[gd_scene format=3 uid="uid://d4b83qphgfteg"] [ext_resource type="Script" uid="uid://cumhttbwlgl3j" path="res://scenes/components/locked_door.gd" id="1_jmpw1"] [ext_resource type="Texture2D" uid="uid://ni137ub3dv35" path="res://assets/images/sprites/World/Dungeon/Assets.png" id="1_ru2lp"] [sub_resource type="AtlasTexture" id="AtlasTexture_uvqlf"] atlas = ExtResource("1_ru2lp") region = Rect2(144, 80, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_gy2im"] atlas = ExtResource("1_ru2lp") region = Rect2(144, 80, 16, 16) [sub_resource type="RectangleShape2D" id="RectangleShape2D_jmpw1"] size = Vector2(32, 32) [node name="LockedDoor" type="StaticBody2D" unique_id=1484919877] scale = Vector2(2, 2) script = ExtResource("1_jmpw1") [node name="Sprites" type="Node2D" parent="." unique_id=603393104] [node name="Sprite2D" type="Sprite2D" parent="Sprites" unique_id=1935008767] position = Vector2(0, 8) texture = SubResource("AtlasTexture_uvqlf") [node name="Sprite2D2" type="Sprite2D" parent="Sprites" unique_id=40066545] position = Vector2(-8, -8) texture = SubResource("AtlasTexture_gy2im") flip_v = true [node name="Sprite2D3" type="Sprite2D" parent="Sprites" unique_id=238618661] position = Vector2(8, -8) texture = SubResource("AtlasTexture_gy2im") flip_v = true [node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1726718467] shape = SubResource("RectangleShape2D_jmpw1")