering_bit/top_left_corner = 0
7:8/0/terrains_peering_bit/top_side = 0
7:8/0/terrains_peering_bit/top_right_corner = 0
8:8/0 = 0
8:8/0/terrain_set = 0
8:8/0/terrain = 0
8:8/0/terrains_peering_bit/bottom_side = 0
8:8/0/terrains_peering_bit/left_side = 0
8:8/0/terrains_peering_bit/top_left_corner = 0
8:8/0/terrains_peering_bit/top_side = 0
8:9/0 = 0
8:9/0/terrain_set = 0
8:9/0/terrain = 0
8:9/0/terrains_peering_bit/top_side = 0
8:7/0 = 0
8:7/0/terrain_set = 0
8:7/0/terrain = 0
8:7/0/terrains_peering_bit/bottom_side = 0
8:7/0/terrains_peering_bit/bottom_left_corner = 0
8:7/0/terrains_peering_bit/left_side = 0
8:7/0/terrains_peering_bit/top_left_corner = 0
8:7/0/terrains_peering_bit/top_side = 0
8:6/0 = 0
8:6/0/terrain_set = 0
8:6/0/terrain = 0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.666666, -13.333333, -16, -13.333333, -16, -2.666666, 0, -2.666666, 0, -10.666666)
8:6/0/physics_layer_0/polygon_0/one_way = true
8:6/0/terrains_peering_bit/bottom_side = 0
8:6/0/terrains_peering_bit/bottom_left_corner = 0
8:6/0/terrains_peering_bit/left_side = 0
8:6/0/terrains_peering_bit/top_left_corner = 1
8:6/0/terrains_peering_bit/top_side = 0
8:5/0 = 0
8:5/0/terrain_set = 0
8:5/0/terrain = 0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
8:5/0/physics_layer_0/polygon_0/one_way = true
8:5/0/terrains_peering_bit/bottom_side = 0
8:5/0/terrains_peering_bit/top_left_corner = 1
8:5/0/terrains_peering_bit/top_side = 1
8:5/0/terrains_peering_bit/top_right_corner = 1
2:6/0 = 0
2:6/0/terrain_set = 0
2:6/0/terrain = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
2:6/0/physics_layer_0/polygon_0/one_way = true
2:6/0/terrains_peering_bit/right_side = 0
2:6/0/terrains_peering_bit/bottom_right_corner = 0
2:6/0/terrains_peering_bit/bottom_side = 0
2:6/0/terrains_peering_bit/top_left_corner = 1
2:6/0/terrains_peering_bit/top_side = 1
2:6/0/terrains_peering_bit/top_right_corner = 1
3:6/0 = 0
3:6/0/terrain_set = 0
3:6/0/terrain = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
3:6/0/physics_layer_0/polygon_0/one_way = true
3:6/0/terrains_peering_bit/bottom_side = 0
3:6/0/terrains_peering_bit/bottom_left_corner = 0
3:6/0/terrains_peering_bit/left_side = 0
3:6/0/terrains_peering_bit/top_left_corner = 1
3:6/0/terrains_peering_bit/top_side = 1
3:6/0/terrains_peering_bit/top_right_corner = 1
3:7/0 = 0
3:7/0/terrain_set = 0
3:7/0/terrain = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666, 5.333334, -10.666666)
3:7/0/physics_layer_0/polygon_0/one_way = true
3:7/0/terrains_peering_bit/right_side = 0
3:7/0/terrains_peering_bit/bottom_right_corner = 0
3:7/0/terrains_peering_bit/bottom_side = 0
3:7/0/terrains_peering_bit/bottom_left_corner = 0
3:7/0/terrains_peering_bit/left_side = 0
3:7/0/terrains_peering_bit/top_left_corner = 0
3:7/0/terrains_peering_bit/top_side = 0
3:7/0/terrains_peering_bit/top_right_corner = 1
2:7/0 = 0
2:7/0/terrain_set = 0
2:7/0/terrain = 0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -13.333333, -16, -13.333333, -16, -2.666666, -5.333333, -2.666666, -5.333333, -10.666666)
