[gd_resource type="TileSet" format=3 uid="uid://6ltrd6lvydrw"] [ext_resource type="Texture2D" uid="uid://ni137ub3dv35" path="res://assets/images/sprites/World/Dungeon/Assets.png" id="1_7egpr"] [ext_resource type="Texture2D" uid="uid://dvmdsdl1iwiib" path="res://assets/images/sprites/World/Forest/Tileset/Tileset_v2.png" id="2_avkvp"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ymjof"] texture = ExtResource("1_7egpr") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s11cq"] texture = ExtResource("2_avkvp") texture_region_size = Vector2i(32, 32) 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 1:1/0/physics_layer_0/polygon_0/one_way = true 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/top_left_corner = 1 1:1/0/terrains_peering_bit/top_side = 1 1:1/0/terrains_peering_bit/top_right_corner = 1 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 2:1/0/physics_layer_0/polygon_0/one_way = true 2:1/0/terrains_peering_bit/right_side = 0 2:1/0/terrains_peering_bit/bottom_right_corner = 0 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_left_corner = 1 2:1/0/terrains_peering_bit/top_side = 1 2:1/0/terrains_peering_bit/top_right_corner = 1 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 3:1/0/physics_layer_0/polygon_0/one_way = true 3:1/0/terrains_peering_bit/bottom_side = 0 3:1/0/terrains_peering_bit/bottom_left_corner = 0 3:1/0/terrains_peering_bit/left_side = 0 3:1/0/terrains_peering_bit/top_left_corner = 1 3:1/0/terrains_peering_bit/top_side = 1 3:1/0/terrains_peering_bit/top_right_corner = 1 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 4:1/0/physics_layer_0/polygon_0/one_way = true 4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/top_left_corner = 1 4:1/0/terrains_peering_bit/top_side = 1 4:1/0/terrains_peering_bit/top_right_corner = 1 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/bottom_right_corner = 0 1:2/0/terrains_peering_bit/bottom_side = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/terrains_peering_bit/right_side = 0 2:2/0/terrains_peering_bit/bottom_right_corner = 0 2:2/0/terrains_peering_bit/bottom_side = 0 2:2/0/terrains_peering_bit/bottom_left_corner = 0 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 2:2/0/terrains_peering_bit/top_right_corner = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/terrains_peering_bit/bottom_side = 0 3:2/0/terrains_peering_bit/bottom_left_corner = 0 3:2/0/terrains_peering_bit/left_side = 0 3:2/0/terrains_peering_bit/top_left_corner = 0 3:2/0/terrains_peering_bit/top_side = 0 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/terrains_peering_bit/top_side = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/terrains_peering_bit/left_side = 0 3:3/0/terrains_peering_bit/top_left_corner = 0 3:3/0/terrains_peering_bit/top_side = 0 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/left_side = 0 2:3/0/terrains_peering_bit/top_left_corner = 0 2:3/0/terrains_peering_bit/top_side = 0 2:3/0/terrains_peering_bit/top_right_corner = 0 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/terrains_peering_bit/right_side = 0 1:3/0/terrains_peering_bit/top_side = 0 1:3/0/terrains_peering_bit/top_right_corner = 0 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 1:4/0/physics_layer_0/polygon_0/one_way = true 1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/top_left_corner = 1 1:4/0/terrains_peering_bit/top_side = 1 1:4/0/terrains_peering_bit/top_right_corner = 1 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 