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25 lines
631 B
GDScript
25 lines
631 B
GDScript
class_name EnemyCounterHUD
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extends CanvasLayer
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@onready var _label: Label = $MarginContainer/Label
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var _remaining_enemies: int = 0
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func _ready() -> void:
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EventBus.enemy_defeated.connect(_on_enemy_defeated)
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_count_initial_enemies.call_deferred()
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func _count_initial_enemies() -> void:
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_remaining_enemies = get_tree().get_nodes_in_group("enemies").size()
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_update_label()
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func _on_enemy_defeated() -> void:
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_remaining_enemies = maxi(_remaining_enemies - 1, 0)
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_update_label()
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func _update_label() -> void:
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if _remaining_enemies <= 0:
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visible = false
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return
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_label.text = "Enemies remaining: %d" % _remaining_enemies
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