diff --git a/assets/images/sprites/World/Background/Wasteland_Mountains_1.png b/assets/images/sprites/World/Background/Wasteland_Mountains_1.png new file mode 100644 index 0000000..293898e Binary files /dev/null and b/assets/images/sprites/World/Background/Wasteland_Mountains_1.png differ diff --git a/assets/images/sprites/World/Background/Wasteland_Mountains_1.png.import b/assets/images/sprites/World/Background/Wasteland_Mountains_1.png.import new file mode 100644 index 0000000..521806d --- /dev/null +++ b/assets/images/sprites/World/Background/Wasteland_Mountains_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bk41feg0qdi0t" +path="res://.godot/imported/Wasteland_Mountains_1.png-8b7ac1bf58748e192387a4c414b209e0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/images/sprites/World/Background/Wasteland_Mountains_1.png" +dest_files=["res://.godot/imported/Wasteland_Mountains_1.png-8b7ac1bf58748e192387a4c414b209e0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/images/sprites/World/Background/Wasteland_Mountains_2.png b/assets/images/sprites/World/Background/Wasteland_Mountains_2.png new file mode 100644 index 0000000..577786a Binary files /dev/null and b/assets/images/sprites/World/Background/Wasteland_Mountains_2.png differ diff --git a/assets/images/sprites/World/Background/Wasteland_Mountains_2.png.import b/assets/images/sprites/World/Background/Wasteland_Mountains_2.png.import new file mode 100644 index 0000000..7c604dc --- /dev/null +++ b/assets/images/sprites/World/Background/Wasteland_Mountains_2.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cdgo042aie21s" +path="res://.godot/imported/Wasteland_Mountains_2.png-444688a97d25bf0047c1a1ac0884d0a8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/images/sprites/World/Background/Wasteland_Mountains_2.png" +dest_files=["res://.godot/imported/Wasteland_Mountains_2.png-444688a97d25bf0047c1a1ac0884d0a8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/images/sprites/World/Background/Wasteland_Sky.png b/assets/images/sprites/World/Background/Wasteland_Sky.png new file mode 100644 index 0000000..ebcbc90 Binary files /dev/null and b/assets/images/sprites/World/Background/Wasteland_Sky.png differ diff --git a/assets/images/sprites/World/Background/Wasteland_Sky.png.import b/assets/images/sprites/World/Background/Wasteland_Sky.png.import new file mode 100644 index 0000000..78ac036 --- /dev/null +++ b/assets/images/sprites/World/Background/Wasteland_Sky.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dapligyg1q7vd" +path="res://.godot/imported/Wasteland_Sky.png-88ddf96779161f311062ef444b06ef2b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/images/sprites/World/Background/Wasteland_Sky.png" +dest_files=["res://.godot/imported/Wasteland_Sky.png-88ddf96779161f311062ef444b06ef2b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/ressources/dungeon_tileset.tres b/ressources/dungeon_tileset.tres new file mode 100644 index 0000000..613726c --- /dev/null +++ b/ressources/dungeon_tileset.tres @@ -0,0 +1,687 @@ +[gd_resource type="TileSet" format=3 uid="uid://bf70pewkmg5hy"] + +[ext_resource type="Texture2D" uid="uid://ni137ub3dv35" path="res://assets/images/sprites/World/Dungeon/Assets.png" id="1_bccdp"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yio6f"] +texture = ExtResource("1_bccdp") +0:0/0 = 0 +0:1/0 = 0 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:1/0/terrains_peering_bit/right_side = 0 +1:1/0/terrains_peering_bit/bottom_right_corner = 0 +1:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/terrains_peering_bit/right_side = 0 +2:1/0/terrains_peering_bit/bottom_right_corner = 0 +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_side = 0 +2:1/0/terrains_peering_bit/top_right_corner = 0 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:0/0/terrains_peering_bit/right_side = 0 +2:0/0/terrains_peering_bit/bottom_right_corner = 0 +2:0/0/terrains_peering_bit/bottom_side = 0 +3:0/0 = 0 +3:0/0/terrain_set = 0 +3:0/0/terrain = 0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:0/0/terrains_peering_bit/right_side = 0 +3:0/0/terrains_peering_bit/bottom_right_corner = 0 +3:0/0/terrains_peering_bit/bottom_side = 0 +3:0/0/terrains_peering_bit/bottom_left_corner = 0 +3:0/0/terrains_peering_bit/left_side = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:0/0/terrains_peering_bit/bottom_side = 0 +4:0/0/terrains_peering_bit/bottom_left_corner = 0 +4:0/0/terrains_peering_bit/left_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/terrains_peering_bit/right_side = 0 +4:1/0/terrains_peering_bit/bottom_right_corner = 0 +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/bottom_left_corner = 0 +4:1/0/terrains_peering_bit/left_side = 0 +4:1/0/terrains_peering_bit/top_left_corner = 0 +4:1/0/terrains_peering_bit/top_side = 0 +5:1/0 = 0 +5:1/0/terrain_set = 0 +5:1/0/terrain = 0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:1/0/terrains_peering_bit/bottom_side = 0 +5:1/0/terrains_peering_bit/bottom_left_corner = 0 +5:1/0/terrains_peering_bit/left_side = 0 +3:1/0 = 0 +3:2/0 = 0 +4:2/0 = 0 +5:2/0 = 0 +5:2/0/terrain_set = 0 +5:2/0/terrain = 0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:2/0/terrains_peering_bit/bottom_side = 0 +5:2/0/terrains_peering_bit/bottom_left_corner = 0 +5:2/0/terrains_peering_bit/left_side = 0 +5:2/0/terrains_peering_bit/top_left_corner = 0 +5:2/0/terrains_peering_bit/top_side = 0 +5:3/0 = 0 +5:3/0/terrain_set = 0 +5:3/0/terrain = 0 +5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:3/0/terrains_peering_bit/left_side = 0 +5:3/0/terrains_peering_bit/top_left_corner = 0 +5:3/0/terrains_peering_bit/top_side = 0 +4:3/0 = 0 +4:3/0/terrain_set = 0 +4:3/0/terrain = 0 +4:3/0/terrains_peering_bit/right_side = 0 +4:3/0/terrains_peering_bit/bottom_side = 0 +4:3/0/terrains_peering_bit/bottom_left_corner = 0 +4:3/0/terrains_peering_bit/left_side = 0 +4:3/0/terrains_peering_bit/top_left_corner = 0 +4:3/0/terrains_peering_bit/top_side = 0 +4:3/0/terrains_peering_bit/top_right_corner = 0 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:4/0/terrains_peering_bit/left_side = 0 +4:4/0/terrains_peering_bit/top_left_corner = 0 +4:4/0/terrains_peering_bit/top_side = 0 +3:4/0 = 0 +3:4/0/terrain_set = 0 +3:4/0/terrain = 0 +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:4/0/terrains_peering_bit/right_side = 0 +3:4/0/terrains_peering_bit/left_side = 0 +3:4/0/terrains_peering_bit/top_left_corner = 0 +3:4/0/terrains_peering_bit/top_side = 0 +3:4/0/terrains_peering_bit/top_right_corner = 0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:4/0/terrains_peering_bit/right_side = 0 +2:4/0/terrains_peering_bit/top_side = 0 +2:4/0/terrains_peering_bit/top_right_corner = 0 +2:3/0 = 0 +2:3/0/terrain_set = 0 +2:3/0/terrain = 0 +2:3/0/terrains_peering_bit/right_side = 0 +2:3/0/terrains_peering_bit/bottom_right_corner = 0 +2:3/0/terrains_peering_bit/bottom_side = 0 +2:3/0/terrains_peering_bit/left_side = 0 +2:3/0/terrains_peering_bit/top_left_corner = 0 +2:3/0/terrains_peering_bit/top_side = 0 +2:3/0/terrains_peering_bit/top_right_corner = 0 +2:2/0 = 0 +3:3/0 = 0 +1:3/0 = 0 +1:3/0/terrain_set = 0 +1:3/0/terrain = 0 +1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:3/0/terrains_peering_bit/right_side = 0 +1:3/0/terrains_peering_bit/top_side = 0 +1:3/0/terrains_peering_bit/top_right_corner = 0 +1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/bottom_right_corner = 0 +1:2/0/terrains_peering_bit/bottom_side = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 +0:3/0 = 0 +0:2/0 = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_right_corner = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/bottom_left_corner = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:1/0 = 0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:1/0 = 0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:2/0 = 0 +8:0/0 = 0 +8:0/0/terrain_set = 0 +8:0/0/terrain = 0 +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:0/0/terrains_peering_bit/right_side = 0 +8:0/0/terrains_peering_bit/left_side = 0 +8:0/0/terrains_peering_bit/top_left_corner = 0 +8:0/0/terrains_peering_bit/top_side = 0 +8:0/0/terrains_peering_bit/top_right_corner = 0 +8:1/0 = 0 +8:2/0 = 0 +9:2/0 = 0 +10:2/0 = 0 +11:2/0 = 0 +12:2/0 = 0 +12:1/0 = 0 +12:0/0 = 0 +11:0/0 = 0 +10:0/0 = 0 +9:0/0 = 0 +9:1/0 = 0 +10:1/0 = 0 +11:1/0 = 0 +13:0/0 = 0 +14:0/0 = 0 +14:1/0 = 0 +12:5/0 = 0 +12:5/0/terrain_set = 0 +12:5/0/terrain = 1 +12:5/0/terrains_peering_bit/right_side = 1 +12:5/0/terrains_peering_bit/bottom_right_corner = 1 +12:5/0/terrains_peering_bit/bottom_side = 1 +12:5/0/terrains_peering_bit/bottom_left_corner = 1 +12:5/0/terrains_peering_bit/top_right_corner = 1 +13:5/0 = 0 +13:5/0/terrain_set = 0 +13:5/0/terrain = 1 +13:5/0/terrains_peering_bit/right_side = 1 +13:5/0/terrains_peering_bit/bottom_right_corner = 1 +13:5/0/terrains_peering_bit/bottom_side = 1 +13:5/0/terrains_peering_bit/bottom_left_corner = 1 +13:5/0/terrains_peering_bit/left_side = 1 +13:5/0/terrains_peering_bit/top_left_corner = 1 +13:5/0/terrains_peering_bit/top_side = 1 +13:5/0/terrains_peering_bit/top_right_corner = 1 +14:5/0 = 0 +14:5/0/terrain_set = 0 +14:5/0/terrain = 1 +14:5/0/terrains_peering_bit/bottom_right_corner = 1 +14:5/0/terrains_peering_bit/bottom_side = 1 +14:5/0/terrains_peering_bit/bottom_left_corner = 1 +14:5/0/terrains_peering_bit/left_side = 1 +14:5/0/terrains_peering_bit/top_left_corner = 1 +15:6/0 = 0 +15:6/0/terrain_set = 0 +15:6/0/terrain = 1 +15:6/0/terrains_peering_bit/bottom_side = 1 +15:6/0/terrains_peering_bit/bottom_left_corner = 1 +15:6/0/terrains_peering_bit/left_side = 1 +15:6/0/terrains_peering_bit/top_left_corner = 1 +14:6/0 = 0 +14:6/0/terrain_set = 0 +14:6/0/terrain = 1 +14:6/0/terrains_peering_bit/right_side = 1 +14:6/0/terrains_peering_bit/bottom_right_corner = 1 +14:6/0/terrains_peering_bit/bottom_side = 1 +14:6/0/terrains_peering_bit/bottom_left_corner = 1 +14:6/0/terrains_peering_bit/left_side = 1 +14:6/0/terrains_peering_bit/top_left_corner = 1 +14:6/0/terrains_peering_bit/top_side = 1 +14:6/0/terrains_peering_bit/top_right_corner = 1 +14:7/0 = 0 +14:7/0/terrain_set = 0 +14:7/0/terrain = 1 +14:7/0/terrains_peering_bit/right_side = 1 +14:7/0/terrains_peering_bit/bottom_right_corner = 1 +14:7/0/terrains_peering_bit/bottom_side = 1 +14:7/0/terrains_peering_bit/bottom_left_corner = 1 +14:7/0/terrains_peering_bit/left_side = 1 +14:7/0/terrains_peering_bit/top_left_corner = 1 +14:7/0/terrains_peering_bit/top_side = 1 +14:7/0/terrains_peering_bit/top_right_corner = 1 +13:7/0 = 0 +13:7/0/terrain_set = 0 +13:7/0/terrain = 1 +13:7/0/terrains_peering_bit/right_side = 1 +13:7/0/terrains_peering_bit/bottom_right_corner = 1 +13:7/0/terrains_peering_bit/bottom_side = 1 +13:7/0/terrains_peering_bit/bottom_left_corner = 1 +13:7/0/terrains_peering_bit/left_side = 1 +13:7/0/terrains_peering_bit/top_left_corner = 1 +13:7/0/terrains_peering_bit/top_side = 1 +13:7/0/terrains_peering_bit/top_right_corner = 1 +13:8/0 = 0 +13:8/0/terrain_set = 0 +13:8/0/terrain = 1 +13:8/0/terrains_peering_bit/right_side = 1 +13:8/0/terrains_peering_bit/bottom_right_corner = 1 +13:8/0/terrains_peering_bit/bottom_side = 1 +13:8/0/terrains_peering_bit/bottom_left_corner = 1 +13:8/0/terrains_peering_bit/left_side = 1 +13:8/0/terrains_peering_bit/top_left_corner = 1 +13:8/0/terrains_peering_bit/top_side = 1 +13:8/0/terrains_peering_bit/top_right_corner = 1 +14:8/0 = 0 +14:8/0/terrain_set = 0 +14:8/0/terrain = 1 +14:8/0/terrains_peering_bit/right_side = 1 +14:8/0/terrains_peering_bit/bottom_right_corner = 1 +14:8/0/terrains_peering_bit/bottom_side = 1 +14:8/0/terrains_peering_bit/bottom_left_corner = 1 +14:8/0/terrains_peering_bit/left_side = 1 +14:8/0/terrains_peering_bit/top_left_corner = 1 +14:8/0/terrains_peering_bit/top_side = 1 +14:8/0/terrains_peering_bit/top_right_corner = 1 +15:7/0 = 0 +15:7/0/terrain_set = 0 +15:7/0/terrain = 1 +15:7/0/terrains_peering_bit/bottom_side = 1 +15:7/0/terrains_peering_bit/bottom_left_corner = 1 +15:7/0/terrains_peering_bit/left_side = 1 +15:7/0/terrains_peering_bit/top_left_corner = 1 +15:7/0/terrains_peering_bit/top_side = 1 +15:8/0 = 0 +15:8/0/terrain_set = 0 +15:8/0/terrain = 1 +15:8/0/terrains_peering_bit/bottom_left_corner = 1 +15:8/0/terrains_peering_bit/left_side = 1 +15:8/0/terrains_peering_bit/top_left_corner = 1 +15:8/0/terrains_peering_bit/top_side = 1 +12:8/0 = 0 +12:8/0/terrain_set = 0 +12:8/0/terrain = 1 +12:8/0/terrains_peering_bit/right_side = 1 +12:8/0/terrains_peering_bit/bottom_right_corner = 1 +12:8/0/terrains_peering_bit/bottom_side = 1 +12:8/0/terrains_peering_bit/bottom_left_corner = 1 +12:8/0/terrains_peering_bit/left_side = 1 +12:8/0/terrains_peering_bit/top_left_corner = 1 +12:8/0/terrains_peering_bit/top_side = 1 +12:8/0/terrains_peering_bit/top_right_corner = 1 +11:8/0 = 0 +11:8/0/terrain_set = 0 +11:8/0/terrain = 1 +11:8/0/terrains_peering_bit/right_side = 1 +11:8/0/terrains_peering_bit/bottom_right_corner = 1 +11:8/0/terrains_peering_bit/top_side = 1 +11:8/0/terrains_peering_bit/top_right_corner = 1 +11:7/0 = 0 +11:7/0/terrain_set = 0 +11:7/0/terrain = 1 +11:7/0/terrains_peering_bit/right_side = 1 +11:7/0/terrains_peering_bit/bottom_right_corner = 1 +11:7/0/terrains_peering_bit/bottom_side = 1 +11:7/0/terrains_peering_bit/top_side = 1 +11:7/0/terrains_peering_bit/top_right_corner = 1 +11:6/0 = 0 +11:6/0/terrain_set = 0 +11:6/0/terrain = 1 +11:6/0/terrains_peering_bit/right_side = 1 +11:6/0/terrains_peering_bit/bottom_right_corner = 1 +11:6/0/terrains_peering_bit/bottom_side = 1 +11:6/0/terrains_peering_bit/top_right_corner = 1 +12:6/0 = 0 +12:6/0/terrain_set = 0 +12:6/0/terrain = 1 +12:6/0/terrains_peering_bit/right_side = 1 +12:6/0/terrains_peering_bit/bottom_right_corner = 1 +12:6/0/terrains_peering_bit/bottom_side = 1 +12:6/0/terrains_peering_bit/bottom_left_corner = 1 +12:6/0/terrains_peering_bit/left_side = 1 +12:6/0/terrains_peering_bit/top_left_corner = 1 +12:6/0/terrains_peering_bit/top_side = 1 +12:6/0/terrains_peering_bit/top_right_corner = 1 +12:7/0 = 0 +12:7/0/terrain_set = 0 +12:7/0/terrain = 1 +12:7/0/terrains_peering_bit/right_side = 1 +12:7/0/terrains_peering_bit/bottom_right_corner = 1 +12:7/0/terrains_peering_bit/bottom_side = 1 +12:7/0/terrains_peering_bit/bottom_left_corner = 1 +12:7/0/terrains_peering_bit/left_side = 1 +12:7/0/terrains_peering_bit/top_left_corner = 1 +12:7/0/terrains_peering_bit/top_side = 1 +12:7/0/terrains_peering_bit/top_right_corner = 1 +13:6/0 = 0 +13:6/0/terrain_set = 0 +13:6/0/terrain = 1 +13:6/0/terrains_peering_bit/right_side = 1 +13:6/0/terrains_peering_bit/bottom_right_corner = 1 +13:6/0/terrains_peering_bit/bottom_side = 1 +13:6/0/terrains_peering_bit/bottom_left_corner = 1 +13:6/0/terrains_peering_bit/left_side = 1 +13:6/0/terrains_peering_bit/top_left_corner = 1 +13:6/0/terrains_peering_bit/top_side = 1 +13:6/0/terrains_peering_bit/top_right_corner = 1 +12:9/0 = 0 +12:9/0/terrain_set = 0 +12:9/0/terrain = 1 +12:9/0/terrains_peering_bit/right_side = 1 +12:9/0/terrains_peering_bit/bottom_right_corner = 1 +12:9/0/terrains_peering_bit/top_left_corner = 1 +12:9/0/terrains_peering_bit/top_side = 1 +12:9/0/terrains_peering_bit/top_right_corner = 1 +13:9/0 = 0 +13:9/0/terrain_set = 0 +13:9/0/terrain = 1 +13:9/0/terrains_peering_bit/right_side = 1 +13:9/0/terrains_peering_bit/bottom_right_corner = 1 +13:9/0/terrains_peering_bit/bottom_side = 1 +13:9/0/terrains_peering_bit/bottom_left_corner = 1 +13:9/0/terrains_peering_bit/left_side = 1 +13:9/0/terrains_peering_bit/top_left_corner = 1 +13:9/0/terrains_peering_bit/top_side = 1 +13:9/0/terrains_peering_bit/top_right_corner = 1 +14:9/0 = 0 +14:9/0/terrain_set = 0 +14:9/0/terrain = 1 +14:9/0/terrains_peering_bit/bottom_left_corner = 1 +14:9/0/terrains_peering_bit/left_side = 1 +14:9/0/terrains_peering_bit/top_left_corner = 1 +14:9/0/terrains_peering_bit/top_side = 1 +14:9/0/terrains_peering_bit/top_right_corner = 1 +7:10/0 = 0 +7:10/0/terrain_set = 0 +7:10/0/terrain = 2 +7:10/0/terrains_peering_bit/right_side = 2 +7:10/0/terrains_peering_bit/bottom_right_corner = 2 +7:10/0/terrains_peering_bit/bottom_side = 2 +7:10/0/terrains_peering_bit/top_right_corner = 2 +8:10/0 = 0 +8:10/0/terrain_set = 0 +8:10/0/terrain = 2 +8:10/0/terrains_peering_bit/right_side = 2 +8:10/0/terrains_peering_bit/bottom_right_corner = 2 +8:10/0/terrains_peering_bit/bottom_side = 2 +8:10/0/terrains_peering_bit/bottom_left_corner = 2 +8:10/0/terrains_peering_bit/left_side = 2 +8:10/0/terrains_peering_bit/top_left_corner = 2 +8:10/0/terrains_peering_bit/top_side = 2 +8:10/0/terrains_peering_bit/top_right_corner = 2 +9:10/0 = 0 +9:10/0/terrain_set = 0 +9:10/0/terrain = 2 +9:10/0/terrains_peering_bit/right_side = 2 +9:10/0/terrains_peering_bit/bottom_right_corner = 2 +9:10/0/terrains_peering_bit/bottom_side = 2 +9:10/0/terrains_peering_bit/bottom_left_corner = 2 +9:10/0/terrains_peering_bit/left_side = 2 +9:10/0/terrains_peering_bit/top_left_corner = 2 +9:10/0/terrains_peering_bit/top_side = 2 +9:10/0/terrains_peering_bit/top_right_corner = 2 +9:11/0 = 0 +9:11/0/terrain_set = 0 +9:11/0/terrain = 2 +9:11/0/terrains_peering_bit/right_side = 2 +9:11/0/terrains_peering_bit/bottom_right_corner = 2 +9:11/0/terrains_peering_bit/bottom_side = 2 +9:11/0/terrains_peering_bit/bottom_left_corner = 2 +9:11/0/terrains_peering_bit/left_side = 2 +9:11/0/terrains_peering_bit/top_left_corner = 2 +9:11/0/terrains_peering_bit/top_side = 2 +9:11/0/terrains_peering_bit/top_right_corner = 2 +10:11/0 = 0 +10:11/0/terrain_set = 0 +10:11/0/terrain = 2 +10:11/0/terrains_peering_bit/right_side = 2 +10:11/0/terrains_peering_bit/bottom_right_corner = 2 +10:11/0/terrains_peering_bit/bottom_side = 2 +10:11/0/terrains_peering_bit/bottom_left_corner = 2 +10:11/0/terrains_peering_bit/left_side = 2 +10:11/0/terrains_peering_bit/top_left_corner = 2 +10:11/0/terrains_peering_bit/top_side = 2 +10:11/0/terrains_peering_bit/top_right_corner = 2 +11:11/0 = 0 +11:11/0/terrain_set = 0 +11:11/0/terrain = 2 +11:11/0/terrains_peering_bit/bottom_side = 2 +11:11/0/terrains_peering_bit/bottom_left_corner = 2 +11:11/0/terrains_peering_bit/left_side = 2 +11:11/0/terrains_peering_bit/top_left_corner = 2 +11:11/0/terrains_peering_bit/top_side = 2 +11:10/0 = 0 +11:10/0/terrain_set = 0 +11:10/0/terrain = 2 +11:10/0/terrains_peering_bit/bottom_side = 2 +11:10/0/terrains_peering_bit/bottom_left_corner = 2 +11:10/0/terrains_peering_bit/left_side = 2 +11:10/0/terrains_peering_bit/top_left_corner = 2 +10:10/0 = 0 +10:10/0/terrain_set = 0 +10:10/0/terrain = 2 +10:10/0/terrains_peering_bit/right_side = 2 +10:10/0/terrains_peering_bit/bottom_right_corner = 2 +10:10/0/terrains_peering_bit/bottom_side = 2 +10:10/0/terrains_peering_bit/bottom_left_corner = 2 +10:10/0/terrains_peering_bit/left_side = 2 +10:10/0/terrains_peering_bit/top_left_corner = 2 +10:10/0/terrains_peering_bit/top_side = 2 +10:10/0/terrains_peering_bit/top_right_corner = 2 +9:9/0 = 0 +9:9/0/terrain_set = 0 +9:9/0/terrain = 2 +9:9/0/terrains_peering_bit/right_side = 2 +9:9/0/terrains_peering_bit/bottom_right_corner = 2 +9:9/0/terrains_peering_bit/bottom_side = 2 +9:9/0/terrains_peering_bit/bottom_left_corner = 2 +9:9/0/terrains_peering_bit/left_side = 2 +9:9/0/terrains_peering_bit/top_left_corner = 2 +9:9/0/terrains_peering_bit/top_side = 2 +9:9/0/terrains_peering_bit/top_right_corner = 2 +10:9/0 = 0 +10:9/0/terrain_set = 0 +10:9/0/terrain = 2 +10:9/0/terrains_peering_bit/bottom_right_corner = 2 +10:9/0/terrains_peering_bit/bottom_side = 2 +10:9/0/terrains_peering_bit/bottom_left_corner = 2 +10:9/0/terrains_peering_bit/left_side = 2 +10:9/0/terrains_peering_bit/top_left_corner = 2 +8:9/0 = 0 +8:9/0/terrain_set = 0 +8:9/0/terrain = 2 +8:9/0/terrains_peering_bit/right_side = 2 +8:9/0/terrains_peering_bit/bottom_right_corner = 2 +8:9/0/terrains_peering_bit/bottom_side = 2 +8:9/0/terrains_peering_bit/bottom_left_corner = 2 +8:9/0/terrains_peering_bit/top_right_corner = 2 +8:11/0 = 0 +8:11/0/terrain_set = 0 +8:11/0/terrain = 2 +8:11/0/terrains_peering_bit/right_side = 2 +8:11/0/terrains_peering_bit/bottom_right_corner = 2 +8:11/0/terrains_peering_bit/bottom_side = 2 +8:11/0/terrains_peering_bit/bottom_left_corner = 2 +8:11/0/terrains_peering_bit/left_side = 2 +8:11/0/terrains_peering_bit/top_left_corner = 2 +8:11/0/terrains_peering_bit/top_side = 2 +8:11/0/terrains_peering_bit/top_right_corner = 2 +7:11/0 = 0 +7:11/0/terrain_set = 0 +7:11/0/terrain = 2 +7:11/0/terrains_peering_bit/right_side = 2 +7:11/0/terrains_peering_bit/bottom_right_corner = 2 +7:11/0/terrains_peering_bit/bottom_side = 2 +7:11/0/terrains_peering_bit/top_side = 2 +7:11/0/terrains_peering_bit/top_right_corner = 2 +7:12/0 = 0 +7:12/0/terrain_set = 0 +7:12/0/terrain = 2 +7:12/0/terrains_peering_bit/right_side = 2 +7:12/0/terrains_peering_bit/bottom_right_corner = 2 +7:12/0/terrains_peering_bit/top_side = 2 +7:12/0/terrains_peering_bit/top_right_corner = 2 +8:12/0 = 0 +8:12/0/terrain_set = 0 +8:12/0/terrain = 2 +8:12/0/terrains_peering_bit/right_side = 2 +8:12/0/terrains_peering_bit/bottom_right_corner = 2 +8:12/0/terrains_peering_bit/bottom_side = 2 +8:12/0/terrains_peering_bit/bottom_left_corner = 2 +8:12/0/terrains_peering_bit/left_side = 2 +8:12/0/terrains_peering_bit/top_left_corner = 2 +8:12/0/terrains_peering_bit/top_side = 2 +8:12/0/terrains_peering_bit/top_right_corner = 2 +8:13/0 = 0 +8:13/0/terrain_set = 0 +8:13/0/terrain = 2 +8:13/0/terrains_peering_bit/right_side = 2 +8:13/0/terrains_peering_bit/bottom_right_corner = 2 +8:13/0/terrains_peering_bit/top_left_corner = 2 +8:13/0/terrains_peering_bit/top_side = 2 +8:13/0/terrains_peering_bit/top_right_corner = 2 +9:13/0 = 0 +9:13/0/terrain_set = 0 +9:13/0/terrain = 2 +9:13/0/terrains_peering_bit/right_side = 2 +9:13/0/terrains_peering_bit/bottom_right_corner = 2 +9:13/0/terrains_peering_bit/bottom_side = 2 +9:13/0/terrains_peering_bit/bottom_left_corner = 2 +9:13/0/terrains_peering_bit/left_side = 2 +9:13/0/terrains_peering_bit/top_left_corner = 2 +9:13/0/terrains_peering_bit/top_side = 2 +9:13/0/terrains_peering_bit/top_right_corner = 2 +10:13/0 = 0 +10:13/0/terrain_set = 0 +10:13/0/terrain = 2 +10:13/0/terrains_peering_bit/bottom_left_corner = 2 +10:13/0/terrains_peering_bit/left_side = 2 +10:13/0/terrains_peering_bit/top_left_corner = 2 +10:13/0/terrains_peering_bit/top_side = 2 +10:13/0/terrains_peering_bit/top_right_corner = 2 +10:12/0 = 0 +10:12/0/terrain_set = 0 +10:12/0/terrain = 2 +10:12/0/terrains_peering_bit/right_side = 2 +10:12/0/terrains_peering_bit/bottom_right_corner = 2 +10:12/0/terrains_peering_bit/bottom_side = 2 +10:12/0/terrains_peering_bit/bottom_left_corner = 2 +10:12/0/terrains_peering_bit/left_side = 2 +10:12/0/terrains_peering_bit/top_left_corner = 2 +10:12/0/terrains_peering_bit/top_side = 2 +10:12/0/terrains_peering_bit/top_right_corner = 2 +9:12/0 = 0 +9:12/0/terrain_set = 0 +9:12/0/terrain = 2 +9:12/0/terrains_peering_bit/right_side = 2 +9:12/0/terrains_peering_bit/bottom_right_corner = 2 +9:12/0/terrains_peering_bit/bottom_side = 2 +9:12/0/terrains_peering_bit/bottom_left_corner = 2 +9:12/0/terrains_peering_bit/left_side = 2 +9:12/0/terrains_peering_bit/top_left_corner = 2 +9:12/0/terrains_peering_bit/top_side = 2 +9:12/0/terrains_peering_bit/top_right_corner = 2 +11:12/0 = 0 +11:12/0/terrain_set = 0 +11:12/0/terrain = 2 +11:12/0/terrains_peering_bit/bottom_left_corner = 2 +11:12/0/terrains_peering_bit/left_side = 2 +11:12/0/terrains_peering_bit/top_left_corner = 2 +11:12/0/terrains_peering_bit/top_side = 2 +4:12/0 = 0 +4:12/0/terrain_set = 0 +4:12/0/terrain = 0 +4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:12/0/physics_layer_0/polygon_0/one_way = true +4:12/0/terrains_peering_bit/right_side = 0 +5:12/0 = 0 +5:12/0/terrain_set = 0 +5:12/0/terrain = 0 +5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:12/0/physics_layer_0/polygon_0/one_way = true +5:12/0/terrains_peering_bit/right_side = 0 +5:12/0/terrains_peering_bit/left_side = 0 +6:12/0 = 0 +6:12/0/terrain_set = 0 +6:12/0/terrain = 0 +6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:12/0/physics_layer_0/polygon_0/one_way = true +6:12/0/terrains_peering_bit/left_side = 0 +0:6/size_in_atlas = Vector2i(4, 7) +0:6/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +1:5/0 = 0 +0:5/0 = 0 +2:5/0 = 0 +3:5/0 = 0 +4:5/0 = 0 +5:5/0 = 0 +6:3/size_in_atlas = Vector2i(3, 3) +6:3/0 = 0 +7:2/0 = 0 +7:6/0 = 0 +7:6/0/terrain_set = 0 +7:6/0/terrain = 0 +7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:6/0/terrains_peering_bit/right_side = 0 +7:6/0/terrains_peering_bit/left_side = 0 +7:6/0/terrains_peering_bit/top_left_corner = 0 +7:6/0/terrains_peering_bit/top_side = 0 +7:6/0/terrains_peering_bit/top_right_corner = 0 +8:6/0 = 0 +8:6/0/terrain_set = 0 +8:6/0/terrain = 0 +8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:6/0/terrains_peering_bit/right_side = 0 +8:6/0/terrains_peering_bit/left_side = 0 +8:6/0/terrains_peering_bit/top_left_corner = 0 +8:6/0/terrains_peering_bit/top_side = 0 +8:6/0/terrains_peering_bit/top_right_corner = 0 +9:6/0 = 0 +9:6/0/terrain_set = 0 +9:6/0/terrain = 0 +9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:6/0/terrains_peering_bit/right_side = 0 +9:6/0/terrains_peering_bit/left_side = 0 +9:6/0/terrains_peering_bit/top_left_corner = 0 +9:6/0/terrains_peering_bit/top_side = 0 +9:6/0/terrains_peering_bit/top_right_corner = 0 +10:6/0 = 0 +10:6/0/terrain_set = 0 +10:6/0/terrain = 0 +10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:6/0/terrains_peering_bit/right_side = 0 +10:6/0/terrains_peering_bit/left_side = 0 +10:6/0/terrains_peering_bit/top_left_corner = 0 +10:6/0/terrains_peering_bit/top_side = 0 +10:6/0/terrains_peering_bit/top_right_corner = 0 +7:7/0 = 0 +8:7/0 = 0 +9:7/0 = 0 +10:7/0 = 0 +10:8/0 = 0 +7:8/0 = 0 +7:9/0 = 0 +4:7/0 = 0 +5:8/0 = 0 +6:7/0 = 0 +5:6/0 = 0 +5:9/0 = 0 +4:10/0 = 0 +5:11/0 = 0 +6:10/0 = 0 +9:5/0 = 0 +10:5/0 = 0 +8:8/0 = 0 + +[resource] +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "Ground" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "Wall Brown" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) +terrain_set_0/terrain_2/name = "Wall Purlple" +terrain_set_0/terrain_2/color = Color(0.68002987, 0.34954363, 0.5219556, 1) +sources/0 = SubResource("TileSetAtlasSource_yio6f") diff --git a/ressources/forest_tileset.tres b/ressources/forest_tileset.tres new file mode 100644 index 0000000..75a41e0 --- /dev/null +++ b/ressources/forest_tileset.tres @@ -0,0 +1,774 @@ +[gd_resource type="TileSet" format=3 uid="uid://6ltrd6lvydrw"] + +[ext_resource type="Texture2D" uid="uid://ni137ub3dv35" path="res://assets/images/sprites/World/Dungeon/Assets.png" id="1_7egpr"] +[ext_resource type="Texture2D" uid="uid://dvmdsdl1iwiib" path="res://assets/images/sprites/World/Forest/Tileset/Tileset_v2.png" id="2_avkvp"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ymjof"] +texture = ExtResource("1_7egpr") + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s11cq"] +texture = ExtResource("2_avkvp") +texture_region_size = Vector2i(32, 32) +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +1:1/0/physics_layer_0/polygon_0/one_way = true +1:1/0/terrains_peering_bit/right_side = 0 +1:1/0/terrains_peering_bit/bottom_right_corner = 0 +1:1/0/terrains_peering_bit/bottom_side = 0 +1:1/0/terrains_peering_bit/top_left_corner = 1 +1:1/0/terrains_peering_bit/top_side = 1 +1:1/0/terrains_peering_bit/top_right_corner = 1 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +2:1/0/physics_layer_0/polygon_0/one_way = true +2:1/0/terrains_peering_bit/right_side = 0 +2:1/0/terrains_peering_bit/bottom_right_corner = 0 +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 1 +2:1/0/terrains_peering_bit/top_side = 1 +2:1/0/terrains_peering_bit/top_right_corner = 1 +3:1/0 = 0 +3:1/0/terrain_set = 0 +3:1/0/terrain = 0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +3:1/0/physics_layer_0/polygon_0/one_way = true +3:1/0/terrains_peering_bit/bottom_side = 0 +3:1/0/terrains_peering_bit/bottom_left_corner = 0 +3:1/0/terrains_peering_bit/left_side = 0 +3:1/0/terrains_peering_bit/top_left_corner = 1 +3:1/0/terrains_peering_bit/top_side = 1 +3:1/0/terrains_peering_bit/top_right_corner = 1 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +4:1/0/physics_layer_0/polygon_0/one_way = true +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_left_corner = 1 +4:1/0/terrains_peering_bit/top_side = 1 +4:1/0/terrains_peering_bit/top_right_corner = 1 +1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/bottom_right_corner = 0 +1:2/0/terrains_peering_bit/bottom_side = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 +2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/terrains_peering_bit/right_side = 0 +2:2/0/terrains_peering_bit/bottom_right_corner = 0 +2:2/0/terrains_peering_bit/bottom_side = 0 +2:2/0/terrains_peering_bit/bottom_left_corner = 0 +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 +2:2/0/terrains_peering_bit/top_right_corner = 0 +3:2/0 = 0 +3:2/0/terrain_set = 0 +3:2/0/terrain = 0 +3:2/0/terrains_peering_bit/bottom_side = 0 +3:2/0/terrains_peering_bit/bottom_left_corner = 0 +3:2/0/terrains_peering_bit/left_side = 0 +3:2/0/terrains_peering_bit/top_left_corner = 0 +3:2/0/terrains_peering_bit/top_side = 0 +4:3/0 = 0 +4:3/0/terrain_set = 0 +4:3/0/terrain = 0 +4:3/0/terrains_peering_bit/top_side = 0 +3:3/0 = 0 +3:3/0/terrain_set = 0 +3:3/0/terrain = 0 +3:3/0/terrains_peering_bit/left_side = 0 +3:3/0/terrains_peering_bit/top_left_corner = 0 +3:3/0/terrains_peering_bit/top_side = 0 +2:3/0 = 0 +2:3/0/terrain_set = 0 +2:3/0/terrain = 0 +2:3/0/terrains_peering_bit/right_side = 0 +2:3/0/terrains_peering_bit/left_side = 0 +2:3/0/terrains_peering_bit/top_left_corner = 0 +2:3/0/terrains_peering_bit/top_side = 0 +2:3/0/terrains_peering_bit/top_right_corner = 0 +1:3/0 = 0 +1:3/0/terrain_set = 0 +1:3/0/terrain = 0 +1:3/0/terrains_peering_bit/right_side = 0 +1:3/0/terrains_peering_bit/top_side = 0 +1:3/0/terrains_peering_bit/top_right_corner = 0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +1:4/0/physics_layer_0/polygon_0/one_way = true +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/top_left_corner = 1 +1:4/0/terrains_peering_bit/top_side = 1 +1:4/0/terrains_peering_bit/top_right_corner = 1 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +2:4/0/physics_layer_0/polygon_0/one_way = true +2:4/0/terrains_peering_bit/right_side = 0 +2:4/0/terrains_peering_bit/left_side = 0 +2:4/0/terrains_peering_bit/top_left_corner = 1 +2:4/0/terrains_peering_bit/top_side = 1 +2:4/0/terrains_peering_bit/top_right_corner = 1 +3:4/0 = 0 +3:4/0/terrain_set = 0 +3:4/0/terrain = 0 +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +3:4/0/physics_layer_0/polygon_0/one_way = true +3:4/0/terrains_peering_bit/left_side = 0 +3:4/0/terrains_peering_bit/top_left_corner = 1 +3:4/0/terrains_peering_bit/top_side = 1 +3:4/0/terrains_peering_bit/top_right_corner = 1 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +4:4/0/physics_layer_0/polygon_0/one_way = true +4:4/0/terrains_peering_bit/top_left_corner = 1 +4:4/0/terrains_peering_bit/top_side = 1 +4:4/0/terrains_peering_bit/top_right_corner = 1 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/terrains_peering_bit/bottom_side = 0 +4:2/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +6:1/0/physics_layer_0/polygon_0/one_way = true +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 1 +6:1/0/terrains_peering_bit/top_side = 1 +6:1/0/terrains_peering_bit/top_right_corner = 1 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +7:1/0/physics_layer_0/polygon_0/one_way = true +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_left_corner = 1 +7:1/0/terrains_peering_bit/top_side = 1 +7:1/0/terrains_peering_bit/top_right_corner = 1 +8:1/0 = 0 +8:1/0/terrain_set = 0 +8:1/0/terrain = 0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +8:1/0/physics_layer_0/polygon_0/one_way = true +8:1/0/terrains_peering_bit/bottom_side = 0 +8:1/0/terrains_peering_bit/left_side = 0 +8:1/0/terrains_peering_bit/top_left_corner = 1 +8:1/0/terrains_peering_bit/top_side = 1 +8:1/0/terrains_peering_bit/top_right_corner = 1 +8:2/0 = 0 +8:2/0/terrain_set = 0 +8:2/0/terrain = 0 +8:2/0/terrains_peering_bit/bottom_side = 0 +8:2/0/terrains_peering_bit/top_side = 0 +8:3/0 = 0 +8:3/0/terrain_set = 0 +8:3/0/terrain = 0 +8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.666666, -13.333333, -16, -13.333333, -16, -2.666666, 0, -2.666666, 0, -10.666666) +8:3/0/physics_layer_0/polygon_0/one_way = true +8:3/0/terrains_peering_bit/left_side = 0 +8:3/0/terrains_peering_bit/top_left_corner = 1 +8:3/0/terrains_peering_bit/top_side = 0 +7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +7:3/0/physics_layer_0/polygon_0/one_way = true +7:3/0/terrains_peering_bit/right_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 1 +7:3/0/terrains_peering_bit/top_side = 1 +7:3/0/terrains_peering_bit/top_right_corner = 1 +6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.333334, -13.333333, 16, -13.333333, 16, -2.666666, 0, -2.666666, 0, -10.666666) +6:3/0/physics_layer_0/polygon_0/one_way = true +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 1 +6:2/0 = 0 +6:2/0/terrain_set = 0 +6:2/0/terrain = 0 +6:2/0/terrains_peering_bit/bottom_side = 0 +6:2/0/terrains_peering_bit/top_side = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +10:1/0/physics_layer_0/polygon_0/one_way = true +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 1 +10:1/0/terrains_peering_bit/top_side = 1 +10:1/0/terrains_peering_bit/top_right_corner = 1 +11:1/0 = 0 +11:1/0/terrain_set = 0 +11:1/0/terrain = 0 +11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +11:1/0/physics_layer_0/polygon_0/one_way = true +11:1/0/terrains_peering_bit/right_side = 0 +11:1/0/terrains_peering_bit/bottom_right_corner = 0 +11:1/0/terrains_peering_bit/bottom_side = 0 +11:1/0/terrains_peering_bit/left_side = 0 +11:1/0/terrains_peering_bit/top_left_corner = 1 +11:1/0/terrains_peering_bit/top_side = 1 +11:1/0/terrains_peering_bit/top_right_corner = 1 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +12:1/0/physics_layer_0/polygon_0/one_way = true +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/bottom_left_corner = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_left_corner = 1 +12:1/0/terrains_peering_bit/top_side = 1 +12:1/0/terrains_peering_bit/top_right_corner = 1 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +13:1/0/physics_layer_0/polygon_0/one_way = true +13:1/0/terrains_peering_bit/top_left_corner = 1 +13:1/0/terrains_peering_bit/top_side = 1 +13:1/0/terrains_peering_bit/top_right_corner = 1 +11:2/0 = 0 +11:2/0/terrain_set = 0 +11:2/0/terrain = 0 +11:2/0/terrains_peering_bit/right_side = 0 +11:2/0/terrains_peering_bit/bottom_right_corner = 0 +11:2/0/terrains_peering_bit/bottom_side = 0 +11:2/0/terrains_peering_bit/top_side = 0 +11:2/0/terrains_peering_bit/top_right_corner = 0 +12:2/0 = 0 +12:2/0/terrain_set = 0 +12:2/0/terrain = 0 +12:2/0/terrains_peering_bit/bottom_side = 0 +12:2/0/terrains_peering_bit/bottom_left_corner = 0 +12:2/0/terrains_peering_bit/left_side = 0 +12:2/0/terrains_peering_bit/top_left_corner = 0 +12:2/0/terrains_peering_bit/top_side = 0 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +10:3/0/physics_layer_0/polygon_0/one_way = true +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/top_left_corner = 1 +10:3/0/terrains_peering_bit/top_side = 1 +10:3/0/terrains_peering_bit/top_right_corner = 1 +11:3/0 = 0 +11:3/0/terrain_set = 0 +11:3/0/terrain = 0 +11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -13.333333, -16, -13.333333, -16, -2.666666, -5.333333, -2.666666, -5.333333, -10.666666) +11:3/0/physics_layer_0/polygon_0/one_way = true +11:3/0/terrains_peering_bit/right_side = 0 +11:3/0/terrains_peering_bit/left_side = 0 +11:3/0/terrains_peering_bit/top_left_corner = 1 +11:3/0/terrains_peering_bit/top_side = 0 +11:3/0/terrains_peering_bit/top_right_corner = 0 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.333334, -10.666666, 10.666668, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/left_side = 0 +12:3/0/terrains_peering_bit/top_left_corner = 0 +12:3/0/terrains_peering_bit/top_side = 0 +12:3/0/terrains_peering_bit/top_right_corner = 1 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +13:3/0/physics_layer_0/polygon_0/one_way = true +13:3/0/terrains_peering_bit/left_side = 0 +13:3/0/terrains_peering_bit/top_left_corner = 1 +13:3/0/terrains_peering_bit/top_side = 1 +13:3/0/terrains_peering_bit/top_right_corner = 1 +15:2/0 = 0 +15:2/0/terrain_set = 0 +15:2/0/terrain = 0 +15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +15:2/0/physics_layer_0/polygon_0/one_way = true +15:2/0/terrains_peering_bit/right_side = 0 +15:2/0/terrains_peering_bit/top_left_corner = 1 +15:2/0/terrains_peering_bit/top_side = 1 +15:2/0/terrains_peering_bit/top_right_corner = 1 +16:2/0 = 0 +16:2/0/terrain_set = 0 +16:2/0/terrain = 0 +16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666, 5.333334, -10.666666) +16:2/0/physics_layer_0/polygon_0/one_way = true +16:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-16, -13.333333, -8, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666) +16:2/0/terrains_peering_bit/right_side = 0 +16:2/0/terrains_peering_bit/bottom_side = 0 +16:2/0/terrains_peering_bit/left_side = 0 +16:2/0/terrains_peering_bit/top_left_corner = 1 +16:2/0/terrains_peering_bit/top_side = 0 +16:2/0/terrains_peering_bit/top_right_corner = 1 +16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +16:1/0/physics_layer_0/polygon_0/one_way = true +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 1 +16:1/0/terrains_peering_bit/top_side = 1 +16:1/0/terrains_peering_bit/top_right_corner = 1 +16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/terrains_peering_bit/top_side = 0 +17:2/0 = 0 +17:2/0/terrain_set = 0 +17:2/0/terrain = 0 +17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +17:2/0/physics_layer_0/polygon_0/one_way = true +17:2/0/terrains_peering_bit/left_side = 0 +17:2/0/terrains_peering_bit/top_left_corner = 1 +17:2/0/terrains_peering_bit/top_side = 1 +17:2/0/terrains_peering_bit/top_right_corner = 1 +16:6/0 = 0 +16:6/0/terrain_set = 0 +16:6/0/terrain = 0 +16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +16:6/0/physics_layer_0/polygon_0/one_way = true +16:6/0/terrains_peering_bit/right_side = 0 +16:6/0/terrains_peering_bit/bottom_right_corner = 0 +16:6/0/terrains_peering_bit/bottom_side = 0 +16:6/0/terrains_peering_bit/top_left_corner = 1 +16:6/0/terrains_peering_bit/top_side = 1 +16:6/0/terrains_peering_bit/top_right_corner = 1 +16:7/0 = 0 +16:7/0/terrain_set = 0 +16:7/0/terrain = 0 +16:7/0/terrains_peering_bit/right_side = 0 +16:7/0/terrains_peering_bit/top_side = 0 +16:7/0/terrains_peering_bit/top_right_corner = 0 +17:7/0 = 0 +17:7/0/terrain_set = 0 +17:7/0/terrain = 0 +17:7/0/terrains_peering_bit/left_side = 0 +17:7/0/terrains_peering_bit/top_left_corner = 0 +17:7/0/terrains_peering_bit/top_side = 0 +17:6/0 = 0 +17:6/0/terrain_set = 0 +17:6/0/terrain = 0 +17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +17:6/0/physics_layer_0/polygon_0/one_way = true +17:6/0/terrains_peering_bit/bottom_side = 0 +17:6/0/terrains_peering_bit/bottom_left_corner = 0 +17:6/0/terrains_peering_bit/left_side = 0 +17:6/0/terrains_peering_bit/top_left_corner = 1 +17:6/0/terrains_peering_bit/top_side = 1 +17:6/0/terrains_peering_bit/top_right_corner = 1 +13:5/0 = 0 +13:5/0/terrain_set = 0 +13:5/0/terrain = 0 +13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +13:5/0/physics_layer_0/polygon_0/one_way = true +13:5/0/terrains_peering_bit/bottom_side = 0 +13:5/0/terrains_peering_bit/top_left_corner = 1 +13:5/0/terrains_peering_bit/top_side = 1 +13:5/0/terrains_peering_bit/top_right_corner = 1 +13:6/0 = 0 +13:6/0/terrain_set = 0 +13:6/0/terrain = 0 +13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666, 5.333334, -10.666666) +13:6/0/physics_layer_0/polygon_0/one_way = true +13:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-16, -13.333333, -8, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666) +13:6/0/terrains_peering_bit/right_side = 0 +13:6/0/terrains_peering_bit/bottom_side = 0 +13:6/0/terrains_peering_bit/bottom_left_corner = 0 +13:6/0/terrains_peering_bit/left_side = 0 +13:6/0/terrains_peering_bit/top_left_corner = 1 +13:6/0/terrains_peering_bit/top_side = 0 +13:6/0/terrains_peering_bit/top_right_corner = 1 +12:6/0 = 0 +12:6/0/terrain_set = 0 +12:6/0/terrain = 0 +12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +12:6/0/physics_layer_0/polygon_0/one_way = true +12:6/0/terrains_peering_bit/right_side = 0 +12:6/0/terrains_peering_bit/bottom_right_corner = 0 +12:6/0/terrains_peering_bit/bottom_side = 0 +12:6/0/terrains_peering_bit/bottom_left_corner = 0 +12:6/0/terrains_peering_bit/left_side = 0 +12:6/0/terrains_peering_bit/top_left_corner = 1 +12:6/0/terrains_peering_bit/top_side = 1 +12:6/0/terrains_peering_bit/top_right_corner = 1 +11:6/0 = 0 +11:6/0/terrain_set = 0 +11:6/0/terrain = 0 +11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666, 5.333334, -10.666666) +11:6/0/physics_layer_0/polygon_0/one_way = true +11:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-16, -13.333333, -8, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666) +11:6/0/terrains_peering_bit/right_side = 0 +11:6/0/terrains_peering_bit/bottom_right_corner = 0 +11:6/0/terrains_peering_bit/bottom_side = 0 +11:6/0/terrains_peering_bit/left_side = 0 +11:6/0/terrains_peering_bit/top_left_corner = 1 +11:6/0/terrains_peering_bit/top_side = 0 +11:6/0/terrains_peering_bit/top_right_corner = 1 +11:5/0 = 0 +11:5/0/terrain_set = 0 +11:5/0/terrain = 0 +11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +11:5/0/physics_layer_0/polygon_0/one_way = true +11:5/0/terrains_peering_bit/bottom_side = 0 +11:5/0/terrains_peering_bit/top_left_corner = 1 +11:5/0/terrains_peering_bit/top_side = 1 +11:5/0/terrains_peering_bit/top_right_corner = 1 +10:6/0 = 0 +10:6/0/terrain_set = 0 +10:6/0/terrain = 0 +10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +10:6/0/physics_layer_0/polygon_0/one_way = true +10:6/0/terrains_peering_bit/right_side = 0 +10:6/0/terrains_peering_bit/top_left_corner = 1 +10:6/0/terrains_peering_bit/top_side = 1 +10:6/0/terrains_peering_bit/top_right_corner = 1 +11:7/0 = 0 +11:7/0/terrain_set = 0 +11:7/0/terrain = 0 +11:7/0/terrains_peering_bit/right_side = 0 +11:7/0/terrains_peering_bit/bottom_right_corner = 0 +11:7/0/terrains_peering_bit/bottom_side = 0 +11:7/0/terrains_peering_bit/top_side = 0 +11:7/0/terrains_peering_bit/top_right_corner = 0 +11:8/0 = 0 +11:8/0/terrain_set = 0 +11:8/0/terrain = 0 +11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, -10.666666, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666, -16, -13.333333) +11:8/0/terrains_peering_bit/right_side = 0 +11:8/0/terrains_peering_bit/bottom_side = 0 +11:8/0/terrains_peering_bit/left_side = 0 +11:8/0/terrains_peering_bit/top_left_corner = 1 +11:8/0/terrains_peering_bit/top_side = 0 +11:8/0/terrains_peering_bit/top_right_corner = 0 +10:8/0 = 0 +10:8/0/terrain_set = 0 +10:8/0/terrain = 0 +10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +10:8/0/physics_layer_0/polygon_0/one_way = true +10:8/0/terrains_peering_bit/right_side = 0 +10:8/0/terrains_peering_bit/top_left_corner = 1 +10:8/0/terrains_peering_bit/top_side = 1 +10:8/0/terrains_peering_bit/top_right_corner = 1 +12:7/0 = 0 +12:7/0/terrain_set = 0 +12:7/0/terrain = 0 +12:7/0/terrains_peering_bit/right_side = 0 +12:7/0/terrains_peering_bit/bottom_right_corner = 0 +12:7/0/terrains_peering_bit/bottom_side = 0 +12:7/0/terrains_peering_bit/bottom_left_corner = 0 +12:7/0/terrains_peering_bit/left_side = 0 +12:7/0/terrains_peering_bit/top_left_corner = 0 +12:7/0/terrains_peering_bit/top_side = 0 +12:7/0/terrains_peering_bit/top_right_corner = 0 +12:8/0 = 0 +12:8/0/terrain_set = 0 +12:8/0/terrain = 0 +12:8/0/terrains_peering_bit/right_side = 0 +12:8/0/terrains_peering_bit/left_side = 0 +12:8/0/terrains_peering_bit/top_left_corner = 0 +12:8/0/terrains_peering_bit/top_side = 0 +12:8/0/terrains_peering_bit/top_right_corner = 0 +13:8/0 = 0 +13:8/0/terrain_set = 0 +13:8/0/terrain = 0 +13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666, 5.333334, -10.666666) +13:8/0/physics_layer_0/polygon_0/one_way = true +13:8/0/terrains_peering_bit/right_side = 0 +13:8/0/terrains_peering_bit/bottom_side = 0 +13:8/0/terrains_peering_bit/left_side = 0 +13:8/0/terrains_peering_bit/top_left_corner = 0 +13:8/0/terrains_peering_bit/top_side = 0 +13:8/0/terrains_peering_bit/top_right_corner = 1 +13:7/0 = 0 +13:7/0/terrain_set = 0 +13:7/0/terrain = 0 +13:7/0/terrains_peering_bit/bottom_side = 0 +13:7/0/terrains_peering_bit/bottom_left_corner = 0 +13:7/0/terrains_peering_bit/left_side = 0 +13:7/0/terrains_peering_bit/top_left_corner = 0 +13:7/0/terrains_peering_bit/top_side = 0 +14:6/0 = 0 +14:6/0/terrain_set = 0 +14:6/0/terrain = 0 +14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +14:6/0/physics_layer_0/polygon_0/one_way = true +14:6/0/terrains_peering_bit/left_side = 0 +14:6/0/terrains_peering_bit/top_left_corner = 1 +14:6/0/terrains_peering_bit/top_side = 1 +14:6/0/terrains_peering_bit/top_right_corner = 1 +14:8/0 = 0 +14:8/0/terrain_set = 0 +14:8/0/terrain = 0 +14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +14:8/0/physics_layer_0/polygon_0/one_way = true +14:8/0/terrains_peering_bit/left_side = 0 +14:8/0/terrains_peering_bit/top_left_corner = 1 +14:8/0/terrains_peering_bit/top_side = 1 +14:8/0/terrains_peering_bit/top_right_corner = 1 +13:9/0 = 0 +13:9/0/terrain_set = 0 +13:9/0/terrain = 0 +13:9/0/terrains_peering_bit/top_side = 0 +11:9/0 = 0 +11:9/0/terrain_set = 0 +11:9/0/terrain = 0 +11:9/0/terrains_peering_bit/top_side = 0 +6:5/0 = 0 +6:5/0/terrain_set = 0 +6:5/0/terrain = 0 +6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +6:5/0/physics_layer_0/polygon_0/one_way = true +6:5/0/terrains_peering_bit/bottom_side = 0 +6:5/0/terrains_peering_bit/top_left_corner = 1 +6:5/0/terrains_peering_bit/top_side = 1 +6:5/0/terrains_peering_bit/top_right_corner = 1 +6:6/0 = 0 +6:6/0/terrain_set = 0 +6:6/0/terrain = 0 +6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.333334, -13.333333, 16, -13.333333, 16, -2.666666, 0, -2.666666, 0, -10.666666) +6:6/0/physics_layer_0/polygon_0/one_way = true +6:6/0/terrains_peering_bit/right_side = 0 +6:6/0/terrains_peering_bit/bottom_right_corner = 0 +6:6/0/terrains_peering_bit/bottom_side = 0 +6:6/0/terrains_peering_bit/top_side = 0 +6:6/0/terrains_peering_bit/top_right_corner = 1 +6:7/0 = 0 +6:7/0/terrain_set = 0 +6:7/0/terrain = 0 +6:7/0/terrains_peering_bit/right_side = 0 +6:7/0/terrains_peering_bit/bottom_right_corner = 0 +6:7/0/terrains_peering_bit/bottom_side = 0 +6:7/0/terrains_peering_bit/top_side = 0 +6:7/0/terrains_peering_bit/top_right_corner = 0 +6:8/0 = 0 +6:8/0/terrain_set = 0 +6:8/0/terrain = 0 +6:8/0/terrains_peering_bit/right_side = 0 +6:8/0/terrains_peering_bit/bottom_side = 0 +6:8/0/terrains_peering_bit/top_side = 0 +6:8/0/terrains_peering_bit/top_right_corner = 0 +6:9/0 = 0 +6:9/0/terrain_set = 0 +6:9/0/terrain = 0 +6:9/0/terrains_peering_bit/top_side = 0 +7:6/0 = 0 +7:6/0/terrain_set = 0 +7:6/0/terrain = 0 +7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +7:6/0/physics_layer_0/polygon_0/one_way = true +7:6/0/terrains_peering_bit/right_side = 0 +7:6/0/terrains_peering_bit/bottom_right_corner = 0 +7:6/0/terrains_peering_bit/bottom_side = 0 +7:6/0/terrains_peering_bit/bottom_left_corner = 0 +7:6/0/terrains_peering_bit/left_side = 0 +7:6/0/terrains_peering_bit/top_left_corner = 1 +7:6/0/terrains_peering_bit/top_side = 1 +7:6/0/terrains_peering_bit/top_right_corner = 1 +7:7/0 = 0 +7:7/0/terrain_set = 0 +7:7/0/terrain = 0 +7:7/0/terrains_peering_bit/right_side = 0 +7:7/0/terrains_peering_bit/bottom_right_corner = 0 +7:7/0/terrains_peering_bit/bottom_side = 0 +7:7/0/terrains_peering_bit/bottom_left_corner = 0 +7:7/0/terrains_peering_bit/left_side = 0 +7:7/0/terrains_peering_bit/top_left_corner = 0 +7:7/0/terrains_peering_bit/top_side = 0 +7:7/0/terrains_peering_bit/top_right_corner = 0 +7:8/0 = 0 +7:8/0/terrain_set = 0 +7:8/0/terrain = 0 +7:8/0/terrains_peering_bit/right_side = 0 +7:8/0/terrains_peering_bit/left_side = 0 +7:8/0/terrains_peering_bit/top_left_corner = 0 +7:8/0/terrains_peering_bit/top_side = 0 +7:8/0/terrains_peering_bit/top_right_corner = 0 +8:8/0 = 0 +8:8/0/terrain_set = 0 +8:8/0/terrain = 0 +8:8/0/terrains_peering_bit/bottom_side = 0 +8:8/0/terrains_peering_bit/left_side = 0 +8:8/0/terrains_peering_bit/top_left_corner = 0 +8:8/0/terrains_peering_bit/top_side = 0 +8:9/0 = 0 +8:9/0/terrain_set = 0 +8:9/0/terrain = 0 +8:9/0/terrains_peering_bit/top_side = 0 +8:7/0 = 0 +8:7/0/terrain_set = 0 +8:7/0/terrain = 0 +8:7/0/terrains_peering_bit/bottom_side = 0 +8:7/0/terrains_peering_bit/bottom_left_corner = 0 +8:7/0/terrains_peering_bit/left_side = 0 +8:7/0/terrains_peering_bit/top_left_corner = 0 +8:7/0/terrains_peering_bit/top_side = 0 +8:6/0 = 0 +8:6/0/terrain_set = 0 +8:6/0/terrain = 0 +8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.666666, -13.333333, -16, -13.333333, -16, -2.666666, 0, -2.666666, 0, -10.666666) +8:6/0/physics_layer_0/polygon_0/one_way = true +8:6/0/terrains_peering_bit/bottom_side = 0 +8:6/0/terrains_peering_bit/bottom_left_corner = 0 +8:6/0/terrains_peering_bit/left_side = 0 +8:6/0/terrains_peering_bit/top_left_corner = 1 +8:6/0/terrains_peering_bit/top_side = 0 +8:5/0 = 0 +8:5/0/terrain_set = 0 +8:5/0/terrain = 0 +8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +8:5/0/physics_layer_0/polygon_0/one_way = true +8:5/0/terrains_peering_bit/bottom_side = 0 +8:5/0/terrains_peering_bit/top_left_corner = 1 +8:5/0/terrains_peering_bit/top_side = 1 +8:5/0/terrains_peering_bit/top_right_corner = 1 +2:6/0 = 0 +2:6/0/terrain_set = 0 +2:6/0/terrain = 0 +2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +2:6/0/physics_layer_0/polygon_0/one_way = true +2:6/0/terrains_peering_bit/right_side = 0 +2:6/0/terrains_peering_bit/bottom_right_corner = 0 +2:6/0/terrains_peering_bit/bottom_side = 0 +2:6/0/terrains_peering_bit/top_left_corner = 1 +2:6/0/terrains_peering_bit/top_side = 1 +2:6/0/terrains_peering_bit/top_right_corner = 1 +3:6/0 = 0 +3:6/0/terrain_set = 0 +3:6/0/terrain = 0 +3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +3:6/0/physics_layer_0/polygon_0/one_way = true +3:6/0/terrains_peering_bit/bottom_side = 0 +3:6/0/terrains_peering_bit/bottom_left_corner = 0 +3:6/0/terrains_peering_bit/left_side = 0 +3:6/0/terrains_peering_bit/top_left_corner = 1 +3:6/0/terrains_peering_bit/top_side = 1 +3:6/0/terrains_peering_bit/top_right_corner = 1 +3:7/0 = 0 +3:7/0/terrain_set = 0 +3:7/0/terrain = 0 +3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666, 5.333334, -10.666666) +3:7/0/physics_layer_0/polygon_0/one_way = true +3:7/0/terrains_peering_bit/right_side = 0 +3:7/0/terrains_peering_bit/bottom_right_corner = 0 +3:7/0/terrains_peering_bit/bottom_side = 0 +3:7/0/terrains_peering_bit/bottom_left_corner = 0 +3:7/0/terrains_peering_bit/left_side = 0 +3:7/0/terrains_peering_bit/top_left_corner = 0 +3:7/0/terrains_peering_bit/top_side = 0 +3:7/0/terrains_peering_bit/top_right_corner = 1 +2:7/0 = 0 +2:7/0/terrain_set = 0 +2:7/0/terrain = 0 +2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -13.333333, -16, -13.333333, -16, -2.666666, -5.333333, -2.666666, -5.333333, -10.666666) +2:7/0/physics_layer_0/polygon_0/one_way = true +2:7/0/terrains_peering_bit/right_side = 0 +2:7/0/terrains_peering_bit/bottom_right_corner = 0 +2:7/0/terrains_peering_bit/bottom_side = 0 +2:7/0/terrains_peering_bit/bottom_left_corner = 0 +2:7/0/terrains_peering_bit/left_side = 0 +2:7/0/terrains_peering_bit/top_left_corner = 1 +2:7/0/terrains_peering_bit/top_side = 0 +2:7/0/terrains_peering_bit/top_right_corner = 0 +1:7/0 = 0 +1:7/0/terrain_set = 0 +1:7/0/terrain = 0 +1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +1:7/0/physics_layer_0/polygon_0/one_way = true +1:7/0/terrains_peering_bit/right_side = 0 +1:7/0/terrains_peering_bit/bottom_right_corner = 0 +1:7/0/terrains_peering_bit/bottom_side = 0 +1:7/0/terrains_peering_bit/top_left_corner = 1 +1:7/0/terrains_peering_bit/top_side = 1 +1:7/0/terrains_peering_bit/top_right_corner = 1 +1:8/0 = 0 +1:8/0/terrain_set = 0 +1:8/0/terrain = 0 +1:8/0/terrains_peering_bit/right_side = 0 +1:8/0/terrains_peering_bit/top_side = 0 +1:8/0/terrains_peering_bit/top_right_corner = 0 +2:8/0 = 0 +2:8/0/terrain_set = 0 +2:8/0/terrain = 0 +2:8/0/terrains_peering_bit/right_side = 0 +2:8/0/terrains_peering_bit/bottom_right_corner = 0 +2:8/0/terrains_peering_bit/bottom_side = 0 +2:8/0/terrains_peering_bit/left_side = 0 +2:8/0/terrains_peering_bit/top_left_corner = 0 +2:8/0/terrains_peering_bit/top_side = 0 +2:8/0/terrains_peering_bit/top_right_corner = 0 +2:9/0 = 0 +2:9/0/terrain_set = 0 +2:9/0/terrain = 0 +2:9/0/terrains_peering_bit/right_side = 0 +2:9/0/terrains_peering_bit/top_side = 0 +2:9/0/terrains_peering_bit/top_right_corner = 0 +3:9/0 = 0 +3:9/0/terrain_set = 0 +3:9/0/terrain = 0 +3:9/0/terrains_peering_bit/left_side = 0 +3:9/0/terrains_peering_bit/top_left_corner = 0 +3:9/0/terrains_peering_bit/top_side = 0 +3:8/0 = 0 +3:8/0/terrain_set = 0 +3:8/0/terrain = 0 +3:8/0/terrains_peering_bit/right_side = 0 +3:8/0/terrains_peering_bit/bottom_side = 0 +3:8/0/terrains_peering_bit/bottom_left_corner = 0 +3:8/0/terrains_peering_bit/left_side = 0 +3:8/0/terrains_peering_bit/top_left_corner = 0 +3:8/0/terrains_peering_bit/top_side = 0 +3:8/0/terrains_peering_bit/top_right_corner = 0 +4:8/0 = 0 +4:8/0/terrain_set = 0 +4:8/0/terrain = 0 +4:8/0/terrains_peering_bit/left_side = 0 +4:8/0/terrains_peering_bit/top_left_corner = 0 +4:8/0/terrains_peering_bit/top_side = 0 +4:7/0 = 0 +4:7/0/terrain_set = 0 +4:7/0/terrain = 0 +4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) +4:7/0/physics_layer_0/polygon_0/one_way = true +4:7/0/terrains_peering_bit/bottom_side = 0 +4:7/0/terrains_peering_bit/bottom_left_corner = 0 +4:7/0/terrains_peering_bit/left_side = 0 +4:7/0/terrains_peering_bit/top_left_corner = 1 +4:7/0/terrains_peering_bit/top_side = 1 +4:7/0/terrains_peering_bit/top_right_corner = 1 + +[resource] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "Autumn Forest" +terrain_set_0/terrain_0/color = Color(1, 0.34509805, 0.2509804, 1) +terrain_set_0/terrain_1/name = "Grass" +terrain_set_0/terrain_1/color = Color(0.3097404, 0.5082029, 0.09713443, 1) +sources/1 = SubResource("TileSetAtlasSource_s11cq") +sources/0 = SubResource("TileSetAtlasSource_ymjof") diff --git a/scenes/levels/test_map.tscn b/scenes/levels/test_map.tscn index 0c04e15..cc83350 100644 --- a/scenes/levels/test_map.tscn +++ b/scenes/levels/test_map.tscn @@ -1,731 +1,71 @@ [gd_scene format=4 uid="uid://dili4w3og4jtf"] -[ext_resource type="Texture2D" uid="uid://dvmdsdl1iwiib" path="res://assets/images/sprites/World/Forest/Tileset/Tileset_v2.png" id="1_d141s"] +[ext_resource type="Texture2D" uid="uid://dapligyg1q7vd" path="res://assets/images/sprites/World/Background/Wasteland_Sky.png" id="1_74xmw"] +[ext_resource type="TileSet" uid="uid://bf70pewkmg5hy" path="res://ressources/dungeon_tileset.tres" id="1_rp362"] +[ext_resource type="PackedScene" uid="uid://cwq8mu0hub5qd" path="res://scenes/actors/entity.tscn" id="1_yio6f"] +[ext_resource type="TileSet" uid="uid://6ltrd6lvydrw" path="res://ressources/forest_tileset.tres" id="1_ymjof"] +[ext_resource type="Texture2D" uid="uid://bk41feg0qdi0t" path="res://assets/images/sprites/World/Background/Wasteland_Mountains_1.png" id="2_ni5vy"] [ext_resource type="PackedScene" uid="uid://kfcguhpc7lvd" path="res://scenes/actors/player.tscn" id="2_s11cq"] - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s11cq"] -texture = ExtResource("1_d141s") -texture_region_size = Vector2i(32, 32) -1:1/0 = 0 -1:1/0/terrain_set = 0 -1:1/0/terrain = 0 -1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -1:1/0/terrains_peering_bit/right_side = 0 -1:1/0/terrains_peering_bit/bottom_right_corner = 0 -1:1/0/terrains_peering_bit/bottom_side = 0 -1:1/0/terrains_peering_bit/top_left_corner = 1 -1:1/0/terrains_peering_bit/top_side = 1 -1:1/0/terrains_peering_bit/top_right_corner = 1 -2:1/0 = 0 -2:1/0/terrain_set = 0 -2:1/0/terrain = 0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -2:1/0/terrains_peering_bit/right_side = 0 -2:1/0/terrains_peering_bit/bottom_right_corner = 0 -2:1/0/terrains_peering_bit/bottom_side = 0 -2:1/0/terrains_peering_bit/bottom_left_corner = 0 -2:1/0/terrains_peering_bit/left_side = 0 -2:1/0/terrains_peering_bit/top_left_corner = 1 -2:1/0/terrains_peering_bit/top_side = 1 -2:1/0/terrains_peering_bit/top_right_corner = 1 -3:1/0 = 0 -3:1/0/terrain_set = 0 -3:1/0/terrain = 0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -3:1/0/terrains_peering_bit/bottom_side = 0 -3:1/0/terrains_peering_bit/bottom_left_corner = 0 -3:1/0/terrains_peering_bit/left_side = 0 -3:1/0/terrains_peering_bit/top_left_corner = 1 -3:1/0/terrains_peering_bit/top_side = 1 -3:1/0/terrains_peering_bit/top_right_corner = 1 -4:1/0 = 0 -4:1/0/terrain_set = 0 -4:1/0/terrain = 0 -4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -4:1/0/terrains_peering_bit/bottom_side = 0 -4:1/0/terrains_peering_bit/top_left_corner = 1 -4:1/0/terrains_peering_bit/top_side = 1 -4:1/0/terrains_peering_bit/top_right_corner = 1 -1:2/0 = 0 -1:2/0/terrain_set = 0 -1:2/0/terrain = 0 -1:2/0/terrains_peering_bit/right_side = 0 -1:2/0/terrains_peering_bit/bottom_right_corner = 0 -1:2/0/terrains_peering_bit/bottom_side = 0 -1:2/0/terrains_peering_bit/top_side = 0 -1:2/0/terrains_peering_bit/top_right_corner = 0 -2:2/0 = 0 -2:2/0/terrain_set = 0 -2:2/0/terrain = 0 -2:2/0/terrains_peering_bit/right_side = 0 -2:2/0/terrains_peering_bit/bottom_right_corner = 0 -2:2/0/terrains_peering_bit/bottom_side = 0 -2:2/0/terrains_peering_bit/bottom_left_corner = 0 -2:2/0/terrains_peering_bit/left_side = 0 -2:2/0/terrains_peering_bit/top_left_corner = 0 -2:2/0/terrains_peering_bit/top_side = 0 -2:2/0/terrains_peering_bit/top_right_corner = 0 -3:2/0 = 0 -3:2/0/terrain_set = 0 -3:2/0/terrain = 0 -3:2/0/terrains_peering_bit/bottom_side = 0 -3:2/0/terrains_peering_bit/bottom_left_corner = 0 -3:2/0/terrains_peering_bit/left_side = 0 -3:2/0/terrains_peering_bit/top_left_corner = 0 -3:2/0/terrains_peering_bit/top_side = 0 -4:3/0 = 0 -4:3/0/terrain_set = 0 -4:3/0/terrain = 0 -4:3/0/terrains_peering_bit/top_side = 0 -3:3/0 = 0 -3:3/0/terrain_set = 0 -3:3/0/terrain = 0 -3:3/0/terrains_peering_bit/left_side = 0 -3:3/0/terrains_peering_bit/top_left_corner = 0 -3:3/0/terrains_peering_bit/top_side = 0 -2:3/0 = 0 -2:3/0/terrain_set = 0 -2:3/0/terrain = 0 -2:3/0/terrains_peering_bit/right_side = 0 -2:3/0/terrains_peering_bit/left_side = 0 -2:3/0/terrains_peering_bit/top_left_corner = 0 -2:3/0/terrains_peering_bit/top_side = 0 -2:3/0/terrains_peering_bit/top_right_corner = 0 -1:3/0 = 0 -1:3/0/terrain_set = 0 -1:3/0/terrain = 0 -1:3/0/terrains_peering_bit/right_side = 0 -1:3/0/terrains_peering_bit/top_side = 0 -1:3/0/terrains_peering_bit/top_right_corner = 0 -1:4/0 = 0 -1:4/0/terrain_set = 0 -1:4/0/terrain = 0 -1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -1:4/0/terrains_peering_bit/right_side = 0 -1:4/0/terrains_peering_bit/top_left_corner = 1 -1:4/0/terrains_peering_bit/top_side = 1 -1:4/0/terrains_peering_bit/top_right_corner = 1 -2:4/0 = 0 -2:4/0/terrain_set = 0 -2:4/0/terrain = 0 -2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -2:4/0/terrains_peering_bit/right_side = 0 -2:4/0/terrains_peering_bit/left_side = 0 -2:4/0/terrains_peering_bit/top_left_corner = 1 -2:4/0/terrains_peering_bit/top_side = 1 -2:4/0/terrains_peering_bit/top_right_corner = 1 -3:4/0 = 0 -3:4/0/terrain_set = 0 -3:4/0/terrain = 0 -3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -3:4/0/terrains_peering_bit/left_side = 0 -3:4/0/terrains_peering_bit/top_left_corner = 1 -3:4/0/terrains_peering_bit/top_side = 1 -3:4/0/terrains_peering_bit/top_right_corner = 1 -4:4/0 = 0 -4:4/0/terrain_set = 0 -4:4/0/terrain = 0 -4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -4:4/0/terrains_peering_bit/top_left_corner = 1 -4:4/0/terrains_peering_bit/top_side = 1 -4:4/0/terrains_peering_bit/top_right_corner = 1 -4:2/0 = 0 -4:2/0/terrain_set = 0 -4:2/0/terrain = 0 -4:2/0/terrains_peering_bit/bottom_side = 0 -4:2/0/terrains_peering_bit/top_side = 0 -6:1/0 = 0 -6:1/0/terrain_set = 0 -6:1/0/terrain = 0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -6:1/0/terrains_peering_bit/right_side = 0 -6:1/0/terrains_peering_bit/bottom_side = 0 -6:1/0/terrains_peering_bit/top_left_corner = 1 -6:1/0/terrains_peering_bit/top_side = 1 -6:1/0/terrains_peering_bit/top_right_corner = 1 -7:1/0 = 0 -7:1/0/terrain_set = 0 -7:1/0/terrain = 0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -7:1/0/terrains_peering_bit/right_side = 0 -7:1/0/terrains_peering_bit/left_side = 0 -7:1/0/terrains_peering_bit/top_left_corner = 1 -7:1/0/terrains_peering_bit/top_side = 1 -7:1/0/terrains_peering_bit/top_right_corner = 1 -8:1/0 = 0 -8:1/0/terrain_set = 0 -8:1/0/terrain = 0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -8:1/0/terrains_peering_bit/bottom_side = 0 -8:1/0/terrains_peering_bit/left_side = 0 -8:1/0/terrains_peering_bit/top_left_corner = 1 -8:1/0/terrains_peering_bit/top_side = 1 -8:1/0/terrains_peering_bit/top_right_corner = 1 -8:2/0 = 0 -8:2/0/terrain_set = 0 -8:2/0/terrain = 0 -8:2/0/terrains_peering_bit/bottom_side = 0 -8:2/0/terrains_peering_bit/top_side = 0 -8:3/0 = 0 -8:3/0/terrain_set = 0 -8:3/0/terrain = 0 -8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, -2.666666, -13.333333, 0, -10.666666, 0, -2.666666, -16, -2.666666, -16, -13.333333) -8:3/0/terrains_peering_bit/left_side = 0 -8:3/0/terrains_peering_bit/top_left_corner = 1 -8:3/0/terrains_peering_bit/top_side = 0 -7:3/0 = 0 -7:3/0/terrain_set = 0 -7:3/0/terrain = 0 -7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -7:3/0/terrains_peering_bit/right_side = 0 -7:3/0/terrains_peering_bit/left_side = 0 -7:3/0/terrains_peering_bit/top_left_corner = 1 -7:3/0/terrains_peering_bit/top_side = 1 -7:3/0/terrains_peering_bit/top_right_corner = 1 -6:3/0 = 0 -6:3/0/terrain_set = 0 -6:3/0/terrain = 0 -6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -10.666666, 5.333334, -13.333333, 16, -13.333333, 16, -2.666666, 0, -2.666666) -6:3/0/terrains_peering_bit/right_side = 0 -6:3/0/terrains_peering_bit/top_side = 0 -6:3/0/terrains_peering_bit/top_right_corner = 1 -6:2/0 = 0 -6:2/0/terrain_set = 0 -6:2/0/terrain = 0 -6:2/0/terrains_peering_bit/bottom_side = 0 -6:2/0/terrains_peering_bit/top_side = 0 -10:1/0 = 0 -10:1/0/terrain_set = 0 -10:1/0/terrain = 0 -10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -10:1/0/terrains_peering_bit/right_side = 0 -10:1/0/terrains_peering_bit/top_left_corner = 1 -10:1/0/terrains_peering_bit/top_side = 1 -10:1/0/terrains_peering_bit/top_right_corner = 1 -11:1/0 = 0 -11:1/0/terrain_set = 0 -11:1/0/terrain = 0 -11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -11:1/0/terrains_peering_bit/right_side = 0 -11:1/0/terrains_peering_bit/bottom_right_corner = 0 -11:1/0/terrains_peering_bit/bottom_side = 0 -11:1/0/terrains_peering_bit/left_side = 0 -11:1/0/terrains_peering_bit/top_left_corner = 1 -11:1/0/terrains_peering_bit/top_side = 1 -11:1/0/terrains_peering_bit/top_right_corner = 1 -12:1/0 = 0 -12:1/0/terrain_set = 0 -12:1/0/terrain = 0 -12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -12:1/0/terrains_peering_bit/right_side = 0 -12:1/0/terrains_peering_bit/bottom_side = 0 -12:1/0/terrains_peering_bit/bottom_left_corner = 0 -12:1/0/terrains_peering_bit/left_side = 0 -12:1/0/terrains_peering_bit/top_left_corner = 1 -12:1/0/terrains_peering_bit/top_side = 1 -12:1/0/terrains_peering_bit/top_right_corner = 1 -13:1/0 = 0 -13:1/0/terrain_set = 0 -13:1/0/terrain = 0 -13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -13:1/0/terrains_peering_bit/top_left_corner = 1 -13:1/0/terrains_peering_bit/top_side = 1 -13:1/0/terrains_peering_bit/top_right_corner = 1 -11:2/0 = 0 -11:2/0/terrain_set = 0 -11:2/0/terrain = 0 -11:2/0/terrains_peering_bit/right_side = 0 -11:2/0/terrains_peering_bit/bottom_right_corner = 0 -11:2/0/terrains_peering_bit/bottom_side = 0 -11:2/0/terrains_peering_bit/top_side = 0 -11:2/0/terrains_peering_bit/top_right_corner = 0 -12:2/0 = 0 -12:2/0/terrain_set = 0 -12:2/0/terrain = 0 -12:2/0/terrains_peering_bit/bottom_side = 0 -12:2/0/terrains_peering_bit/bottom_left_corner = 0 -12:2/0/terrains_peering_bit/left_side = 0 -12:2/0/terrains_peering_bit/top_left_corner = 0 -12:2/0/terrains_peering_bit/top_side = 0 -10:3/0 = 0 -10:3/0/terrain_set = 0 -10:3/0/terrain = 0 -10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -10:3/0/terrains_peering_bit/right_side = 0 -10:3/0/terrains_peering_bit/top_left_corner = 1 -10:3/0/terrains_peering_bit/top_side = 1 -10:3/0/terrains_peering_bit/top_right_corner = 1 -11:3/0 = 0 -11:3/0/terrain_set = 0 -11:3/0/terrain = 0 -11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, -10.666666, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666, -16, -13.333333) -11:3/0/terrains_peering_bit/right_side = 0 -11:3/0/terrains_peering_bit/left_side = 0 -11:3/0/terrains_peering_bit/top_left_corner = 1 -11:3/0/terrains_peering_bit/top_side = 0 -11:3/0/terrains_peering_bit/top_right_corner = 0 -12:3/0 = 0 -12:3/0/terrain_set = 0 -12:3/0/terrain = 0 -12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.333334, -10.666666, 10.666668, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666) -12:3/0/terrains_peering_bit/right_side = 0 -12:3/0/terrains_peering_bit/left_side = 0 -12:3/0/terrains_peering_bit/top_left_corner = 0 -12:3/0/terrains_peering_bit/top_side = 0 -12:3/0/terrains_peering_bit/top_right_corner = 1 -13:3/0 = 0 -13:3/0/terrain_set = 0 -13:3/0/terrain = 0 -13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -13:3/0/terrains_peering_bit/left_side = 0 -13:3/0/terrains_peering_bit/top_left_corner = 1 -13:3/0/terrains_peering_bit/top_side = 1 -13:3/0/terrains_peering_bit/top_right_corner = 1 -15:2/0 = 0 -15:2/0/terrain_set = 0 -15:2/0/terrain = 0 -15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -15:2/0/terrains_peering_bit/right_side = 0 -15:2/0/terrains_peering_bit/top_left_corner = 1 -15:2/0/terrains_peering_bit/top_side = 1 -15:2/0/terrains_peering_bit/top_right_corner = 1 -16:2/0 = 0 -16:2/0/terrain_set = 0 -16:2/0/terrain = 0 -16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.333334, -10.666666, 10.666668, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666) -16:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-16, -13.333333, -10.666666, -13.333333, -5.333333, -10.666666, -5.333333, 0, -16, -2.666666, -16, -13.333333) -16:2/0/terrains_peering_bit/right_side = 0 -16:2/0/terrains_peering_bit/bottom_side = 0 -16:2/0/terrains_peering_bit/left_side = 0 -16:2/0/terrains_peering_bit/top_left_corner = 1 -16:2/0/terrains_peering_bit/top_side = 0 -16:2/0/terrains_peering_bit/top_right_corner = 1 -16:1/0 = 0 -16:1/0/terrain_set = 0 -16:1/0/terrain = 0 -16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -16:1/0/terrains_peering_bit/bottom_side = 0 -16:1/0/terrains_peering_bit/top_left_corner = 1 -16:1/0/terrains_peering_bit/top_side = 1 -16:1/0/terrains_peering_bit/top_right_corner = 1 -16:3/0 = 0 -16:3/0/terrain_set = 0 -16:3/0/terrain = 0 -16:3/0/terrains_peering_bit/top_side = 0 -17:2/0 = 0 -17:2/0/terrain_set = 0 -17:2/0/terrain = 0 -17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -17:2/0/terrains_peering_bit/left_side = 0 -17:2/0/terrains_peering_bit/top_left_corner = 1 -17:2/0/terrains_peering_bit/top_side = 1 -17:2/0/terrains_peering_bit/top_right_corner = 1 -16:6/0 = 0 -16:6/0/terrain_set = 0 -16:6/0/terrain = 0 -16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -16:6/0/terrains_peering_bit/right_side = 0 -16:6/0/terrains_peering_bit/bottom_right_corner = 0 -16:6/0/terrains_peering_bit/bottom_side = 0 -16:6/0/terrains_peering_bit/top_left_corner = 1 -16:6/0/terrains_peering_bit/top_side = 1 -16:6/0/terrains_peering_bit/top_right_corner = 1 -16:7/0 = 0 -16:7/0/terrain_set = 0 -16:7/0/terrain = 0 -16:7/0/terrains_peering_bit/right_side = 0 -16:7/0/terrains_peering_bit/top_side = 0 -16:7/0/terrains_peering_bit/top_right_corner = 0 -17:7/0 = 0 -17:7/0/terrain_set = 0 -17:7/0/terrain = 0 -17:7/0/terrains_peering_bit/left_side = 0 -17:7/0/terrains_peering_bit/top_left_corner = 0 -17:7/0/terrains_peering_bit/top_side = 0 -17:6/0 = 0 -17:6/0/terrain_set = 0 -17:6/0/terrain = 0 -17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -17:6/0/terrains_peering_bit/bottom_side = 0 -17:6/0/terrains_peering_bit/bottom_left_corner = 0 -17:6/0/terrains_peering_bit/left_side = 0 -17:6/0/terrains_peering_bit/top_left_corner = 1 -17:6/0/terrains_peering_bit/top_side = 1 -17:6/0/terrains_peering_bit/top_right_corner = 1 -13:5/0 = 0 -13:5/0/terrain_set = 0 -13:5/0/terrain = 0 -13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -13:5/0/terrains_peering_bit/bottom_side = 0 -13:5/0/terrains_peering_bit/top_left_corner = 1 -13:5/0/terrains_peering_bit/top_side = 1 -13:5/0/terrains_peering_bit/top_right_corner = 1 -13:6/0 = 0 -13:6/0/terrain_set = 0 -13:6/0/terrain = 0 -13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.333334, -10.666666, 10.666668, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666) -13:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-16, -13.333333, -10.666666, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666, -16, -13.333333) -13:6/0/terrains_peering_bit/right_side = 0 -13:6/0/terrains_peering_bit/bottom_side = 0 -13:6/0/terrains_peering_bit/bottom_left_corner = 0 -13:6/0/terrains_peering_bit/left_side = 0 -13:6/0/terrains_peering_bit/top_left_corner = 1 -13:6/0/terrains_peering_bit/top_side = 0 -13:6/0/terrains_peering_bit/top_right_corner = 1 -12:6/0 = 0 -12:6/0/terrain_set = 0 -12:6/0/terrain = 0 -12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -12:6/0/terrains_peering_bit/right_side = 0 -12:6/0/terrains_peering_bit/bottom_right_corner = 0 -12:6/0/terrains_peering_bit/bottom_side = 0 -12:6/0/terrains_peering_bit/bottom_left_corner = 0 -12:6/0/terrains_peering_bit/left_side = 0 -12:6/0/terrains_peering_bit/top_left_corner = 1 -12:6/0/terrains_peering_bit/top_side = 1 -12:6/0/terrains_peering_bit/top_right_corner = 1 -11:6/0 = 0 -11:6/0/terrain_set = 0 -11:6/0/terrain = 0 -11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.333334, -10.666666, 10.666668, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666) -11:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-16, -13.333333, -10.666666, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666, -16, -13.333333) -11:6/0/terrains_peering_bit/right_side = 0 -11:6/0/terrains_peering_bit/bottom_right_corner = 0 -11:6/0/terrains_peering_bit/bottom_side = 0 -11:6/0/terrains_peering_bit/left_side = 0 -11:6/0/terrains_peering_bit/top_left_corner = 1 -11:6/0/terrains_peering_bit/top_side = 0 -11:6/0/terrains_peering_bit/top_right_corner = 1 -11:5/0 = 0 -11:5/0/terrain_set = 0 -11:5/0/terrain = 0 -11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -11:5/0/terrains_peering_bit/bottom_side = 0 -11:5/0/terrains_peering_bit/top_left_corner = 1 -11:5/0/terrains_peering_bit/top_side = 1 -11:5/0/terrains_peering_bit/top_right_corner = 1 -10:6/0 = 0 -10:6/0/terrain_set = 0 -10:6/0/terrain = 0 -10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -10:6/0/terrains_peering_bit/right_side = 0 -10:6/0/terrains_peering_bit/top_left_corner = 1 -10:6/0/terrains_peering_bit/top_side = 1 -10:6/0/terrains_peering_bit/top_right_corner = 1 -11:7/0 = 0 -11:7/0/terrain_set = 0 -11:7/0/terrain = 0 -11:7/0/terrains_peering_bit/right_side = 0 -11:7/0/terrains_peering_bit/bottom_right_corner = 0 -11:7/0/terrains_peering_bit/bottom_side = 0 -11:7/0/terrains_peering_bit/top_side = 0 -11:7/0/terrains_peering_bit/top_right_corner = 0 -11:8/0 = 0 -11:8/0/terrain_set = 0 -11:8/0/terrain = 0 -11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, -10.666666, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666, -16, -13.333333) -11:8/0/terrains_peering_bit/right_side = 0 -11:8/0/terrains_peering_bit/bottom_side = 0 -11:8/0/terrains_peering_bit/left_side = 0 -11:8/0/terrains_peering_bit/top_left_corner = 1 -11:8/0/terrains_peering_bit/top_side = 0 -11:8/0/terrains_peering_bit/top_right_corner = 0 -10:8/0 = 0 -10:8/0/terrain_set = 0 -10:8/0/terrain = 0 -10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -10:8/0/terrains_peering_bit/right_side = 0 -10:8/0/terrains_peering_bit/top_left_corner = 1 -10:8/0/terrains_peering_bit/top_side = 1 -10:8/0/terrains_peering_bit/top_right_corner = 1 -12:7/0 = 0 -12:7/0/terrain_set = 0 -12:7/0/terrain = 0 -12:7/0/terrains_peering_bit/right_side = 0 -12:7/0/terrains_peering_bit/bottom_right_corner = 0 -12:7/0/terrains_peering_bit/bottom_side = 0 -12:7/0/terrains_peering_bit/bottom_left_corner = 0 -12:7/0/terrains_peering_bit/left_side = 0 -12:7/0/terrains_peering_bit/top_left_corner = 0 -12:7/0/terrains_peering_bit/top_side = 0 -12:7/0/terrains_peering_bit/top_right_corner = 0 -12:8/0 = 0 -12:8/0/terrain_set = 0 -12:8/0/terrain = 0 -12:8/0/terrains_peering_bit/right_side = 0 -12:8/0/terrains_peering_bit/left_side = 0 -12:8/0/terrains_peering_bit/top_left_corner = 0 -12:8/0/terrains_peering_bit/top_side = 0 -12:8/0/terrains_peering_bit/top_right_corner = 0 -13:8/0 = 0 -13:8/0/terrain_set = 0 -13:8/0/terrain = 0 -13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.333334, -10.666666, 10.666668, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666) -13:8/0/terrains_peering_bit/right_side = 0 -13:8/0/terrains_peering_bit/bottom_side = 0 -13:8/0/terrains_peering_bit/left_side = 0 -13:8/0/terrains_peering_bit/top_left_corner = 0 -13:8/0/terrains_peering_bit/top_side = 0 -13:8/0/terrains_peering_bit/top_right_corner = 1 -13:7/0 = 0 -13:7/0/terrain_set = 0 -13:7/0/terrain = 0 -13:7/0/terrains_peering_bit/bottom_side = 0 -13:7/0/terrains_peering_bit/bottom_left_corner = 0 -13:7/0/terrains_peering_bit/left_side = 0 -13:7/0/terrains_peering_bit/top_left_corner = 0 -13:7/0/terrains_peering_bit/top_side = 0 -14:6/0 = 0 -14:6/0/terrain_set = 0 -14:6/0/terrain = 0 -14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -14:6/0/terrains_peering_bit/left_side = 0 -14:6/0/terrains_peering_bit/top_left_corner = 1 -14:6/0/terrains_peering_bit/top_side = 1 -14:6/0/terrains_peering_bit/top_right_corner = 1 -14:8/0 = 0 -14:8/0/terrain_set = 0 -14:8/0/terrain = 0 -14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -14:8/0/terrains_peering_bit/left_side = 0 -14:8/0/terrains_peering_bit/top_left_corner = 1 -14:8/0/terrains_peering_bit/top_side = 1 -14:8/0/terrains_peering_bit/top_right_corner = 1 -13:9/0 = 0 -13:9/0/terrain_set = 0 -13:9/0/terrain = 0 -13:9/0/terrains_peering_bit/top_side = 0 -11:9/0 = 0 -11:9/0/terrain_set = 0 -11:9/0/terrain = 0 -11:9/0/terrains_peering_bit/top_side = 0 -6:5/0 = 0 -6:5/0/terrain_set = 0 -6:5/0/terrain = 0 -6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -6:5/0/terrains_peering_bit/bottom_side = 0 -6:5/0/terrains_peering_bit/top_left_corner = 1 -6:5/0/terrains_peering_bit/top_side = 1 -6:5/0/terrains_peering_bit/top_right_corner = 1 -6:6/0 = 0 -6:6/0/terrain_set = 0 -6:6/0/terrain = 0 -6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -10.666666, 5.333334, -13.333333, 16, -13.333333, 16, -2.666666, 0, -2.666666) -6:6/0/terrains_peering_bit/right_side = 0 -6:6/0/terrains_peering_bit/bottom_right_corner = 0 -6:6/0/terrains_peering_bit/bottom_side = 0 -6:6/0/terrains_peering_bit/top_side = 0 -6:6/0/terrains_peering_bit/top_right_corner = 1 -6:7/0 = 0 -6:7/0/terrain_set = 0 -6:7/0/terrain = 0 -6:7/0/terrains_peering_bit/right_side = 0 -6:7/0/terrains_peering_bit/bottom_right_corner = 0 -6:7/0/terrains_peering_bit/bottom_side = 0 -6:7/0/terrains_peering_bit/top_side = 0 -6:7/0/terrains_peering_bit/top_right_corner = 0 -6:8/0 = 0 -6:8/0/terrain_set = 0 -6:8/0/terrain = 0 -6:8/0/terrains_peering_bit/right_side = 0 -6:8/0/terrains_peering_bit/bottom_side = 0 -6:8/0/terrains_peering_bit/top_side = 0 -6:8/0/terrains_peering_bit/top_right_corner = 0 -6:9/0 = 0 -6:9/0/terrain_set = 0 -6:9/0/terrain = 0 -6:9/0/terrains_peering_bit/top_side = 0 -7:6/0 = 0 -7:6/0/terrain_set = 0 -7:6/0/terrain = 0 -7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -7:6/0/terrains_peering_bit/right_side = 0 -7:6/0/terrains_peering_bit/bottom_right_corner = 0 -7:6/0/terrains_peering_bit/bottom_side = 0 -7:6/0/terrains_peering_bit/bottom_left_corner = 0 -7:6/0/terrains_peering_bit/left_side = 0 -7:6/0/terrains_peering_bit/top_left_corner = 1 -7:6/0/terrains_peering_bit/top_side = 1 -7:6/0/terrains_peering_bit/top_right_corner = 1 -7:7/0 = 0 -7:7/0/terrain_set = 0 -7:7/0/terrain = 0 -7:7/0/terrains_peering_bit/right_side = 0 -7:7/0/terrains_peering_bit/bottom_right_corner = 0 -7:7/0/terrains_peering_bit/bottom_side = 0 -7:7/0/terrains_peering_bit/bottom_left_corner = 0 -7:7/0/terrains_peering_bit/left_side = 0 -7:7/0/terrains_peering_bit/top_left_corner = 0 -7:7/0/terrains_peering_bit/top_side = 0 -7:7/0/terrains_peering_bit/top_right_corner = 0 -7:8/0 = 0 -7:8/0/terrain_set = 0 -7:8/0/terrain = 0 -7:8/0/terrains_peering_bit/right_side = 0 -7:8/0/terrains_peering_bit/left_side = 0 -7:8/0/terrains_peering_bit/top_left_corner = 0 -7:8/0/terrains_peering_bit/top_side = 0 -7:8/0/terrains_peering_bit/top_right_corner = 0 -8:8/0 = 0 -8:8/0/terrain_set = 0 -8:8/0/terrain = 0 -8:8/0/terrains_peering_bit/bottom_side = 0 -8:8/0/terrains_peering_bit/left_side = 0 -8:8/0/terrains_peering_bit/top_left_corner = 0 -8:8/0/terrains_peering_bit/top_side = 0 -8:9/0 = 0 -8:9/0/terrain_set = 0 -8:9/0/terrain = 0 -8:9/0/terrains_peering_bit/top_side = 0 -8:7/0 = 0 -8:7/0/terrain_set = 0 -8:7/0/terrain = 0 -8:7/0/terrains_peering_bit/bottom_side = 0 -8:7/0/terrains_peering_bit/bottom_left_corner = 0 -8:7/0/terrains_peering_bit/left_side = 0 -8:7/0/terrains_peering_bit/top_left_corner = 0 -8:7/0/terrains_peering_bit/top_side = 0 -8:6/0 = 0 -8:6/0/terrain_set = 0 -8:6/0/terrain = 0 -8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, -2.666666, -13.333333, 0, -10.666666, 0, -2.666666, -16, -2.666666, -16, -13.333333) -8:6/0/terrains_peering_bit/bottom_side = 0 -8:6/0/terrains_peering_bit/bottom_left_corner = 0 -8:6/0/terrains_peering_bit/left_side = 0 -8:6/0/terrains_peering_bit/top_left_corner = 1 -8:6/0/terrains_peering_bit/top_side = 0 -8:5/0 = 0 -8:5/0/terrain_set = 0 -8:5/0/terrain = 0 -8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -8:5/0/terrains_peering_bit/bottom_side = 0 -8:5/0/terrains_peering_bit/top_left_corner = 1 -8:5/0/terrains_peering_bit/top_side = 1 -8:5/0/terrains_peering_bit/top_right_corner = 1 -2:6/0 = 0 -2:6/0/terrain_set = 0 -2:6/0/terrain = 0 -2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -2:6/0/terrains_peering_bit/right_side = 0 -2:6/0/terrains_peering_bit/bottom_right_corner = 0 -2:6/0/terrains_peering_bit/bottom_side = 0 -2:6/0/terrains_peering_bit/top_left_corner = 1 -2:6/0/terrains_peering_bit/top_side = 1 -2:6/0/terrains_peering_bit/top_right_corner = 1 -3:6/0 = 0 -3:6/0/terrain_set = 0 -3:6/0/terrain = 0 -3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -3:6/0/terrains_peering_bit/bottom_side = 0 -3:6/0/terrains_peering_bit/bottom_left_corner = 0 -3:6/0/terrains_peering_bit/left_side = 0 -3:6/0/terrains_peering_bit/top_left_corner = 1 -3:6/0/terrains_peering_bit/top_side = 1 -3:6/0/terrains_peering_bit/top_right_corner = 1 -3:7/0 = 0 -3:7/0/terrain_set = 0 -3:7/0/terrain = 0 -3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.333334, -10.666666, 10.666668, -13.333333, 16, -13.333333, 16, -2.666666, 5.333334, -2.666666) -3:7/0/terrains_peering_bit/right_side = 0 -3:7/0/terrains_peering_bit/bottom_right_corner = 0 -3:7/0/terrains_peering_bit/bottom_side = 0 -3:7/0/terrains_peering_bit/bottom_left_corner = 0 -3:7/0/terrains_peering_bit/left_side = 0 -3:7/0/terrains_peering_bit/top_left_corner = 0 -3:7/0/terrains_peering_bit/top_side = 0 -3:7/0/terrains_peering_bit/top_right_corner = 1 -2:7/0 = 0 -2:7/0/terrain_set = 0 -2:7/0/terrain = 0 -2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, -10.666666, -13.333333, -5.333333, -10.666666, -5.333333, -2.666666, -16, -2.666666, -16, -13.333333) -2:7/0/terrains_peering_bit/right_side = 0 -2:7/0/terrains_peering_bit/bottom_right_corner = 0 -2:7/0/terrains_peering_bit/bottom_side = 0 -2:7/0/terrains_peering_bit/bottom_left_corner = 0 -2:7/0/terrains_peering_bit/left_side = 0 -2:7/0/terrains_peering_bit/top_left_corner = 1 -2:7/0/terrains_peering_bit/top_side = 0 -2:7/0/terrains_peering_bit/top_right_corner = 0 -1:7/0 = 0 -1:7/0/terrain_set = 0 -1:7/0/terrain = 0 -1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -1:7/0/terrains_peering_bit/right_side = 0 -1:7/0/terrains_peering_bit/bottom_right_corner = 0 -1:7/0/terrains_peering_bit/bottom_side = 0 -1:7/0/terrains_peering_bit/top_left_corner = 1 -1:7/0/terrains_peering_bit/top_side = 1 -1:7/0/terrains_peering_bit/top_right_corner = 1 -1:8/0 = 0 -1:8/0/terrain_set = 0 -1:8/0/terrain = 0 -1:8/0/terrains_peering_bit/right_side = 0 -1:8/0/terrains_peering_bit/top_side = 0 -1:8/0/terrains_peering_bit/top_right_corner = 0 -2:8/0 = 0 -2:8/0/terrain_set = 0 -2:8/0/terrain = 0 -2:8/0/terrains_peering_bit/right_side = 0 -2:8/0/terrains_peering_bit/bottom_right_corner = 0 -2:8/0/terrains_peering_bit/bottom_side = 0 -2:8/0/terrains_peering_bit/left_side = 0 -2:8/0/terrains_peering_bit/top_left_corner = 0 -2:8/0/terrains_peering_bit/top_side = 0 -2:8/0/terrains_peering_bit/top_right_corner = 0 -2:9/0 = 0 -2:9/0/terrain_set = 0 -2:9/0/terrain = 0 -2:9/0/terrains_peering_bit/right_side = 0 -2:9/0/terrains_peering_bit/top_side = 0 -2:9/0/terrains_peering_bit/top_right_corner = 0 -3:9/0 = 0 -3:9/0/terrain_set = 0 -3:9/0/terrain = 0 -3:9/0/terrains_peering_bit/left_side = 0 -3:9/0/terrains_peering_bit/top_left_corner = 0 -3:9/0/terrains_peering_bit/top_side = 0 -3:8/0 = 0 -3:8/0/terrain_set = 0 -3:8/0/terrain = 0 -3:8/0/terrains_peering_bit/right_side = 0 -3:8/0/terrains_peering_bit/bottom_side = 0 -3:8/0/terrains_peering_bit/bottom_left_corner = 0 -3:8/0/terrains_peering_bit/left_side = 0 -3:8/0/terrains_peering_bit/top_left_corner = 0 -3:8/0/terrains_peering_bit/top_side = 0 -3:8/0/terrains_peering_bit/top_right_corner = 0 -4:8/0 = 0 -4:8/0/terrain_set = 0 -4:8/0/terrain = 0 -4:8/0/terrains_peering_bit/left_side = 0 -4:8/0/terrains_peering_bit/top_left_corner = 0 -4:8/0/terrains_peering_bit/top_side = 0 -4:7/0 = 0 -4:7/0/terrain_set = 0 -4:7/0/terrain = 0 -4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -13.333333, 16, -13.333333, 16, -2.666666, -16, -2.666666) -4:7/0/terrains_peering_bit/bottom_side = 0 -4:7/0/terrains_peering_bit/bottom_left_corner = 0 -4:7/0/terrains_peering_bit/left_side = 0 -4:7/0/terrains_peering_bit/top_left_corner = 1 -4:7/0/terrains_peering_bit/top_side = 1 -4:7/0/terrains_peering_bit/top_right_corner = 1 - -[sub_resource type="TileSet" id="TileSet_uvqlf"] -tile_size = Vector2i(32, 32) -physics_layer_0/collision_layer = 1 -terrain_set_0/mode = 0 -terrain_set_0/terrain_0/name = "Autumn Forest" -terrain_set_0/terrain_0/color = Color(1, 0.34509805, 0.2509804, 1) -terrain_set_0/terrain_1/name = "Grass" -terrain_set_0/terrain_1/color = Color(0.3097404, 0.5082029, 0.09713443, 1) -sources/1 = SubResource("TileSetAtlasSource_s11cq") +[ext_resource type="Texture2D" uid="uid://c6nak38doipjr" path="res://assets/images/sprites/World/Forest/Background/2.png" id="3_j22gu"] +[ext_resource type="Texture2D" uid="uid://cdgo042aie21s" path="res://assets/images/sprites/World/Background/Wasteland_Mountains_2.png" id="3_ni5vy"] +[ext_resource type="PackedScene" uid="uid://51vdlyyqiph" path="res://scenes/components/checkpoint.tscn" id="3_puiec"] +[ext_resource type="PackedScene" uid="uid://cr7ibxkl174o1" path="res://scenes/actors/Creeper.tscn" id="3_ymjof"] +[ext_resource type="PackedScene" uid="uid://3bhkncvwd7fa" path="res://scenes/ui/player_hud.tscn" id="4_hud"] +[ext_resource type="Texture2D" uid="uid://cg3d5ub47f3o1" path="res://assets/images/sprites/World/Forest/Background/1.png" id="4_sxxxr"] [node name="TestMap" type="Node2D" unique_id=935270288] -[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=1878530177] -tile_map_data = PackedByteArray("AAAMAAQAAQAHAAcAAAALAAQAAQAHAAcAAAAKAAQAAQACAAIAAAAJAAQAAQAMAAcAAAAIAAQAAQAHAAcAAAAHAAQAAQAHAAcAAAAGAAQAAQAMAAcAAAAFAAQAAQACAAIAAAAEAAQAAQAMAAcAAAADAAQAAQACAAIAAAACAAQAAQAMAAcAAAABAAQAAQALAAIAAAANAAUAAQACAAIAAAANAAQAAQACAAIAAAAMAAUAAQAMAAcAAAALAAUAAQAMAAcAAAAKAAUAAQAMAAcAAAAJAAUAAQACAAIAAAAIAAUAAQAMAAcAAAAHAAUAAQACAAIAAAAGAAUAAQAMAAcAAAAFAAUAAQACAAIAAAAEAAUAAQAHAAcAAAADAAUAAQAMAAcAAAACAAUAAQACAAIAAAABAAUAAQAGAAcAAAAMAAYAAQAIAAIAAAALAAYAAQAEAAIAAAANAAMAAQAHAAYAAAAMAAMAAQAHAAYAAAALAAMAAQAHAAYAAAAKAAMAAQACAAEAAAAJAAMAAQAHAAYAAAAIAAMAAQACAAEAAAAHAAMAAQAMAAYAAAAGAAMAAQACAAEAAAAFAAMAAQAHAAYAAAAEAAMAAQACAAEAAAADAAMAAQACAAEAAAACAAMAAQAHAAYAAAABAAMAAQABAAcAAAA=") -tile_set = SubResource("TileSet_uvqlf") +[node name="WastelandSky" type="Sprite2D" parent="." unique_id=1708089825] +position = Vector2(211, -24) +texture = ExtResource("1_74xmw") + +[node name="WastelandMountains1" type="Sprite2D" parent="." unique_id=135741267] +position = Vector2(212, -22) +texture = ExtResource("2_ni5vy") + +[node name="WastelandMountains2" type="Sprite2D" parent="." unique_id=1362158054] +position = Vector2(207, -29) +texture = ExtResource("3_ni5vy") + +[node name="Entity" parent="." unique_id=286688007 instance=ExtResource("1_yio6f")] +position = Vector2(307, 9) +scale = Vector2(0.5, 0.5) + +[node name="2" type="Sprite2D" parent="." unique_id=448894243] +position = Vector2(296, -23) +scale = Vector2(1.59375, 1.4333333) +texture = ExtResource("3_j22gu") + +[node name="1" type="Sprite2D" parent="." unique_id=1480420697] +position = Vector2(206, -20) +scale = Vector2(1.6375, 1.45) +texture = ExtResource("4_sxxxr") + +[node name="Dungeon" type="TileMapLayer" parent="." unique_id=2143312221] +scale = Vector2(2, 2) +tile_map_data = 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ExtResource("1_ymjof") + +[node name="Creeper" parent="." unique_id=1458442942 instance=ExtResource("3_ymjof")] +position = Vector2(420, 93) +scale = Vector2(1.2, 1.2) + +[node name="Creeper2" parent="." unique_id=1242456659 instance=ExtResource("3_ymjof")] +position = Vector2(72.00003, 92) +scale = Vector2(1.2, 1.2) [node name="Player" parent="." unique_id=1267310378 instance=ExtResource("2_s11cq")] -position = Vector2(169, 88) +position = Vector2(228, 34) + +[node name="PlayerHUD" parent="." unique_id=1690690477 instance=ExtResource("4_hud")]