2:4/0/physics_layer_0/polygon_0/one_way = true 2:4/0/terrains_peering_bit/right_side = 0 2:4/0/terrains_peering_bit/left_side = 0 2:4/0/terrains_peering_bit/top_left_corner = 1 2:4/0/terrains_peering_bit/top_side = 1 2:4/0/terrains_peering_bit/top_right_corner = 1 3:4/0 = 0 3:4/0/terrain_set = 0 3:4/0/terrain = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 3:4/0/physics_layer_0/polygon_0/one_way = true 3:4/0/terrains_peering_bit/left_side = 0 3:4/0/terrains_peering_bit/top_left_corner = 1 3:4/0/terrains_peering_bit/top_side = 1 3:4/0/terrains_peering_bit/top_right_corner = 1 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 4:4/0/physics_layer_0/polygon_0/one_way = true 4:4/0/terrains_peering_bit/top_left_corner = 1 4:4/0/terrains_peering_bit/top_side = 1 4:4/0/terrains_peering_bit/top_right_corner = 1 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/terrains_peering_bit/bottom_side = 0 4:2/0/terrains_peering_bit/top_side = 0 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 6:1/0/physics_layer_0/polygon_0/one_way = true 6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/bottom_side = 0 6:1/0/terrains_peering_bit/top_left_corner = 1 6:1/0/terrains_peering_bit/top_side = 1 6:1/0/terrains_peering_bit/top_right_corner = 1 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 7:1/0/physics_layer_0/polygon_0/one_way = true 7:1/0/terrains_peering_bit/right_side = 0 7:1/0/terrains_peering_bit/left_side = 0 7:1/0/terrains_peering_bit/top_left_corner = 1 7:1/0/terrains_peering_bit/top_side = 1 7:1/0/terrains_peering_bit/top_right_corner = 1 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 8:1/0/physics_layer_0/polygon_0/one_way = true 8:1/0/terrains_peering_bit/bottom_side = 0 8:1/0/terrains_peering_bit/left_side = 0 8:1/0/terrains_peering_bit/top_left_corner = 1 8:1/0/terrains_peering_bit/top_side = 1 8:1/0/terrains_peering_bit/top_right_corner = 1 8:2/0 = 0 8:2/0/terrain_set = 0 8:2/0/terrain = 0 8:2/0/terrains_peering_bit/bottom_side = 0 8:2/0/terrains_peering_bit/top_side = 0 8:3/0 = 0 8:3/0/terrain_set = 0 8:3/0/terrain = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.666666, -13.333333, -16, -13.333333, -16, -2.666666, 0, -2.666666, 0, -10.666666) 8:3/0/physics_layer_0/polygon_0/one_way = true 8:3/0/terrains_peering_bit/left_side = 0 8:3/0/terrains_peering_bit/top_left_corner = 1 8:3/0/terrains_peering_bit/top_side = 0 7:3/0 = 0 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 7:3/0/physics_layer_0/polygon_0/one_way = true 7:3/0/terrains_peering_bit/right_side = 0 7:3/0/terrains_peering_bit/left_side = 0 7:3/0/terrains_peering_bit/top_left_corner = 1 7:3/0/terrains_peering_bit/top_side = 1 7:3/0/terrains_peering_bit/top_right_corner = 1 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.333334, -13.333333, 16, -13.333333, 16, -2.666666, 0, -2.666666, 0, -10.666666) 6:3/0/physics_layer_0/polygon_0/one_way = true 6:3/0/terrains_peering_bit/right_side = 0 6:3/0/terrains_peering_bit/top_side = 0 6:3/0/terrains_peering_bit/top_right_corner = 1 6:2/0 = 0 6:2/0/terrain_set = 0 6:2/0/terrain = 0 6:2/0/terrains_peering_bit/bottom_side = 0 6:2/0/terrains_peering_bit/top_side = 0 10:1/0 = 0 10:1/0/terrain_set = 0 10:1/0/terrain = 0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 10:1/0/physics_layer_0/polygon_0/one_way = true 10:1/0/terrains_peering_bit/right_side = 0 10:1/0/terrains_peering_bit/top_left_corner = 1 10:1/0/terrains_peering_bit/top_side = 1 10:1/0/terrains_peering_bit/top_right_corner = 1 11:1/0 = 0 11:1/0/terrain_set = 0 11:1/0/terrain = 0 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 11:1/0/physics_layer_0/polygon_0/one_way = true 11:1/0/terrains_peering_bit/right_side = 0 11:1/0/terrains_peering_bit/bottom_right_corner = 0 11:1/0/terrains_peering_bit/bottom_side = 0 11:1/0/terrains_peering_bit/left_side = 0 11:1/0/terrains_peering_bit/top_left_corner = 1 11:1/0/terrains_peering_bit/top_side = 1 11:1/0/terrains_peering_bit/top_right_corner = 1 12:1/0 = 0 12:1/0/terrain_set = 0 12:1/0/terrain = 0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 12:1/0/physics_layer_0/polygon_0/one_way = true 12:1/0/terrains_peering_bit/right_side = 0 12:1/0/terrains_peering_bit/bottom_side = 0 12:1/0/terrains_peering_bit/bottom_left_corner = 0 12:1/0/terrains_peering_bit/left_side = 0 12:1/0/terrains_peering_bit/top_left_corner = 1 12:1/0/terrains_peering_bit/top_side = 1 12:1/0/terrains_peering_bit/top_right_corner = 1 13:1/0 = 0 13:1/0/terrain_set = 0 13:1/0/terrain = 0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 13:1/0/physics_layer_0/polygon_0/one_way = true 13:1/0/terrains_peering_bit/top_left_corner = 1 13:1/0/terrains_peering_bit/top_side = 1 13:1/0/terrains_peering_bit/top_right_corner = 1 11:2/0 = 0 11:2/0/terrain_set = 0 11:2/0/terrain = 0 11:2/0/terrains_peering_bit/right_side = 0 11:2/0/terrains_peering_bit/bottom_right_corner = 0 11:2/0/terrains_peering_bit/bottom_side = 0 11:2/0/terrains_peering_bit/top_side = 0 11:2/0/terrains_peering_bit/top_right_corner = 0 12:2/0 = 0 12:2/0/terrain_set = 0 12:2/0/terrain = 0 12:2/0/terrains_peering_bit/bottom_side = 0 12:2/0/terrains_peering_bit/bottom_left_corner = 0 12:2/0/terrains_peering_bit/left_side = 0 12:2/0/terrains_peering_bit/top_left_corner = 0 12:2/0/terrains_peering_bit/top_side = 0 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 10:3/0/physics_layer_0/polygon_0/one_way = true 10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/top_left_corner = 1 10:3/0/terrains_peering_bit/top_side = 1 10:3/0/terrains_peering_bit/top_right_corner = 1 11:3/0 = 0 11:3/0/terrain_set = 0 11:3/0/terrain = 0 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -13.333333, -16, -13.333333, -16, -2.666666, -5.333333, -2.666666, -5.333333, -10.666666) 11:3/0/physics_layer_0/polygon_0/one_way = true 11:3/0/terrains_peering_bit/right_side = 0 11:3/0/terrains_peering_bit/left_side = 0 11:3/0/terrains_peering_bit/top_left_corner = 1 11:3/0/terrains_peering_bit/top_side = 0 11:3/0/terrains_peering_bit/top_right_corner = 0 12:3/0 = 0 12:3/0/terrain_set = 0 12:3/0/terrain = 0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.333334, -10.666666, 10.666668, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666) 12:3/0/terrains_peering_bit/right_side = 0 12:3/0/terrains_peering_bit/left_side = 0 12:3/0/terrains_peering_bit/top_left_corner = 0 12:3/0/terrains_peering_bit/top_side = 0 12:3/0/terrains_peering_bit/top_right_corner = 1 13:3/0 = 0 13:3/0/terrain_set = 0 13:3/0/terrain = 0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 13:3/0/physics_layer_0/polygon_0/one_way = true 13:3/0/terrains_peering_bit/left_side = 0 13:3/0/terrains_peering_bit/top_left_corner = 1 13:3/0/terrains_peering_bit/top_side = 1 13:3/0/terrains_peering_bit/top_right_corner = 1 15:2/0 = 0 15:2/0/terrain_set = 0 15:2/0/terrain = 0 15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 15:2/0/physics_layer_0/polygon_0/one_way = true 15:2/0/terrains_peering_bit/right_side = 0 