2:7/0/physics_layer_0/polygon_0/one_way = true
2:7/0/terrains_peering_bit/right_side = 0
2:7/0/terrains_peering_bit/bottom_right_corner = 0
2:7/0/terrains_peering_bit/bottom_side = 0
2:7/0/terrains_peering_bit/bottom_left_corner = 0
2:7/0/terrains_peering_bit/left_side = 0
2:7/0/terrains_peering_bit/top_left_corner = 1
2:7/0/terrains_peering_bit/top_side = 0
2:7/0/terrains_peering_bit/top_right_corner = 0
1:7/0 = 0
1:7/0/terrain_set = 0
1:7/0/terrain = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
1:7/0/physics_layer_0/polygon_0/one_way = true
1:7/0/terrains_peering_bit/right_side = 0
1:7/0/terrains_peering_bit/bottom_right_corner = 0
1:7/0/terrains_peering_bit/bottom_side = 0
1:7/0/terrains_peering_bit/top_left_corner = 1
1:7/0/terrains_peering_bit/top_side = 1
1:7/0/terrains_peering_bit/top_right_corner = 1
1:8/0 = 0
1:8/0/terrain_set = 0
1:8/0/terrain = 0
1:8/0/terrains_peering_bit/right_side = 0
1:8/0/terrains_peering_bit/top_side = 0
1:8/0/terrains_peering_bit/top_right_corner = 0
2:8/0 = 0
2:8/0/terrain_set = 0
2:8/0/terrain = 0
2:8/0/terrains_peering_bit/right_side = 0
2:8/0/terrains_peering_bit/bottom_right_corner = 0
2:8/0/terrains_peering_bit/bottom_side = 0
2:8/0/terrains_peering_bit/left_side = 0
2:8/0/terrains_peering_bit/top_left_corner = 0
2:8/0/terrains_peering_bit/top_side = 0
2:8/0/terrains_peering_bit/top_right_corner = 0
2:9/0 = 0
2:9/0/terrain_set = 0
2:9/0/terrain = 0
2:9/0/terrains_peering_bit/right_side = 0
2:9/0/terrains_peering_bit/top_side = 0
2:9/0/terrains_peering_bit/top_right_corner = 0
3:9/0 = 0
3:9/0/terrain_set = 0
3:9/0/terrain = 0
3:9/0/terrains_peering_bit/left_side = 0
3:9/0/terrains_peering_bit/top_left_corner = 0
3:9/0/terrains_peering_bit/top_side = 0
3:8/0 = 0
3:8/0/terrain_set = 0
3:8/0/terrain = 0
3:8/0/terrains_peering_bit/right_side = 0
3:8/0/terrains_peering_bit/bottom_side = 0
3:8/0/terrains_peering_bit/bottom_left_corner = 0
3:8/0/terrains_peering_bit/left_side = 0
3:8/0/terrains_peering_bit/top_left_corner = 0
3:8/0/terrains_peering_bit/top_side = 0
3:8/0/terrains_peering_bit/top_right_corner = 0
4:8/0 = 0
4:8/0/terrain_set = 0
4:8/0/terrain = 0
4:8/0/terrains_peering_bit/left_side = 0
4:8/0/terrains_peering_bit/top_left_corner = 0
4:8/0/terrains_peering_bit/top_side = 0
4:7/0 = 0
4:7/0/terrain_set = 0
4:7/0/terrain = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666)
4:7/0/physics_layer_0/polygon_0/one_way = true
4:7/0/terrains_peering_bit/bottom_side = 0
4:7/0/terrains_peering_bit/bottom_left_corner = 0
4:7/0/terrains_peering_bit/left_side = 0
4:7/0/terrains_peering_bit/top_left_corner = 1
4:7/0/terrains_peering_bit/top_side = 1
4:7/0/terrains_peering_bit/top_right_corner = 1
[resource]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Autumn Forest"
terrain_set_0/terrain_0/color = Color(1, 0.34509805, 0.2509804, 1)
terrain_set_0/terrain_1/name = "Grass"
terrain_set_0/terrain_1/color = Color(0.3097404, 0.5082029, 0.09713443, 1)
sources/1 = SubResource("TileSetAtlasSource_s11cq")
sources/0 = SubResource("TileSetAtlasSource_ymjof")