15:2/0/terrains_peering_bit/top_left_corner = 1 15:2/0/terrains_peering_bit/top_side = 1 15:2/0/terrains_peering_bit/top_right_corner = 1 16:2/0 = 0 16:2/0/terrain_set = 0 16:2/0/terrain = 0 16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666, 5.333334, -10.666666) 16:2/0/physics_layer_0/polygon_0/one_way = true 16:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-16, -13.333333, -8, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666) 16:2/0/terrains_peering_bit/right_side = 0 16:2/0/terrains_peering_bit/bottom_side = 0 16:2/0/terrains_peering_bit/left_side = 0 16:2/0/terrains_peering_bit/top_left_corner = 1 16:2/0/terrains_peering_bit/top_side = 0 16:2/0/terrains_peering_bit/top_right_corner = 1 16:1/0 = 0 16:1/0/terrain_set = 0 16:1/0/terrain = 0 16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 16:1/0/physics_layer_0/polygon_0/one_way = true 16:1/0/terrains_peering_bit/bottom_side = 0 16:1/0/terrains_peering_bit/top_left_corner = 1 16:1/0/terrains_peering_bit/top_side = 1 16:1/0/terrains_peering_bit/top_right_corner = 1 16:3/0 = 0 16:3/0/terrain_set = 0 16:3/0/terrain = 0 16:3/0/terrains_peering_bit/top_side = 0 17:2/0 = 0 17:2/0/terrain_set = 0 17:2/0/terrain = 0 17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 17:2/0/physics_layer_0/polygon_0/one_way = true 17:2/0/terrains_peering_bit/left_side = 0 17:2/0/terrains_peering_bit/top_left_corner = 1 17:2/0/terrains_peering_bit/top_side = 1 17:2/0/terrains_peering_bit/top_right_corner = 1 16:6/0 = 0 16:6/0/terrain_set = 0 16:6/0/terrain = 0 16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 16:6/0/physics_layer_0/polygon_0/one_way = true 16:6/0/terrains_peering_bit/right_side = 0 16:6/0/terrains_peering_bit/bottom_right_corner = 0 16:6/0/terrains_peering_bit/bottom_side = 0 16:6/0/terrains_peering_bit/top_left_corner = 1 16:6/0/terrains_peering_bit/top_side = 1 16:6/0/terrains_peering_bit/top_right_corner = 1 16:7/0 = 0 16:7/0/terrain_set = 0 16:7/0/terrain = 0 16:7/0/terrains_peering_bit/right_side = 0 16:7/0/terrains_peering_bit/top_side = 0 16:7/0/terrains_peering_bit/top_right_corner = 0 17:7/0 = 0 17:7/0/terrain_set = 0 17:7/0/terrain = 0 17:7/0/terrains_peering_bit/left_side = 0 17:7/0/terrains_peering_bit/top_left_corner = 0 17:7/0/terrains_peering_bit/top_side = 0 17:6/0 = 0 17:6/0/terrain_set = 0 17:6/0/terrain = 0 17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 17:6/0/physics_layer_0/polygon_0/one_way = true 17:6/0/terrains_peering_bit/bottom_side = 0 17:6/0/terrains_peering_bit/bottom_left_corner = 0 17:6/0/terrains_peering_bit/left_side = 0 17:6/0/terrains_peering_bit/top_left_corner = 1 17:6/0/terrains_peering_bit/top_side = 1 17:6/0/terrains_peering_bit/top_right_corner = 1 13:5/0 = 0 13:5/0/terrain_set = 0 13:5/0/terrain = 0 13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 13:5/0/physics_layer_0/polygon_0/one_way = true 13:5/0/terrains_peering_bit/bottom_side = 0 13:5/0/terrains_peering_bit/top_left_corner = 1 13:5/0/terrains_peering_bit/top_side = 1 13:5/0/terrains_peering_bit/top_right_corner = 1 13:6/0 = 0 13:6/0/terrain_set = 0 13:6/0/terrain = 0 13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666, 5.333334, -10.666666) 13:6/0/physics_layer_0/polygon_0/one_way = true 13:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-16, -13.333333, -8, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666) 13:6/0/terrains_peering_bit/right_side = 0 13:6/0/terrains_peering_bit/bottom_side = 0 13:6/0/terrains_peering_bit/bottom_left_corner = 0 13:6/0/terrains_peering_bit/left_side = 0 13:6/0/terrains_peering_bit/top_left_corner = 1 13:6/0/terrains_peering_bit/top_side = 0 13:6/0/terrains_peering_bit/top_right_corner = 1 12:6/0 = 0 12:6/0/terrain_set = 0 12:6/0/terrain = 0 12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 12:6/0/physics_layer_0/polygon_0/one_way = true 12:6/0/terrains_peering_bit/right_side = 0 12:6/0/terrains_peering_bit/bottom_right_corner = 0 12:6/0/terrains_peering_bit/bottom_side = 0 12:6/0/terrains_peering_bit/bottom_left_corner = 0 12:6/0/terrains_peering_bit/left_side = 0 12:6/0/terrains_peering_bit/top_left_corner = 1 12:6/0/terrains_peering_bit/top_side = 1 12:6/0/terrains_peering_bit/top_right_corner = 1 11:6/0 = 0 11:6/0/terrain_set = 0 11:6/0/terrain = 0 11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666, 5.333334, -10.666666) 11:6/0/physics_layer_0/polygon_0/one_way = true 11:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-16, -13.333333, -8, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666) 11:6/0/terrains_peering_bit/right_side = 0 11:6/0/terrains_peering_bit/bottom_right_corner = 0 11:6/0/terrains_peering_bit/bottom_side = 0 11:6/0/terrains_peering_bit/left_side = 0 11:6/0/terrains_peering_bit/top_left_corner = 1 11:6/0/terrains_peering_bit/top_side = 0 11:6/0/terrains_peering_bit/top_right_corner = 1 11:5/0 = 0 11:5/0/terrain_set = 0 11:5/0/terrain = 0 11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 11:5/0/physics_layer_0/polygon_0/one_way = true 11:5/0/terrains_peering_bit/bottom_side = 0 11:5/0/terrains_peering_bit/top_left_corner = 1 11:5/0/terrains_peering_bit/top_side = 1 11:5/0/terrains_peering_bit/top_right_corner = 1 10:6/0 = 0 10:6/0/terrain_set = 0 10:6/0/terrain = 0 10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 10:6/0/physics_layer_0/polygon_0/one_way = true 10:6/0/terrains_peering_bit/right_side = 0 10:6/0/terrains_peering_bit/top_left_corner = 1 10:6/0/terrains_peering_bit/top_side = 1 10:6/0/terrains_peering_bit/top_right_corner = 1 11:7/0 = 0 11:7/0/terrain_set = 0 11:7/0/terrain = 0 11:7/0/terrains_peering_bit/right_side = 0 11:7/0/terrains_peering_bit/bottom_right_corner = 0 11:7/0/terrains_peering_bit/bottom_side = 0 11:7/0/terrains_peering_bit/top_side = 0 11:7/0/terrains_peering_bit/top_right_corner = 0 11:8/0 = 0 11:8/0/terrain_set = 0 11:8/0/terrain = 0 11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, -10.666666, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666, -16, -13.333333) 11:8/0/terrains_peering_bit/right_side = 0 11:8/0/terrains_peering_bit/bottom_side = 0 11:8/0/terrains_peering_bit/left_side = 0 11:8/0/terrains_peering_bit/top_left_corner = 1 11:8/0/terrains_peering_bit/top_side = 0 11:8/0/terrains_peering_bit/top_right_corner = 0 10:8/0 = 0 10:8/0/terrain_set = 0 10:8/0/terrain = 0 10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 10:8/0/physics_layer_0/polygon_0/one_way = true 10:8/0/terrains_peering_bit/right_side = 0 10:8/0/terrains_peering_bit/top_left_corner = 1 10:8/0/terrains_peering_bit/top_side = 1 10:8/0/terrains_peering_bit/top_right_corner = 1 12:7/0 = 0 12:7/0/terrain_set = 0 12:7/0/terrain = 0 12:7/0/terrains_peering_bit/right_side = 0 12:7/0/terrains_peering_bit/bottom_right_corner = 0 12:7/0/terrains_peering_bit/bottom_side = 0 12:7/0/terrains_peering_bit/bottom_left_corner = 0 12:7/0/terrains_peering_bit/left_side = 0 12:7/0/terrains_peering_bit/top_left_corner = 0 12:7/0/terrains_peering_bit/top_side = 0 12:7/0/terrains_peering_bit/top_right_corner = 0 12:8/0 = 0 12:8/0/terrain_set = 0 12:8/0/terrain = 0 12:8/0/terrains_peering_bit/right_side = 0 12:8/0/terrains_peering_bit/left_side = 0 12:8/0/terrains_peering_bit/top_left_corner = 0 12:8/0/terrains_peering_bit/top_side = 0 12:8/0/terrains_peering_bit/top_right_corner = 0 13:8/0 = 0 13:8/0/terrain_set = 0 13:8/0/terrain = 0 13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666, 5.333334, -10.666666) 13:8/0/physics_layer_0/polygon_0/one_way = true 13:8/0/terrains_peering_bit/right_side = 0 13:8/0/terrains_peering_bit/bottom_side = 0 13:8/0/terrains_peering_bit/left_side = 0 13:8/0/terrains_peering_bit/top_left_corner = 0 13:8/0/terrains_peering_bit/top_side = 0 13:8/0/terrains_peering_bit/top_right_corner = 1 13:7/0 = 0 13:7/0/terrain_set = 0 13:7/0/terrain = 0 13:7/0/terrains_peering_bit/bottom_side = 0 13:7/0/terrains_peering_bit/bottom_left_corner = 0 13:7/0/terrains_peering_bit/left_side = 0 13:7/0/terrains_peering_bit/top_left_corner = 0 13:7/0/terrains_peering_bit/top_side = 0 14:6/0 = 0 14:6/0/terrain_set = 0 14:6/0/terrain = 0 14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 14:6/0/physics_layer_0/polygon_0/one_way = true 14:6/0/terrains_peering_bit/left_side = 0 14:6/0/terrains_peering_bit/top_left_corner = 1 14:6/0/terrains_peering_bit/top_side = 1 14:6/0/terrains_peering_bit/top_right_corner = 1 14:8/0 = 0 14:8/0/terrain_set = 0 14:8/0/terrain = 0 14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 14:8/0/physics_layer_0/polygon_0/one_way = true 14:8/0/terrains_peering_bit/left_side = 0 14:8/0/terrains_peering_bit/top_left_corner = 1 14:8/0/terrains_peering_bit/top_side = 1 14:8/0/terrains_peering_bit/top_right_corner = 1 13:9/0 = 0 13:9/0/terrain_set = 0 13:9/0/terrain = 0 13:9/0/terrains_peering_bit/top_side = 0 11:9/0 = 0 11:9/0/terrain_set = 0 11:9/0/terrain = 0 11:9/0/terrains_peering_bit/top_side = 0 6:5/0 = 0 6:5/0/terrain_set = 0 6:5/0/terrain = 0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 6:5/0/physics_layer_0/polygon_0/one_way = true 6:5/0/terrains_peering_bit/bottom_side = 0 6:5/0/terrains_peering_bit/top_left_corner = 1 6:5/0/terrains_peering_bit/top_side = 1 6:5/0/terrains_peering_bit/top_right_corner = 1 6:6/0 = 0 6:6/0/terrain_set = 0 6:6/0/terrain = 0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.333334, -13.333333, 16, -13.333333, 16, -2.666666, 0, -2.666666, 0, -10.666666) 6:6/0/physics_layer_0/polygon_0/one_way = true 6:6/0/terrains_peering_bit/right_side = 0 6:6/0/terrains_peering_bit/bottom_right_corner = 0 6:6/0/terrains_peering_bit/bottom_side = 0 6:6/0/terrains_peering_bit/top_side = 0 6:6/0/terrains_peering_bit/top_right_corner = 1 6:7/0 = 0 6:7/0/terrain_set = 0 6:7/0/terrain = 0 6:7/0/terrains_peering_bit/right_side = 0 6:7/0/terrains_peering_bit/bottom_right_corner = 0 6:7/0/terrains_peering_bit/bottom_side = 0 6:7/0/terrains_peering_bit/top_side = 0 6:7/0/terrains_peering_bit/top_right_corner = 0 6:8/0 = 0 6:8/0/terrain_set = 0 6:8/0/terrain = 0 6:8/0/terrains_peering_bit/right_side = 0 6:8/0/terrains_peering_bit/bottom_side = 0 6:8/0/terrains_peering_bit/top_side = 0 6:8/0/terrains_peering_bit/top_right_corner = 0 6:9/0 = 0 6:9/0/terrain_set = 0 6:9/0/terrain = 0 6:9/0/terrains_peering_bit/top_side = 0 7:6/0 = 0 7:6/0/terrain_set = 0 7:6/0/terrain = 0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 7:6/0/physics_layer_0/polygon_0/one_way = true 7:6/0/terrains_peering_bit/right_side = 0 7:6/0/terrains_peering_bit/bottom_right_corner = 0 7:6/0/terrains_peering_bit/bottom_side = 0 7:6/0/terrains_peering_bit/bottom_left_corner = 0 7:6/0/terrains_peering_bit/left_side = 0 7:6/0/terrains_peering_bit/top_left_corner = 1 7:6/0/terrains_peering_bit/top_side = 1 7:6/0/terrains_peering_bit/top_right_corner = 1 7:7/0 = 0 7:7/0/terrain_set = 0 7:7/0/terrain = 0 7:7/0/terrains_peering_bit/right_side = 0 7:7/0/terrains_peering_bit/bottom_right_corner = 0 7:7/0/terrains_peering_bit/bottom_side = 0 7:7/0/terrains_peering_bit/bottom_left_corner = 0 7:7/0/terrains_peering_bit/left_side = 0 7:7/0/terrains_peering_bit/top_left_corner = 0 7:7/0/terrains_peering_bit/top_side = 0 7:7/0/terrains_peering_bit/top_right_corner = 0 7:8/0 = 0 7:8/0/terrain_set = 0 7:8/0/terrain = 0 7:8/0/terrains_peering_bit/right_side = 0 7:8/0/terrains_peering_bit/left_side = 0 7:8/0/terrains_peering_bit/top_left_corner = 0 7:8/0/terrains_peering_bit/top_side = 0 7:8/0/terrains_peering_bit/top_right_corner = 0 8:8/0 = 0 8:8/0/terrain_set = 0 8:8/0/terrain = 0 8:8/0/terrains_peering_bit/bottom_side = 0 8:8/0/terrains_peering_bit/left_side = 0 8:8/0/terrains_peering_bit/top_left_corner = 0 8:8/0/terrains_peering_bit/top_side = 0 8:9/0 = 0 8:9/0/terrain_set = 0 8:9/0/terrain = 0 8:9/0/terrains_peering_bit/top_side = 0 8:7/0 = 0 8:7/0/terrain_set = 0 8:7/0/terrain = 0 8:7/0/terrains_peering_bit/bottom_side = 0 8:7/0/terrains_peering_bit/bottom_left_corner = 0 8:7/0/terrains_peering_bit/left_side = 0 8:7/0/terrains_peering_bit/top_left_corner = 0 8:7/0/terrains_peering_bit/top_side = 0 8:6/0 = 0 8:6/0/terrain_set = 0 8:6/0/terrain = 0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.666666, -13.333333, -16, -13.333333, -16, -2.666666, 0, -2.666666, 0, -10.666666) 8:6/0/physics_layer_0/polygon_0/one_way = true 8:6/0/terrains_peering_bit/bottom_side = 0 8:6/0/terrains_peering_bit/bottom_left_corner = 0 8:6/0/terrains_peering_bit/left_side = 0 8:6/0/terrains_peering_bit/top_left_corner = 1 8:6/0/terrains_peering_bit/top_side = 0 8:5/0 = 0 8:5/0/terrain_set = 0 8:5/0/terrain = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 8:5/0/physics_layer_0/polygon_0/one_way = true 8:5/0/terrains_peering_bit/bottom_side = 0 8:5/0/terrains_peering_bit/top_left_corner = 1 8:5/0/terrains_peering_bit/top_side = 1 8:5/0/terrains_peering_bit/top_right_corner = 1 2:6/0 = 0 2:6/0/terrain_set = 0 2:6/0/terrain = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 2:6/0/physics_layer_0/polygon_0/one_way = true 2:6/0/terrains_peering_bit/right_side = 0 2:6/0/terrains_peering_bit/bottom_right_corner = 0 2:6/0/terrains_peering_bit/bottom_side = 0 2:6/0/terrains_peering_bit/top_left_corner = 1 2:6/0/terrains_peering_bit/top_side = 1 2:6/0/terrains_peering_bit/top_right_corner = 1 3:6/0 = 0 3:6/0/terrain_set = 0 3:6/0/terrain = 0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 3:6/0/physics_layer_0/polygon_0/one_way = true 3:6/0/terrains_peering_bit/bottom_side = 0 3:6/0/terrains_peering_bit/bottom_left_corner = 0 3:6/0/terrains_peering_bit/left_side = 0 3:6/0/terrains_peering_bit/top_left_corner = 1 3:6/0/terrains_peering_bit/top_side = 1 3:6/0/terrains_peering_bit/top_right_corner = 1 3:7/0 = 0 3:7/0/terrain_set = 0 3:7/0/terrain = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666, 5.333334, -10.666666) 3:7/0/physics_layer_0/polygon_0/one_way = true 3:7/0/terrains_peering_bit/right_side = 0 3:7/0/terrains_peering_bit/bottom_right_corner = 0 3:7/0/terrains_peering_bit/bottom_side = 0 3:7/0/terrains_peering_bit/bottom_left_corner = 0 3:7/0/terrains_peering_bit/left_side = 0 3:7/0/terrains_peering_bit/top_left_corner = 0 3:7/0/terrains_peering_bit/top_side = 0 3:7/0/terrains_peering_bit/top_right_corner = 1 2:7/0 = 0 2:7/0/terrain_set = 0 2:7/0/terrain = 0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -13.333333, -16, -13.333333, -16, -2.666666, -5.333333, -2.666666, -5.333333, -10.666666) 2:7/0/physics_layer_0/polygon_0/one_way = true 2:7/0/terrains_peering_bit/right_side = 0 2:7/0/terrains_peering_bit/bottom_right_corner = 0 2:7/0/terrains_peering_bit/bottom_side = 0 2:7/0/terrains_peering_bit/bottom_left_corner = 0 2:7/0/terrains_peering_bit/left_side = 0 2:7/0/terrains_peering_bit/top_left_corner = 1 2:7/0/terrains_peering_bit/top_side = 0 2:7/0/terrains_peering_bit/top_right_corner = 0 1:7/0 = 0 1:7/0/terrain_set = 0 1:7/0/terrain = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 1:7/0/physics_layer_0/polygon_0/one_way = true 1:7/0/terrains_peering_bit/right_side = 0 1:7/0/terrains_peering_bit/bottom_right_corner = 0 1:7/0/terrains_peering_bit/bottom_side = 0 1:7/0/terrains_peering_bit/top_left_corner = 1 1:7/0/terrains_peering_bit/top_side = 1 1:7/0/terrains_peering_bit/top_right_corner = 1 1:8/0 = 0 1:8/0/terrain_set = 0 1:8/0/terrain = 0 1:8/0/terrains_peering_bit/right_side = 0 1:8/0/terrains_peering_bit/top_side = 0 1:8/0/terrains_peering_bit/top_right_corner = 0 2:8/0 = 0 2:8/0/terrain_set = 0 2:8/0/terrain = 0 2:8/0/terrains_peering_bit/right_side = 0 2:8/0/terrains_peering_bit/bottom_right_corner = 0 2:8/0/terrains_peering_bit/bottom_side = 0 2:8/0/terrains_peering_bit/left_side = 0 2:8/0/terrains_peering_bit/top_left_corner = 0 2:8/0/terrains_peering_bit/top_side = 0 2:8/0/terrains_peering_bit/top_right_corner = 0 2:9/0 = 0 2:9/0/terrain_set = 0 2:9/0/terrain = 0 2:9/0/terrains_peering_bit/right_side = 0 2:9/0/terrains_peering_bit/top_side = 0 2:9/0/terrains_peering_bit/top_right_corner = 0 3:9/0 = 0 3:9/0/terrain_set = 0 3:9/0/terrain = 0 3:9/0/terrains_peering_bit/left_side = 0 3:9/0/terrains_peering_bit/top_left_corner = 0 3:9/0/terrains_peering_bit/top_side = 0 3:8/0 = 0 3:8/0/terrain_set = 0 3:8/0/terrain = 0 3:8/0/terrains_peering_bit/right_side = 0 3:8/0/terrains_peering_bit/bottom_side = 0 3:8/0/terrains_peering_bit/bottom_left_corner = 0 3:8/0/terrains_peering_bit/left_side = 0 3:8/0/terrains_peering_bit/top_left_corner = 0 3:8/0/terrains_peering_bit/top_side = 0 3:8/0/terrains_peering_bit/top_right_corner = 0 4:8/0 = 0 4:8/0/terrain_set = 0 4:8/0/terrain = 0 4:8/0/terrains_peering_bit/left_side = 0 4:8/0/terrains_peering_bit/top_left_corner = 0 4:8/0/terrains_peering_bit/top_side = 0 4:7/0 = 0 4:7/0/terrain_set = 0 4:7/0/terrain = 0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) 4:7/0/physics_layer_0/polygon_0/one_way = true 4:7/0/terrains_peering_bit/bottom_side = 0 4:7/0/terrains_peering_bit/bottom_left_corner = 0 4:7/0/terrains_peering_bit/left_side = 0 4:7/0/terrains_peering_bit/top_left_corner = 1 4:7/0/terrains_peering_bit/top_side = 1 4:7/0/terrains_peering_bit/top_right_corner = 1 [resource] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 1 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Autumn Forest" terrain_set_0/terrain_0/color = Color(1, 0.34509805, 0.2509804, 1) terrain_set_0/terrain_1/name = "Grass" terrain_set_0/terrain_1/color = Color(0.3097404, 0.5082029, 0.09713443, 1) sources/1 = SubResource("TileSetAtlasSource_s11cq") sources/0 = SubResource("TileSetAtlasSource_ymjof")